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Miscellaneous Forums => General Discussion => Topic started by: GlitterBerri on 2011-02-07 07:29:52

Title: FF7 Early Teaser Footage Analysis
Post by: GlitterBerri on 2011-02-07 07:29:52
Cupcake comments on early teaser footage of Final Fantasy 7 and its differences from the final game. Did we miss anything?

http://www.glitterberri.com/final-fantasy-vii/early-teaser-footage-analysis (http://www.glitterberri.com/final-fantasy-vii/early-teaser-footage-analysis)
Title: Re: FF7 Early Teaser Footage Analysis
Post by: Furzball on 2011-02-07 13:52:46
Only things I really noticed outside your description were
-victory pose animation around 2:00 was set on an animation repeat loop
- Cool chibi figures around 2:08 for avatar images during experience up scene.  Now wanting to do a mod replacing avatars with chibi figures like those.
Title: Re: FF7 Early Teaser Footage Analysis
Post by: nfitc1 on 2011-02-07 16:41:00
@ 0:40 it looks like Cloud is hunched over. It's hard to tell with that res of a video though.
Title: Re: FF7 Early Teaser Footage Analysis
Post by: SpooX on 2011-02-07 19:18:45
in the first scene, there is no train....
That would save a lot of time in modeling the train.... ;)
Title: Re: FF7 Early Teaser Footage Analysis
Post by: Cupcake on 2011-02-08 00:32:30
- Cool chibi figures around 2:08 for avatar images during experience up scene.  Now wanting to do a mod replacing avatars with chibi figures like those.

I had mentioned this
Quote from: Cupcake
2:04 – Beta character icons rather than the character face portraits we’re used to seeing. I kinda like these better, actually.

I'd help with that mod too, but I can't draw for shit
Title: Re: FF7 Early Teaser Footage Analysis
Post by: Furzball on 2011-02-08 02:03:51
Quote from: Cupcake
I'd help with that mod too, but I can't draw for sh*t
I don't think it has as much to do with drawing as getting the field models at the right angle, snapping a picture of them, transparent any background around them, and pop them in as the avatars.