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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ShinRa Inc on 2002-04-01 09:00:00

Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-01 09:00:00
Erm.  Howdy.  Just wondering if there's still any need for help with the FF7 Remake.  The page on Ficedula's site only says to post on these here boards, so i'm'a'postin'.  I've got 5-6 years worth of accumulated data, theories, and other random junk.  A bunch of it can be found in and around my (under eternal construction) site at http://web.tampabay.rr.com/shinra  I'm also a mediocre computer artist, mostly with design / concept type stuff, or judiicious and shameless edits of existing graphics.  Not sure if any of that's relevant, or what else would be, so I'll stop rambling now.  

http://members.aol.com/acaiitoarms/reno.jpg
  -shamelessly butchered reno graphic

Title: Remake Inquiry
Post by: The SaiNt on 2002-04-01 09:25:00
Well, we're always looking for more help :)
I would however need to know what you mean by "accumulated data"
Do you have any programming experience?
Uncanny mathematical skills, like Terence? :P
Amazing storywriting skills?
In fact anything relevant to the remake would be good.
I recommend you read some of the topics old topics in this forum and send me a mail with examples and details of what you think you can help us with.
Title: Remake Inquiry
Post by: Darkness on 2002-04-01 22:10:00
< childish voice > ooh! ooh! make use of my uncanny high school mathematics skills! < / childish voice>

unfortunately, im assuming this is primarily for the purpose of decoding file formats or coding the engine. i know nothing about OpenGL, and have never attempted decoding a file format.

i like this guy's website intro with the glowing text and javascript. simple.... but cool.
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-02 03:09:00
Quote

On 2002-04-01 05:00, ShinRa Inc wrote:
I'm also a mediocre computer artist, mostly with design / concept type stuff.


We could use a design/concept artist... Could you provide us with a concept, and the finished product? (Images would be fine.)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-02 04:52:00
Quote
We could use a design/concept artist... Could you provide us with a concept, and the finished product? (Images would be fine.)


Erm.  I think we've got different things in mind when I say design/concept.  And I'm not sure what to call my stuff, if that's not it.


(http://members.aol.com/acaiitoarms/sa.jpg)
....ShinRa is watching you.
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-02 05:05:00
A design/concept artist, to me (for our project), would previsualize the enviroments needed for the remake by providing a final concept images. Example: You would prodive a fully detailed sketch of an area we would need so the 3D artists could build this sketch for rendering as a field file, or a section of a movie.

That's the job of a concept artist. Now what do you do?

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-02 06:56:00
Ah.  I hadn't thought it was limited to locations.  I have a lot of Vehicle / Weaponry type stuff.  I have done location stuff, but not often.  Would it be possible for me to talk to you via AIM?  My IE keeps crashing, and if I take the time to reboot my computer to fix it, I'll end up being online until some untold hour of the morning.  Which I  try not to do... -.-
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-02 16:53:00
Good. Glad we got that straightened out.

Re: Aim: Yeah. I'm at school now, so could talk to you around 6pm. (Pacific time.)

Sephiroth 3D @ School
Title: Remake Inquiry
Post by: ficedula on 2002-04-02 17:29:00
Going back to the "programmers" aspect, while new programmers would be great, the engine's actually progressing quickly without them. What we *would* find useful is:

a) People who can decode file formats. While we have quite a lot of the file formats figured out, it's certainly *not* all of them.

b) People who can do *some* programming, in the style of Javascript is fine. The engine itself has a lot of scripting in it, and that of course requires people to write scripts for it ;)
Title: Remake Inquiry
Post by: Darkness on 2002-04-02 21:33:00
erm. B. ill be glad to script.
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-02 21:35:00
Quote

a) People who can decode file formats. While we have quite a lot of the file formats figured out, it's certainly *not* all of them.


(http://forums.qhimm.com/images/smiles/erm.gif) Uh...Since I'm not quite sure how to do this(http://members.aol.com/cdrxavierov/nukeicon.gif), I'll assume it's beyond my mediocre skills at the moment and move on to..
Quote

b) People who can do *some* programming, in the style of Javascript is fine. The engine itself has a lot of scripting in it, and that of course requires people to write scripts for it  

Well, I made the site myself. I'm not good at writing javascript coding from scratch, but I can judiciously edit it....somewhat (Like I did for the intro Darkness mentioned), but then again when I started on the site I was basically doing the same kind of thing, but I'm able to do stuff from scratch now. I'd have to take a look at the scripting language and all that before I could figure out how fast I could pick it up.
Quote

Re: Aim: Yeah. I'm at school now, so could talk to you around 6pm. (Pacific time.)

Due to reasons that don't need exploring at this juncture, needless to say I'm online an insane proportion of the time.  Unless my friend drops by, or I go out to get my dinner, I should be availible.

As a bonus, here's a graphic I made the other day, based on a roleplaying session log I'd found recently. And just in case anyone's offended by such things, be forewarned that it contains graphic language.  
http://members.aol.com/acaiitoarms/rearl.jpg

Brought to you by the fine folks at:
          (http://members.aol.com/acaiitoarms/logo.jpg)


(Edit(http://members.aol.com/cdrxavierov/nukeicon.gif) Unless it's trial&error opening of files as different formats and hoping the wrong combination doesn't end up causing your computer to shake violently, scream at you in latin, and cause all small animals within twenty miles to begin shreiking in agony... /(http://members.aol.com/cdrxavierov/nukeicon.gif)
Also, needed edit our the seemingly disabled html / bbcode tags. -.-)
[edited] 346 2002-04-02 22:40
Title: Remake Inquiry
Post by: ficedula on 2002-04-02 22:20:00
Quote

(Edit Unless it's trial&error opening of files as different formats and hoping the wrong combination doesn't end up causing your computer to shake violently, scream at you in latin, and cause all small animals within twenty miles to begin shreiking in agony... /


Yep, you have the right idea about decoding file formats ;) Well, add in the "ages using a hex editor and trying out stuff in a program you've written to try out stuff in", and you've got it totally :D

Scripting: Heh. Well. I suspect there's an insane number of people on these boards who *could* do scripting. After all, Javascript/HTML isn't that hard to learn, and a lot of people here have a webpage, and though not all of those will actually know much JS/HTML ... well.

The point I'm getting to is: a lot of people who couldn't write full out programs could cope with scripting. Just in the same way that a lot of people *could* write fanfic ( => storyline for the Remake). Therefore, in order for someone to get onto the team, I suspect we might want something more than "Well, I can possibly do a bit of scripting".

If it's "I can probably do scripting", and "I'd like to do storyline", and "I'll definitely have enough free time to actually spend on this", and so on ... perhaps we could use you, yes.

Hmm. Scripting. Well, I may as well post up a simple example or so.

This is the script for a save point in the game:

Code: [Select]

Model=defsave
Flags=5
OnEnter=SaveEnter()
OnLeave=FieldMenuMask Off 512
Name=Save Point
Target=Field
Creator=Ficedula

BEGIN_SCRIPT

ShowSaveMsg := TRUE

function SaveEnter {

    If $ShowSaveMsg then
        FieldMenuMask On 512
        EnterDialogue
        NewText st 2d -100/100/0 DLG_TRANS LeaveDialogue
        Dialogue "[Col:Purple]SAVE POINT[Col:White]" "Enter the menu and choose [Save]" "to save your game"
        ShowText
        ShowSaveMsg := FALSE
    EndIf
}


Fairly simple ... the lines at the top set up some basic properties, using values you could look up in the reference files. The actual script does only one thing (really); the first time you "enter" the save point during a given field location, it displays a message ("Enter the menu..."), then sets a variable so that really does happen only once.

Anyway ... I guess I should discuss this further with the other team members...
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-03 02:59:00
Quote
If it's "I can probably do scripting", and "I'd like to do storyline", and "I'll definitely have enough free time to actually spend on this", and so on ... perhaps we could use you, yes.

Well, I can't say anything more than that about the Scripting... I don't want to say "Sure, I can do it" and then realize I can't.  Though from what you just posted, I don't think I'd have any problems picking it up.  As for the rest, I'm one of those sad and wretched souls with an inordinate amount of free time.  For the forseeable future, anyway.

Now, if only IE would stop crashing every five minutes....

Brought to you by the generous folks at:
(http://members.aol.com/acaiitoarms/logo.jpg)
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-03 06:37:00
"Qhimm's Forums" Brought to me by Netscape 6 (http://home.netscape.com)!

I need Alhexx to help me get a 3D engine running in VB so I can continue working on Kefka...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: Skillster/RedSarg99 on 2002-04-03 08:10:00
i thought u was going to move it to c++?
Title: Remake Inquiry
Post by: ficedula on 2002-04-03 10:08:00
Seph3d: As far as Kefka goes, 3d is a good move; for the original FF7 backgrounds, the Remake tools can position the 2d segments automatically, so it's only 3d that needs to be done manually, as it were...
Title: Remake Inquiry
Post by: mirex on 2002-04-03 10:31:00
Seph: Kefka - funny name .. in my language it means 'tooth brush'  :D

Format hackers: how are you all doing in ff7 formats ? Some advance in something (mainly battle models) ? Im trying on battle skeleton movements, but im moving about 1 byte understood in a day   :(
Does anybody knows where is some info about field skeleton movement ?
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-04 04:12:00
Yarg.  I don't know if I was supposed to IM you, or vice versa, Seph.  If I was, my bad.  I copied your AIM name into my buddylist wrong... -.-  And since my IE has been acting up the past few days, if anyone else wants to get a hold of me, I'm on AIM for a good portion of the day.  Just let me know who you are, so I don't think it's another week-old AOLster asking me what TOS means... -_-

Also, been browsing the forums and people's websites for the past few days, like Saint suggested (Actually, I'd been doing that before I posted, but some of the stuff is Greek to me.  Picking up on more of it as I fiddle with the programs I can actually get working...9.9);

I read somewhere that a better site for the remake is being planned...not sure what that means, exactly, but That's something I'm almost certain I could do / help with, or whatnot.

The section on Ficedula's site says the World Map hasn't been worked on at all... even if my graphicing skills aren't up to your standards, I could work on the layout, detailing, and all that.  That pretty much applies to anything along those lines.  Might not be that helpful, but maybe it'll save the people who know what they're doing five minutes when they get to it, or something.  x.x

Detailing the storyline, if that's still needed.  I dunno how exactly to show that I'm "good" at that, really...  
Title: Remake Inquiry
Post by: ficedula on 2002-04-04 09:05:00
The problem with the world map is we need the 3d mesh for the terrain, one way or the other, and we haven't got it. Obviously the best thing would be to decode the wm files from FF7 original so we can reuse them, but we do need the 3d mesh for it one way or another...
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-04 09:35:00
Quote
The problem with the world map is we need the 3d mesh for the terrain, one way or the other, and we haven't got it.

That would be for the final product, wouldn't it...?  From what I've read, you'd be using the same map, but with added locations.  Wouldn't it be useful, even if you can't do the editing on the actual 3d mesh, to first plot out where things are going to go, and how they'll look?  And/or changes to the existing landscape to reflect the earlier time (ie Rocket Town not having a town....or the rocket, depending on the exact time.  The scale of Midgar / Junon's completion/expansion. )
Title: Remake Inquiry
Post by: ficedula on 2002-04-04 09:54:00
As it happens, stuff like towns and so on are separate 3d models to the actual terrain mesh, and in fact we can already view/edit them (they're just normal HRC/P models). Like I say, though, we really need the original world map mesh; even if we modify it, obviously we need something to start from!

That is a ways in the future though, yes. At the moment, it's not a priority ... it's getting the storyline done - and into actual field locations - that needs doing at the moment.
Title: Remake Inquiry
Post by: mirex on 2002-04-04 10:19:00
Hey i think i saw some picture of wireframe of terrain here on board, some time ago. I think Saint posted it. Ill try to find that topic ...
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-04 19:22:00
Yeah, I found that thread while browsing last night, but it's probably easier to just look at RPGamer to find them.  In fact, lemme get the link...

http://www.rpgamer.com/games/ff/ff7/ff7loc.html
I don't think they like direct-linking to the graphics, so just scroll to the "World Map" links down at the bottom.  
Title: Remake Inquiry
Post by: ficedula on 2002-04-04 21:19:00
Well, um - that's cool and all, but it doesn't give us the 3d mesh. Just shows some other £*%&$ (probably a Square developer) had access to it.
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-04 21:39:00
o.o  Uh, I was just posting the link because Mirex mentioned it... I didn't mean to imply anything by it.  I'll just keep quiet until I hear back from Saint... -.-
Title: Remake Inquiry
Post by: ficedula on 2002-04-04 21:50:00
Oh, that was the picture Mirex was talking about; no problem with the post. Just saying that the picture doesn't really change anything...
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-04 22:02:00
Well, I'm just trying to think of anything I could be helpful with, which is kind of hard since this is a bit new to me.
Title: Remake Inquiry
Post by: mirex on 2002-04-05 10:35:00
I dont know, http://www.rpgamer.com/games/ff/ff7/graphics/location/worldmap/wmap04.jpg  looks similar to what i remember; But i remember it was white wireframe on black background; I thought that picture that Saint posted was created by him, i remembered only picture, i dont remember what he said about it.
Sorry   :(
Title: Remake Inquiry
Post by: The SaiNt on 2002-04-05 17:12:00
Quote

On 2002-04-05 06:35, mirex wrote:
I dont know, http://www.rpgamer.com/games/ff/ff7/graphics/location/worldmap/wmap04.jpg  looks similar to what i remember; But i remember it was white wireframe on black background; I thought that picture that Saint posted was created by him, i remembered only picture, i dont remember what he said about it.
Sorry   :(

That picture you are refering was posted by halkun
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-05 21:14:00
Skillter: I WAS moving it to c++, but it's been a tad-bit too difficult to learn it. I already know a ton of VB, I was just going to c++ for the better 3D support.

Fice: Correct. 3D is the next step. The background wil be the same (if I can help it.) The reason for the 3D is for making the 3D-planes, and positioning the camera & objects. It'll also help with the Kefka Script Editor I plan to add into Alpha 4. Why for the script editor you say? Just a little thought I had... You'll see when I get it up.

mirex: Really? Hmmm... I just named it after the bad-guy of FF6... Who knew?

re: World Map: Correct me if I'm wrong, but isn't the world map simply a height map of some kind? If so, we don't need a mesh... we take the height map and apply it to a mesh of proper size, and we have it.

Oh, the wmap04.jpg is the same as the b&w one, if you desaturate the colors from the bottom image. I have that image, if you want me to post it...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ficedula on 2002-04-05 22:34:00
World map: Well, it's not exactly a height map. More specifically, while you *could* generate the terrain from a height map,
a) The height map would need to be fairly detailed. Anyone got a detailed heightmap handy?    and
b) Still doesn't tell us what textures to apply!
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-05 23:30:00
Quote
b) Still doesn't tell us what textures to apply!


Uh, I've been browsing all the various LGPs with the various different tools and whatnot.  I could probably figure out which World-Map textures went where fairly easily (same with other textures, really), but I'm probably interpeting the post wrong again.  x.x  

On a similar note, I've been browsing the Audio.Dat file with FF7Sound (Some friends of mine are working on a CS Mod for the ShinRa Building, and I'm basically providing them with the raw data and interpetations.  The shot he sent me of 60f was jivetastic.), And I figured I might as well jot down what the sounds were to make finding them again easier...Not sure if it would be of much use, but Here's a HTML'd version of it:

http://members.aol.com/acaiitoarms/ff7snd.html
And yes, I did use the FF7sound.txt file from Fidecula's site, and I hope that he doesn't mind, and is satisfied with the crediting I put on.  If not, let me know and I'll revise/trash it ASAP.
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-06 00:21:00
SI: Fice wants to know the specific code that tells FF7.exe what textures to use for this section of the map. It's probably some sort of tag or attribute, which is what he wants to find out.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-06 00:40:00
Ahhh...  I get the impression that you can't find that code for *any* of of the Models/Meshes...  Dumb suggestion, but that seems to me that they'd probably be similar routines or tags or whatnot (since the same function is performed), wouldn't figuring out the least complex of the models that has texturing (Which would be Field Sprites, I think.  Or the World Map's models?  I'd think a lot of them would be a simpler than anything else, such as the Weapon Seller's house)
Title: Remake Inquiry
Post by: phaeron on 2002-04-06 02:29:00
Although there's no way to tell for sure until someone pops open the files enough to render them, I think it's unlikely that FF7 is using a plain height map since the meshes you get from them have a lot of polygons, and the tesselation to triangles is nontrivial.  The easiest way to tell would be to watch FF7 PSX -- the Playstation can't do subpixel coordinates or texture filtering, so you can figure out where polygons are by the jittering.

As for the RPGamer picture, it's a hexagonal grid instead of the usual rectangular, and you can see obvious grid artifacts in the mountains in the lower left of the rendered shot.  Those definitely don't show up in the game.  I wouldn't be surprised if the game model is a polygon-reduced version of the picture's model, though.
Title: Remake Inquiry
Post by: ficedula on 2002-04-06 16:52:00
SI: Seph3d has the idea. Even it is a heightmap - where's the heightmap stored??! Except we don't think it is.
Plus, d'you want to try positioning textures for however many tens of thousands of polygons make up the world map...
And no - the world map isn't stored in the same format as the other 3d models - nothing like it. Dammit.
Title: Remake Inquiry
Post by: The SaiNt on 2002-04-06 17:13:00
It's not a heightmap.
I can confirm that.
[edited] 1 2002-04-06 18:13
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-06 17:53:00
I think I might have been misunderstood...

Quote
SI: Fice wants to know the specific code that tells FF7.exe what textures to use for this section of the map. It's probably some sort of tag or attribute, which is what he wants to find out.


What I was saying, is shouldn't the tag or attribute used to apply the textures be the same, or at least similar, regardless of what exactly they're being applied to?  Be it one of the simple models applied to the world map (Towns, Junon's Cannon, etc), a field sprite, battle sprite, or the base World Map mesh?   I'll try a HTML'ing analogy....

Whether you're applying an alignment to an Image, an embedded media file, a Paragraph, header, or just about anything in HTML, the basic coding for it is to put ALIGN="{left/center/right}" in the tag, whatever it may be.  Maybe that'll make more sense...

And, uh, if I'm starting to be a nuisance or anything, feel free to tell me to STFU or whatnot.
Title: Remake Inquiry
Post by: ficedula on 2002-04-07 10:45:00
You'd think the file formats would be similar, wouldn't you? They're not. The world map is stored in a *complete* different format to any other 3d data in the game that we know of.
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-08 23:58:00
Quote

On 2002-04-06 13:53, ShinRa Inc wrote:
What I was saying, is shouldn't the tag or attribute used to apply the textures be the same, or at least similar, regardless of what exactly they're being applied to? I'll try a HTML'ing analogy....

Whether you're applying an alignment to an Image, an embedded media file, a Paragraph, header, or just about anything in HTML, the basic coding for it is to put ALIGN="{left/center/right}" in the tag, whatever it may be.


I'm not sure how "in the loop" you are, but from everything I've heard from Fice, Alhexx, Qhimm, Saint, and just about anyone else who's trying to decode FF7 formats, the FF7PC team was NOT the smartest people in the world. They did a lot of stupid stuff with the code, as many of us could testify to...

More than likely, they have those functions, however, my guess is that they have 3-26 functions for the same operation of applying textures to models. That's how screwed up FF7PC is...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-09 00:05:00
Quote
I'm not sure how "in the loop" you are

Not at all, really.  I've been trying to browse the older forum threads to get a grasp on what's been discussed already, but I'm better at Hands-on learning than book-learning, if that makes any sense.
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-09 07:52:00
...And I *think* I've browsed just about everything tech-related to FF7PC on the forums.  It al pretty much makes sense to me....in a vauge, extremely abstract way...

One thing that made one of my logic alarms sound was a post I found in the "Tech Issues" Thread, or more easily found at:
http://forums.qhimm.com/viewtopic.php?topic=407&forum=4

Quote
Quote of what I said earlier

Quote:
--------------------------------------------------------------------------------
 
One more thing, they also defined these file extentions(i think) for flevel.lgp
.mim (map backgrounds)
.map (This is some PSX format I believe)
.ate (script files)
.bsx
.sta(status files)
.inf
.enc (encounter rate???)
.fcr    (i believe the f in the following
.fda     files stand for field something)
.fpl
.fcc
.mcc

Might .fda be in some way related to the Battle Model's da files?
Long shot, and probably something already looked into, but I didn't find any posts along those lines, so I figured I'd say something on the thousandth of a percent it's usefull.

Also, I sat down and browsed through a whole bunch of the Audio.dat file with FF7Sound, and I've gotten a *lot* more jotted down than Ficedula's original document, If anyone's interested.

In fact, it's probably better to make a new Topic for it...
::Drifts::
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-11 05:56:00
From Skillster's Page:
Quote
Cosmo version 0.93 IS OUT!!! VERY large download, about 900K, which is quite large in comparison to the rest, its a BIG bug fixer though, I'm looking for artistic talent myself to help in recreating artwork for FF7, like backgrounds and battle scenes. If u want to help out, email me a sample (the original FF7 background - as extracted by Cosmo but at twice the size- and your retouched version, or new version) ONLY at [email protected] , ok?

Hmn...  Would putting a Non-blown up Mako Reactor in Gongaga be something along these lines?  ::Bored, fiddles anyway::
Title: Remake Inquiry
Post by: mirex on 2002-04-11 11:42:00
Quote

On 2002-04-09 03:52, ShinRa Inc wrote:
Might .fda be in some way related to the Battle Model's da files?
Long shot, and probably something already looked into, but I didn't find any posts along those lines, so I figured I'd say something on the thousandth of a percent it's usefull.

I dont think so... imho ??da files are animations for battle models ... and i dont think that there is much to animate on the world map. I mean not much skelets to animate.
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-11 19:01:00
From what I've read, I agree that ??da files seem to be like .a files for the field sprites, but I thought .fda was part of the Field files, not World map, and the Field has quite a bit of animation that I don't think has been entirely figured out yet.  I don't know if this is just a bug I've encountered, or a general problem, but None of the tools seem to display any of th backgrounds that had animation in them (ie, the Highwind's cockpit and Deck with the ground rushing under it).  Like I keep saying, I'm just throwing out oddball ideas in the unlikely event I might stumble across something usefull.

Speaking of, I haven't said anything about it before, because I don't want to come off as a complaining ingrate, or whatnot, but about half of the programs that I've downloaded from the various sites don't work (Namely Gast, Ultima, Jenova, Jenova-Birth).. And yes, I've downloaded the various libraries, DLLs etc...several times, and tried just about everything I could think of to remedy the problem myself.
Also, there are a bunch of sprites in Char.LGP that Ifalna won't show, but I'm not sure if that's a general limitation, or a problem on my end.  If the former, apologies if it sounds like I'm complaining;  I seriously don't want to seem that way.  If these problems aren't something wrong on my end, then maybe there's some way I could be useful, at least by providing infromation on what's going wrong, or whatnot.
Title: Remake Inquiry
Post by: ficedula on 2002-04-11 21:14:00
None of the field backgrounds tools currently available do animation or transparency. However, I *do* know how to do that - figured it out for the Remake engine - but since I only finished adding that code into Remake last week (and it's still not 100% complete) it hasn't been added into anything else yet ;)

BTW, which models does Ifalna not display properly for you? Tell me, then we can say whether it's a problem on your PC or not ;)
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-12 00:24:00
Without going through the entire list, offhand I remember:
Hojo's hair is screwy (Same with the battle sprite, too...same/similar problem?)
These throw errors at me whenever I try and view them
Wagon (Which I think is the Chocobo Cart)
Heri2 (B2 'chopper, the one with the stage welded on the side, I'm assuming, since Heri is the normal 'chopper)
Erm... That's all I can think of, offhand.  I'll jot down a list next time.

 La~~~~   Been working on it here and there today, while doing all the other pointless things I usually do.
As extracted by LGPtools (Size doubled):
http://members.aol.com/racingthenight/gongaga1.jpg
As of 0240 EDT:
http://members.aol.com/racingthenight/gongaga2.jpg

Not finished, just figured I'd put up what I had before I start considering sleep.

Alright... I got sidetracked from finishing the Gongaga graphic due to another project someone asked me to do....Which may also be useful.

http://members.aol.com/acaiitoarms/gren.jpg

Based off of a character a friend of mine Roleplays (Gren Darkwolf).
It's a Direct Screenshot, not edited aside from cropping.
[edited] 135 2002-04-14 04:02
Title: Remake Inquiry
Post by: Sephiroth 3D on 2002-04-14 03:00:00
Oh god, it there's one thing I can stand, it's someone posting 3 times in a row...

Cleanup! Page two!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-18 07:08:00
ShinRa Fleet Yards Type B1 iota "Warhawk" Gunship
http://members.aol.com/acaiitoarms/b1iota.jpg

Can't do anything too innovative until I can mess with the Polys and Colors directly...And aside from Character weapons (which are either too small to really use...or a sword) those are the only real weapon polys in the Char files I could find...  Which is the Proud Clod's spinal-mounted Mako Cannon, and the Airbuster's waistguns mounted on the same joint.

...And, uh...It's been almost three weeks since I asked about the Remake, should I interpet that as a "No"?
Title: Remake Inquiry
Post by: ficedula on 2002-04-18 10:45:00
Erm ... good question.

*I'd* posted my response, but it's possible SaiNt's waiting for someone else to respond - you should always get told one way or the other. I'll check and see who hasn't responded...
Title: Remake Inquiry
Post by: The SaiNt on 2002-04-18 13:05:00
Well, check you mail :)
Sorry for the delay, I just came back from my maths exam. :P
Title: Remake Inquiry
Post by: ShinRa Inc on 2002-04-18 20:48:00
No problem, I understand how stuff goes.  

Since the various stuff I've produced recently is spread all over the place, I'm gonna take a moment and condense it here for now.  If any interest is shown, I'll make a site for it all and organize it better, but it hasn't seemed that way so far.  Anyway:

Unviewable Ifalna files remedied:
clgd.hrc - cloudup_sk  ~~/> http://members.aol.com/acaiitoarms/cloud.jpg
  Alt View ~~/> http://members.aol.com/racingthenight/images/cloud.jpg
  Wireframed ~~/> http://members.aol.com/racingthenight/images/cloudw.jpg
  Bones ~~/> http://members.aol.com/racingthenight/images/clouds.jpg
cmde.hrc - highrez_st ~~/> http://members.aol.com/acaiitoarms/jessie.jpg
  Alt View ~~/> http://members.aol.com/racingthenight/images/jessie.jpg
  Wireframed ~~/> http://members.aol.com/racingthenight/images/jessiew.jpg
  Bones ~~/> http://members.aol.com/racingthenight/images/jessies.jpg

bzhf.hrc - heri2_st ~~/> http://members.aol.com/acaiitoarms/b1beta.jpg
djid.hrc - wagon_st ~~/> http://members.aol.com/acaiitoarms/cart1.jpg
   Rear View of Cart ~~/> http://members.aol.com/acaiitoarms/cart2.jpg


HRC edits:
Gren Darkwolf ~~/> http://members.aol.com/acaiitoarms/gren.jpg
Commodore Xavierov ~~/> http://members.aol.com/acaiitoarms/xavierov.jpg
Trent Walker ~~/> http://members.aol.com/acaiitoarms/trent.jpg
ShinRa Fleet Yards B1 iota Gunship ~~/> http://members.aol.com/acaiitoarms/b1iota.jpg

Misc:
Gongaga [size doubled] ~~/> http://members.aol.com/racingthenight/gongaga1.jpg
Gongaga [Reactor removed(unfinished)] ~~/> http://members.aol.com/racingthenight/gongaga2.jpg
Simple animation ~~/> http://members.aol.com/acaiitoarms/tifa.gif
FF7snd listing (incomplete) ~~/> http://members.aol.com/acaiitoarms/ff7snd.html

Additions:
SOLDIER Lieutenant Vell ~~/> http://members.aol.com/acaiitoamrs/vell.jpg
"Q-Wagon" HRC Edit ~~/> http://members.aol.com/acaiitoamrs/qcart.jpg
Comic (PG-13 rated, naughty language) ~~/> http://members.aol.com/acaiitoamrs/rearl.jpg


[edited] 346 2002-04-20 11:03