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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: adouchebag on 2011-03-27 16:45:05

Title: Modifying Omni-All Materia
Post by: adouchebag on 2011-03-27 16:45:05
So I set out to do something I thought would be really easy with Wallmarket.  I wanted to simply remove the 'Cut-All' aspect of the Omni All materia--so that Omni All would still apply an "All" affect to every action, but leave Attack alone.  I can't figure out how to do it though.  First I thought I could just change the Cut All command to mirror Attack.  It worked--sort of.  The cursor still comes out targeting everything, but it's on a toggle so I can select one enemy.  And it does hit only one enemy, but it still does the Cut All animation.

Is there any way to do what I'm trying to?  I just want them to attack with a normal attack animation while having an Omni All equipped.
Title: Re: Modifying Omni-All Materia
Post by: xLostWingx on 2011-03-27 17:04:47
http://forums.qhimm.com/index.php?topic=11484.0

This link will show you the thread discussing what you are asking about.
Title: Re: Modifying Omni-All Materia
Post by: yarLson on 2011-03-27 17:54:15
yep. I started that thread asking the same question and NFITC1 came along and helped me with it. The answer is a simple hex edit. In case you can't find it just "change the value at 0x001CC449 from 74h, to EBh" in ff7.exe with a hex editing program and there you go.
Title: Re: Modifying Omni-All Materia
Post by: DLPB_ on 2011-03-27 18:50:05
heh cool, you are using the translated names ;) 
Title: Re: Modifying Omni-All Materia
Post by: adouchebag on 2011-03-28 02:28:37
Thanks so much, the hex edit worked perfectly.