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Project forums => Team Avalanche => Topic started by: obesebear on 2011-03-31 15:17:08

Title: RedXIII and Cait Sith
Post by: obesebear on 2011-03-31 15:17:08
Xeno seems to have finished the modeling part of RedXIII, so I'm in the process of putting him in the game.  The texture still needs some work though, but hopefully I'll have it completely finished by tonight and someone can add in his tattoos and whatever else is needed.

So far all his bits are cut up and converted into p files, all it needs is to be put on the model and arranged correctly.  Stay tuned.

Side note:  sl, I'm not sure if I have permissions to move and delete and add things on the repository, if so I plan to go through all of that stuff soon and organize it
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-03-31 15:18:58
are you refering to the texturing xeno had started?
Title: Re: RedXIII
Post by: sl1982 on 2011-03-31 15:25:00
NCS was in the process of cleaning everything up. I could give you full access as well if you need it. Let me know.
Title: Re: RedXIII
Post by: obesebear on 2011-03-31 18:42:57
No, I won't be working on the texture.  I'm just getting the model sized right and lined up with the bones as best as possible.

If NCS is working on it that's fine.  When I went through the repository a week or so ago and it was a complete mess, so as long as someone's taking care of it.
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-03-31 18:46:38
do use the incomplete texture just to make sure, and to assure you have the properly uv'd model
Title: Re: RedXIII
Post by: obesebear on 2011-03-31 18:51:52
Yeah of course I'll be using the texture it came with, I was just commenting that even though I finish, the model still won't be 100% done because the texture isn't finished.

Once RedXIII is in game I'll go ahead and put Cait Sith in as well since his model and UV's are also finished.  Unfortunately, he still needs a texture artist.
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-03-31 20:35:31
is that my cait sith? i dont recall uploading him, and he is partly textured, though i do recall another person modeling a cait.
Title: Re: RedXIII
Post by: obesebear on 2011-04-01 00:41:05
This http://forums.qhimm.com/index.php?topic=10151.0 .   Of course if yours is better I'll happily use it instead.
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-04-01 03:37:38
http://forums.qhimm.com/index.php?topic=9483.msg131403#msg131403

not sure if its better, but its uv'd.
Title: Re: RedXIII
Post by: obesebear on 2011-04-01 03:49:33
Well they look about the same to me.  I would pick yours over the other one simply because the texture has already been started, but I guess we'll just wait until Millenia or another texture artist shows up and let them decide.  I'm completely indifferent.

Red will be done by tomorrow btw.  What are we wanting to do about his combs being equipable?  If that's something we decide to implement I think the best place would be between his 2 feathers.  That way it's really only noticeable if you look for it, and we won't have to worry about animating it independently.
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-04-01 03:55:35
actually there is an animation bone for combs, and it is where you described it, on his forheard, between the feathers. all we'd have to do is make models/textures later. (we tested it out with cloud's swords to great lulz - unicorn red with the ragnarok for a horn)
Title: Re: RedXIII
Post by: obesebear on 2011-04-01 14:09:44
Ok I need to know if adjusting the bones is ok.  If not, I'll have to stretch and skew the model some to make everything fit and animate correctly.

The problem I see with adjusting the bones is that any further mods may not work correctly, such as the 60fps.   Adjusting the model may make him look a little weird, but until I'm finished I have no idea how noticeable it will be.
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-04-01 14:11:20
ideally you wanna stay away from adjusting bones, but ultimately, experiment til you find something that works
Title: Re: RedXIII
Post by: obesebear on 2011-04-01 15:14:20
Update so you guys can see the adjustments I'll have to make.   All the pieces are lined up with their parent joint (with a few very minor adjustments needed), so it's pretty obvious there will be a lot big adjustments to get it looking right.     I'll go ahead and back this one up before moving on.
(http://i221.photobucket.com/albums/dd138/obesebear/RedWIP.gif)
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-04-01 16:07:45
see if you can stretch the meshes rather than the bones. it should help in several cases. particularly the forward thigh/arm. hard to say about the neck though...
Title: Re: RedXIII
Post by: obesebear on 2011-04-01 17:28:07
With 0 bone adjustments this is the best I can do.  Some animations look no better than they did in the original, but that can't be helped without the model being created differently.   I'm honestly really happy with this so I'm going to go ahead and upload it.
 (http://i221.photobucket.com/albums/dd138/obesebear/RedDone.gif)
Title: Re: RedXIII
Post by: Timu Sumisu on 2011-04-01 19:05:07
looks fine! i'll try n texture it sometime
Title: Re: RedXIII and Cait Sith
Post by: obesebear on 2011-04-04 03:24:04
Well, if you want to upload your Cait Sith or PM it to me, we can take a look at it and compare yours with tokomonster's to see which will be easiest to texture / lowest poly count / most accurate, and then go from there.
Title: Re: RedXIII
Post by: BloodShot on 2011-04-05 23:09:16
With 0 bone adjustments this is the best I can do.  Some animations look no better than they did in the original, but that can't be helped without the model being created differently.   I'm honestly really happy with this so I'm going to go ahead and upload it.
 (http://i221.photobucket.com/albums/dd138/obesebear/RedDone.gif)

Wow, that actually looks like the original style without textures.

It's a pretty damn good model, I like it.
Title: Re: RedXIII and Cait Sith
Post by: FeliX Leonhart on 2011-04-08 04:03:04
With 0 bone adjustments this is the best I can do.  Some animations look no better than they did in the original, but that can't be helped without the model being created differently.   I'm honestly really happy with this so I'm going to go ahead and upload it.
 (http://i221.photobucket.com/albums/dd138/obesebear/RedDone.gif)

Wow, Red really looks good now)))
Title: Re: RedXIII and Cait Sith
Post by: Timu Sumisu on 2011-04-08 04:26:47
Wow, Red really looks good now)))

not half as good as he will when i'm done texturing him :P
Title: Re: RedXIII
Post by: total9999 on 2011-04-24 15:18:08
With 0 bone adjustments this is the best I can do.  Some animations look no better than they did in the original, but that can't be helped without the model being created differently.   I'm honestly really happy with this so I'm going to go ahead and upload it.
 (http://i221.photobucket.com/albums/dd138/obesebear/RedDone.gif)
very nice, good work.
Title: Re: RedXIII and Cait Sith
Post by: DLPB_ on 2011-04-24 23:01:31
Cait!  Look boys I may be drunk but I am not THAT drunk.  No more cait!   :cry:  :-D  :evil:
Title: Re: RedXIII and Cait Sith
Post by: BloodShot on 2011-04-25 06:43:27
Out of curiosity, will these be released when you guys are finished with em, or are you gonna hold them for future TA model packs?
Title: Re: RedXIII and Cait Sith
Post by: obesebear on 2011-04-25 16:48:43
I vote release as completed
Title: Re: RedXIII and Cait Sith
Post by: sl1982 on 2011-04-25 17:09:37
I see no issue with it. They arent included in the bombing mission anyways.
Title: Re: RedXIII and Cait Sith
Post by: BloodShot on 2011-04-25 19:44:41
Cool, can't wait.