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Off-topic forums => Completely Unrelated => Topic started by: destroyedweapon on 2011-04-14 19:23:22

Title: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-14 19:23:22
Hello, im having a mayor problem with this game, the gameplay is perfect but in the scenes of real life footage the screen goes blue, i can still hear the sound though and the video can pass and i can play fine but still really sucks.

Here is how it looks:
http://i.imgur.com/ZrCwd.png

I tried all the settings but all end the same, i also tried win 98 comp. Im playing this game in windows xp.


Does anyone know of a fix for this?
Thanks
Title: Re: Metal Gear Solid PC Problem
Post by: Cupcake on 2011-04-14 19:33:45
Can't say I have a fix, but I would like to ask you about a problem I have, do you ever notice the speech in cutscenes going out of sync?
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-14 19:51:10
The FMV issue in MGS is known and I have not seen a fix for it.  Kranmer looked further into it.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-14 23:20:57
@cupcake

No, I havent noticed. I only played until the first cutscene that showed this though, and then went to try find a fix.


@DLPB

I feared that. Well this means the ending is all screwed up, i used to have this for ps1. This is really a let down.
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-14 23:25:45
Maybe Kran found something but any case, there has to be a way to fix it.  God knows what it is...
Title: Re: Metal Gear Solid PC Problem
Post by: BloodShot on 2011-04-15 00:34:48

@DLPB

I feared that. Well this means the ending is all screwed up, i used to have this for ps1. This is really a let down.

Trust me, It's not that bad. Yeah you can't see the footage but you can still hear it, and If you played It on PS1 you already know the footage wasn't more than a visual for what the characters described.

You won't really miss much of the story in the end either, as most of It's in game anyway, until the credits roll. Even the stuff that looked like it was videos of the game, on PS1
Quote
"Metal Gear!? It can't be..."
"You Knew? Metal Gear was one of the most top secret black projects..."
Was actually a rendering method in the game. Unfortunately, you don't get that cool screen warping effect on the PC version though.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 01:36:38
Come on man you cant be saying that. It adds a lot of mood and sentiment to the game. Im actually not playing this and try to emulate a ps1 version of the game, maybe im to sensitive but i need it. It is something missing, i want it all or nothing.
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-15 01:42:17
I agree.  It is needed...  but someone somewhere is gonna need to fix it.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 02:07:53
I would fix it myself if i knew anything about coding.

As a side note i successfully emulated it on ePSXe, in Nvida Control Panel - Color settings: bright=35, digital vibrance=41, contrast=50, sharp=0, gamma=40. Looks pretty cool, same color config i used in Silent Hill.
Title: Re: Metal Gear Solid PC Problem
Post by: yarLson on 2011-04-15 02:39:24
ps2 remake all the way  :mrgreen:
Title: Re: Metal Gear Solid PC Problem
Post by: Tekkie.X on 2011-04-15 12:45:29
ps2 remake all the way  :mrgreen:

You mean Gamecube right?

Twin Snakes was a 'Cube exclusive.
Title: Re: Metal Gear Solid PC Problem
Post by: sithlord48 on 2011-04-15 15:00:10
You mean Gamecube right?

Twin Snakes was a 'Cube exclusive.

and was really well done at that.. i guess that depends on if you like MGS2 style or not.. it makes MGS harder in places and way to ez in others.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 16:55:21
I dont like the art of the gamecube remake, too bright and light blue colours.
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-15 17:27:55
and was really well done at that.. i guess that depends on if you like MGS2 style or not.. it makes MGS harder in places and way to ez in others.

Disagreed...  Twin Snakes, made it far too easy and ruined the cutscenes with over the top rubbish like bouncing off missiles.  It crippled the story telling.  The music was also a let down.

Imho it added nothing except good graphics and this is another reason I never want a FF7 remake.
Title: Re: Metal Gear Solid PC Problem
Post by: Tekkie.X on 2011-04-15 17:35:47
ruined the cutscenes with over the top rubbish like bouncing off missiles.

Because MGS is realistic right?
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-15 17:48:43
Because MGS is realistic right?

oh good lord not another one who says that.  I don't know how many times I need to repeat this point across 100 forums, but understand that good fiction gets the balance right, and tries to be at least a bit believable even if not realistic.  If your fiction has tons of absurd things which remove a person from the suspension of disbelief if it a bad fiction.

Twin Snakes took what was a workable story and turned it into a Matrix farce.   Being a fiction does not mean it can get away with kicking chunks of ceiling out or jumping off missiles. I am well aware MGS is fiction and not totally realistic, but Twin Snakes is a farce.  Fact.

Good fiction works when the audience can settle into the world and ignore what isn't plausible.  Bad fiction is Twin Snakes, where it is so absurd and so frequent that it does not work.  This is the basics of good storytelling. 

Also, bloating something is not a good thing.  That's why MGS4 is so annoying, because it is a self masturbating affair.  Whenever you see bloated out of control action scenes and graphics, you know it is being used as a substitute for clever storytelling, dialogue and character development.  Best examples:

MGS4
Advent Children
Star Wars Prequels
matrix 2 and 3.
Final Fantasy XIII

All of these are crap.  They all rely on special effects and have the most absurd bloat I have ever seen.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 18:09:23
Great stories can have nothing belieavable, it all depends on the way its presented and the way it evolves. If a story successfully inmerse you in its world, you will automaticlly be playing along with it whatever that world is.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 18:11:19
Great stories can have nothing belieavable, it all depends on the way its presented and the way it evolves. If a story and enviroment successfully inmerse you in its world, you will automaticlly be playing along with it whatever that world is. For example: Zelda Majoras Mask and Shadow of The Colossus.

Title: Re: Metal Gear Solid PC Problem
Post by: Kudistos Megistos on 2011-04-15 18:22:49
Great stories can have nothing belieavable, it all depends on the way its presented and the way it evolves. If a story and enviroment successfully inmerse you in its world, you will automaticlly be playing along with it whatever that world is. For example: Zelda Majoras Mask and Shadow of The Colossus.

And most SFX fests aren't presented very well.
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-15 18:27:25
Great stories can have nothing belieavable, it all depends on the way its presented and the way it evolves. If a story and enviroment successfully inmerse you in its world, you will automaticlly be playing along with it whatever that world is. For example: Zelda Majoras Mask and Shadow of The Colossus.

That is if the setting allows for totally unrealistic elements.  However, MGS is supposedly set on earth with humans in a sci fi genre. and thus, there are limitations to how often and how much you can get away with.  Bouncing off missiles and kicking chunks of ceiling out are examples of when this does not work.  Zelda is a completely different fiction (and none of what happens in Zelda is against its own laws or world).  MGS was originally sci fi fantasy, not pure fantasy.

If you repeatedly saw Snake have his head chopped off with a chainsaw and regrow a new body each time, you would lose all connection with the story.  There are limits to what you can get away with and how often.  It depends on a number of factors.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-15 18:35:29
I dont think zelda is more fiction than MGS, they just happen in different timeline.
Title: Re: Metal Gear Solid PC Problem
Post by: BloodShot on 2011-04-15 18:49:24
Don't even get me started on that piece of trash Twin Snakes. They might as well have named it MGS:Matrix edition.

http://www.youtube.com/watch?v=lIKjUvhIep0

They also messed up the voice acting, because they redid it all, without any accents in anyone's voice The colonel didn't sound rough, naomi no longer had her british accent, mei ling went from sounding like a chinese person speaking english to one of those poor anime voice actors, and David Hayter's was the best, but some parts were kind of forced, which is surprising for Hayter's usually superb acting.

The music too, went from the awesome MGS1 music, to some crappily done music that didn't even fit. It was more MGS2's style of music, but It wasn't even nearly as good as MGS2's music.

The only good thing about that was having the M9 and gameplay enhancements from MGS2.

And for what it's worth, MGS1 was pretty realistic for what it was. Go play it again if you don't believe me. MGS3 was similar in that regard too, both very well done games.

That's the end of my rant.
Title: Re: Metal Gear Solid PC Problem
Post by: Covarr on 2011-04-15 18:55:45
They also messed up the voice acting, because they redid it all, without any accents in anyone's voice The colonel didn't sound rough, naomi no longer had her british accent, mei ling went from sounding like a chinese person speaking english to one of those poor anime voice actors, and David Hayter's was the best, but some parts were kind of forced, which is surprising for Hayter's usually superb acting.
I agree that the acting was subpar, though I don't mind that they took out the accents. The accents in the original were poorly done to begin with, and broke my suspension of disbelief more than the special effects in the remake.
Title: Re: Metal Gear Solid PC Problem
Post by: sithlord48 on 2011-04-15 19:40:47
i had forgotten about the "added" cutscene effects.  that being said i still do prefer the psx version. the only cool think about the pc version is that it was the "intergral" version meaning it came with both MGS and MGS:VR missions (as its called here in the states)
Title: Re: Metal Gear Solid PC Problem
Post by: BloodShot on 2011-04-15 21:52:51
I agree that the acting was subpar, though I don't mind that they took out the accents. The accents in the original were poorly done to begin with, and broke my suspension of disbelief more than the special effects in the remake.

Really? I thought MGS's voice acting was some of the best I've ever heard, especially the guy who played Gray Fox in the original. I thought without their accents their acting just sounded dull and uninspired, and I had the same problem with MGS4.
Title: Re: Metal Gear Solid PC Problem
Post by: Covarr on 2011-04-15 22:12:59
Really? I thought MGS's voice acting was some of the best I've ever heard, especially the guy who played Gray Fox in the original. I thought without their accents their acting just sounded dull and uninspired, and I had the same problem with MGS4.
You misunderstand. I'm saying it was subpar in the remake.

As for the accents, I don't so much mind their presence, but I wish that the actors had been able to do a good job.
Title: Re: Metal Gear Solid PC Problem
Post by: Kudistos Megistos on 2011-04-15 22:16:44
You misunderstand. I'm saying it was subpar in the remake.

As for the accents, I don't so much mind their presence, but I wish that the actors had been able to do a good job.

MGS has a bit of a camp feel to it, so the slightly overdone or underdone accents fit in well with the atmosphere of the game. This is one of many things that MGS has in common with the better Bond films.
Title: Re: Metal Gear Solid PC Problem
Post by: BloodShot on 2011-04-15 23:08:29
You misunderstand. I'm saying it was subpar in the remake.

As for the accents, I don't so much mind their presence, but I wish that the actors had been able to do a good job.
No no, I understand, I was just commenting on how you didn't like the accents. I meant that with the accent's in the original was some of the best acting for video games, especially for the time.
Title: Re: Metal Gear Solid PC Problem
Post by: Kranmer on 2011-04-16 13:20:00
@destroyedweapon All video's in the game do this (yes that means the end as well), I looked into this for quite awhile and didn't find any kind of fix, i tried everything i could think off which included
Different Operating systems (win98,windows XP,windows Vista Home basic,Windows 7 Home Trial, Ubuntu 9.10 with Wine)
Different processors (AMD3000, AMD5000+, AMD Phenom X6 1055T, Intel Celeron)
Different RAM (DDR2 and DDR3)
Different graphic cards (Geforce 6600, Geforce 9600 GSO, ATI HD2600, ATI HD5770, Intel intergrated)
and lots of other things (too many to list)
and not 1 thing seemed to fix the problem, but after a long time of testing i decided to mess with it in a virtual machine and it seemed to work on any OS XP, Vista or Win7 (as shown in this video http://www.youtube.com/watch?v=Ao0uGF-37Mc) so i am kind of confused as to why it works in a virtual machine and not on a real machine, from what i can tell it is most likely due to the graphics (but this is my own theory and NOT a fact), Virtualbox emulates a graphics card and appears to be able to handle MGS fine.
Title: Re: Metal Gear Solid PC Problem
Post by: Bosola on 2011-04-16 13:33:40
MGS has a bit of a camp feel to it, so the slightly overdone or underdone accents fit in well with the atmosphere of the game.

GREY FAWWWWWWKKKKSSSS!!!!
Title: Re: Metal Gear Solid PC Problem
Post by: DLPB_ on 2011-04-16 17:03:20
Don't even get me started on that piece of trash Twin Snakes. They might as well have named it MGS:Matrix edition.

http://www.youtube.com/watch?v=lIKjUvhIep0

They also messed up the voice acting, because they redid it all, without any accents in anyone's voice The colonel didn't sound rough, naomi no longer had her british accent, mei ling went from sounding like a chinese person speaking english to one of those poor anime voice actors, and David Hayter's was the best, but some parts were kind of forced, which is surprising for Hayter's usually superb acting.

The music too, went from the awesome MGS1 music, to some crappily done music that didn't even fit. It was more MGS2's style of music, but It wasn't even nearly as good as MGS2's music.

The only good thing about that was having the M9 and gameplay enhancements from MGS2.

And for what it's worth, MGS1 was pretty realistic for what it was. Go play it again if you don't believe me. MGS3 was similar in that regard too, both very well done games.

That's the end of my rant.

Agreed.  Also, I was told once why they had to redo it all (and can't remember)... but redoing all those voices-  what a waste of money and man power. In the end it came off worse than originally, probably because the VA were bored.

And yes, MGS1 was a very believeable story for a fiction, even though it did indeed have some absurd parts.  Overall it was very well written, unlike the slop that was MGS2 and 4.  (although mgs2 had great game play)

@kranmer

Perhaps the virtual machine is emulating something that is needed.  LIke missing file in directx or dll....
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-16 22:23:45
but after a long time of testing i decided to mess with it in a virtual machine and it seemed to work on any OS XP, Vista or Win7 (as shown in this video http://www.youtube.com/watch?v=Ao0uGF-37Mc) so i am kind of confused as to why it works in a virtual machine and not on a real machine, from what i can tell it is most likely due to the graphics (but this is my own theory and NOT a fact), Virtualbox emulates a graphics card and appears to be able to handle MGS fine.

Thank you for the input, can it be played through this software? or is just a software for testing stuff?
Title: Re: Metal Gear Solid PC Problem
Post by: Kudistos Megistos on 2011-04-16 22:29:09
Thank you for the input, can it be played through this software? or is just a software for testing stuff?

Nani?

You can do anything you want in a virtual machine. You can play MGS on it for hours on end, if you want.
Title: Re: Metal Gear Solid PC Problem
Post by: destroyedweapon on 2011-04-16 23:32:28
Could i use nvidia filtering like aa inside virtualbox?, so i have to install the game in this virtual machine? ill download and try to get it to work.
Title: Re: Metal Gear Solid PC Problem
Post by: Cupcake on 2011-04-17 04:36:47
Could i use nvidia filtering like aa inside virtualbox?, so i have to install the game in this virtual machine? ill download and try to get it to work.

Any specific reason why you'd need a virtual machine to begin with?  I'm going to assume you're on Windows, if not, surely WINE would suffice.
Title: Re: Metal Gear Solid PC Problem
Post by: Covarr on 2011-04-17 06:21:43
Any specific reason why you'd need a virtual machine to begin with?  I'm going to assume you're on Windows, if not, surely WINE would suffice.
I'm going to assume you missed kranmer's post.
Title: Re: Metal Gear Solid PC Problem
Post by: Kranmer on 2011-04-17 22:44:29
Could i use nvidia filtering like aa inside virtualbox?, so i have to install the game in this virtual machine? ill download and try to get it to work.

Well you can use Nvidia filtering in virtual-box apparently (i haven't done it but i have read about it) but MGS wont run in hardware mode in virtual-box so it would be pointless (well i couldn't get it to do it), but if you want to use hardware mode you will need to use either VMware Workstation or VMPlayer (vmplayer is free but has limited functionality and vmware costs money but works better so if you have money go for vmware workstation) which should allow MGS to run in hardware mode and use AA and allow you to use your controller (i say "should" because i havent tested this is in vmware or vmplayer but i know people who have and they have been happy with the results)