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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ShinRa Inc on 2002-04-14 07:54:00

Title: Woah now.
Post by: ShinRa Inc on 2002-04-14 07:54:00
While testing out the theory I put in the Ifalna Musings thread, I finally got a look at these:

clgd.hrc
http://members.aol.com/acaiitoarms/cloud.jpg

cmde.hrc
http://members.aol.com/acaiitoarms/jessie.jpg

I'm not sure if anyone else has seen these and/or commented on it yet, so I figured I'd post it....

...Offhand, it looks like Square was planning on overhauling the field sprites for the PC version...but didn't, probably due to time constraints.

...@#$@%!!!    :cry:
Title: Woah now.
Post by: Sephiroth 3D on 2002-04-14 08:45:00
... Wow...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
Title: Woah now.
Post by: ShinRa Inc on 2002-04-17 19:28:00
Maybe someone will find these of interest.

http://members.aol.com/racingthenight/images/jessie.jpg
http://members.aol.com/racingthenight/images/jessiew.jpg
http://members.aol.com/racingthenight/images/jessies.jpg

http://members.aol.com/racingthenight/images/cloud.jpg
http://members.aol.com/racingthenight/images/cloudw.jpg
http://members.aol.com/racingthenight/images/clouds.jpg

The Cloud model only has two more bones than the normal one
Jessie's (if she was completed....which I might do if I can ever get a program to work on the actual Polys...) has more, due to her hair...but in theory, it wouldn't be too hard to reduce them to the more normal 21 bones used in the animations, I'd think....
Title: Woah now.
Post by: ficedula on 2002-04-17 21:23:00
Hey - nice. Which models are they?
Title: Woah now.
Post by: Darkness on 2002-04-17 23:52:00
pretty sweet. how did you get ifalna to view them without any .a files?
Title: Woah now.
Post by: ShinRa Inc on 2002-04-18 00:34:00
They're both in Char.LGP
Cloud - clgd.hrc
Jessie - cmde.hrc

Like I said in the Ifalna Musings thread, each model's animations are listed right after the RSD / P Pairs.... So cm**.a or thereabouts are the correct animations.  If you try any others, it spews errors at you, as I recall.

Also, in case you've missed it the first time I posted on it, I edited the heri1.HRC file to include the additional parts in heri2.HRC, since Heri2 was throwing errors whenever I tried viewing it.

The Results:
http://members.aol.com/acaiitoarms/b1beta.jpg

I'm going to work on the Chocobo Cart sooner or later, and any others I find.

I'm also going to work on creating a third, Armed Helicopter variant, maybe other vehicles.

[Edit:  Err... I did need the .a files....But it seems if you try using the wrong .a files for a certain sprite, it'll spout errors at you. )
[edited] 346 2002-04-18 21:26