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Miscellaneous Forums => Troubleshooting => Solved Problems => Topic started by: samourai23 on 2011-12-12 22:46:52

Title: SOLVED: Masamune sword sound
Post by: samourai23 on 2011-12-12 22:46:52
Hello everyone ! Well... I wasn't sure if I had to make a new topic, but since it's another question, I guess I did right.

So the problem is, I wanted to use Wallmarket to change Cloud's Yoshiyuki's hit sound to the Masamune one, and the critical sound to stay the same.

The first try led me to a correct critical sound but a weird hit sound (another sound from the game...)
The second try, after I set the "shift" to masamune's one, led me to a correct masamune's hit sound, but a wrong critical sound (another other sound in the game..)

So my question is : how can I have both these sound on the same weapon ?

Thanks again for helping me !
Title: Re: Masamune sword sound
Post by: Vgr on 2011-12-13 01:02:34
I think you cannot.

The sounds are hardcoded so it would be hard to do...
Title: Re: Masamune sword sound
Post by: nfitc1 on 2011-12-13 13:28:09
A more concise answer is that there are so many sounds that they are separated into groups. The two sounds you want are in two different groups and each weapon will only allow you to use one per weapon.
Title: Re: Masamune sword sound
Post by: samourai23 on 2011-12-13 13:31:42
Too bad then :(
Title: Re: Masamune sword sound
Post by: Bosola on 2011-12-24 19:30:51
Well, you probably could find a way to reorder the sound groups, but it'd require some fiddly hex editing. No idea where those lookups are held, though.