Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ShinRa Inc on 2002-04-25 09:45:17
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Aside from the usual files (tex, hrc, p, a, rsd, etc), has anyone determined the other files/file types in WM_US.LGP?
As I see it, that leaves these files:
# / file / file length
771 / mes / 4096
666 / enc_w.bin / 2208
964 / wm0.ev / 28672
966 / wm2.ev / 28672
968 / wm3.ev / 28672
967 / wm.ta / 57344
099 / atn.tbl / 1024
680 / field.tbl / 1536
Offhand, enc_w.bin sounds like something to do with random battle generation.
Most of the file extentions seem to be related to the file (ie, a-animation, p-polygons, etc)...
.tbl - Table?
The wm files pretty much scream "world map data" at me...but I don't really have anything to support that with, other than;
.ev - Elevation?
.ta - Nothing comes to mind offhand... Perhaps some sort of "middleman" file? Sort of how the HRC files seem to read the RSD files...which then in turn read the P files...
As a sidenote...
One of the most infuriating things my computer's done to me in recent memory:
Decide to crash Photodeluxe right after I selected the save path for the past three hours worth of work.
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hm....".ta"......
Texture Animations? 'Cause doesn't the water have some sort of animated texturing on it to simulate ocean waves?
Or am I thinking of FF8.....And no, I'm not refering to the beach animation. I know FF7 doesn't have that. I'm talking about waves in the middle of the ocean..
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The beach / waterfall / other animations seem to work similar to animated GIF files, or other slideshows. If you look through the Textures, you'll find each "frame" for those effects, so you may be right. I don't have any better ideas at the moment.