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Miscellaneous Forums => Graphical => Topic started by: Lionsmane on 2012-01-12 02:22:23

Title: 3ds max alternatives question
Post by: Lionsmane on 2012-01-12 02:22:23
Hey guys, I'm an art major and long time addict of ff7 and Id like to get into making custom models, but definitely cannot afford 3DS Max.

My question is, Will a free program like Blender be compatible with the Lgp-related tools and what not that are on this forum needed to import models?

Thanks in advance for any insight!
Title: Re: 3ds max alternatives question
Post by: Timu Sumisu on 2012-01-12 14:57:34
all i ever did was in blender. You'll be fine. I look forward to seeing your work.
Title: Re: 3ds max alternatives question
Post by: Lionsmane on 2012-01-12 15:28:55
Sweet! That's encouraging because your barrett is amazing.
It will take me awhile at first I'm sure because I'm new to the process as well as art through software. But I have the free time and the artistic mindset though so hopefully good things will happen!
Title: Re: 3ds max alternatives question
Post by: Timu Sumisu on 2012-01-12 15:35:24
if yer majoring in art i assume you have a good sense of space, volume and geometry. mash that with a bit of anatomy and you're set. The longest thing to get used to will be polygon topology.. thats just practice
Title: Re: 3ds max alternatives question
Post by: Lionsmane on 2012-01-12 20:20:36
Thanks for the tips!

should I be using the lgp/ unlgp tool to obtain in game models to alter and such?
Title: Re: 3ds max alternatives question
Post by: Timu Sumisu on 2012-01-13 12:22:30
i used to use lgp tools + biturn to extract, not sure how popular that is nowadays
Title: Re: 3ds max alternatives question
Post by: Lionsmane on 2012-01-13 13:00:27
yeah, lgp tools seems favorable to me just because it has a GUI.
Title: Re: 3ds max alternatives question
Post by: obesebear on 2012-01-13 16:37:04
yeah, lgp tools seems favorable to me just because it has a GUI.
LGPTools has problems repacking and subsequently unpacking LGPs in a lot of cases.   But if you're just using it to extract a model, you'll be fine.   

For any consistent unpacking and repacking, you better use LGP/UnLGP, else your files can get very very messed up.
Title: Re: 3ds max alternatives question
Post by: Lionsmane on 2012-01-13 16:53:52
So, I didnt want to start a new thread as this one has taken a turn towards modeling questions in general. 

But do all textures need to be done in a 2d program like gimp? Whenever I try to apply a texture brush to the imported models in blender I get nothing.