Qhimm.com Forums
Final Fantasy 7 => Troubleshooting => Topic started by: Zackwell on 2012-01-13 11:22:33
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I couldn't think where else to post this, and here seemed like the next relavent place.
I'm working on some mako-coloured variants of certain animations, like the Limit break, spell casting and enemy skill casting auras.
Thanks to the 'Blue Limit' submission, I already know the name of the file that controls the Limit break aura; but I don't know about the spell casting aura or the enemy skill aura.
Eg. The limit break texture is called jo_b03_00.png.
I would appreciate it greatly if you told me what I should call my texture files.
I would also like to know how to access the textures for some spells in the game, that I might be able to improve them too.
For example, the Absorb spell used by the ghosts in the Sector 7 Train graveyard.
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The magic data is stored in an .LGP file located in the game folder:
\Final Fantasy VII\data\battle\magic.lgp
Use Aali's lgp tool to extract and later recompile the data from magic.lgp.
lgp_tools_multipack_by_sithlord48-1_0.zip Sithlord48 Aali's LGP Tools Installer FILE (http://dopplereffect.shacknet.nu/data/lgp_tools_multipack_by_sithlord48-1_0.zip)
Use img2tex to convert the textures to .PNG.
img2tex04_bin.7z Tool to convert textures Qhimm (http://forums.qhimm.com/index.php?topic=8639.msg108466#msg108466) FILE (http://www.megaupload.com/?d=3O9XLO6S)
The best way to identify the correct .PNG texture name is to delete the original texture file from the .LGP, play the game and check the APP.LOG for the texture name.
Using this method, I was unable to determine the correct \mods\ folder for magic textures.
Instead, convert the .PNG's back to .TEX and replace the originals in the magic.lgp file.
Some files are duplicated within magic.lgp. Make sure to replace all of them!
Alternately, use the external \textures\ folder. This requires hex editing the original texture files in magic.lgp.
Simplify this task by installing Avalanche to automatically redirect many magic textures to the \textures\ folder.
The .PNG file names are correct already.
Avalanche GUI v2.0.8.exe Team Avalanche Menu enhancements Qhimm (http://forums.qhimm.com/index.php?topic=9151.0) FILE (http://www.megaupload.com/?d=E7C0IE1K)
Avalanche High Res.exe Team Avalanche Visual enhancements Qhimm (http://forums.qhimm.com/index.php?topic=9151.0) FILE (http://www.megaupload.com/?d=6U65KS69)
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Thanks very much. If I get this done to a considerable degree, I'll try and get it to a releasable state.
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In addition to the Avalanche magic textures, there are a few other limit and magic texture mods:
blue limit V2 by kela51.rar Kela51 Blue Limit Texture Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?137n246zervlvjg)
blue limit V3 by kela51.rar Kela51 Blue Limit Texture Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?540z2ohivyu)
Green Limit Break.rar jinkazama2k7 Green Limit Texture Qhimm (http://forums.qhimm.com/index.php?topic=12441.msg172790#msg172790) FILE (http://www.4shared.com/get/Lu8qPjpo/Green_Limit_Break.html)
ice by kela51.rar Kela51 New Ice textures Qhimm (http://forums.qhimm.com/index.php?topic=10542.msg147097#msg147097) FILE (http://www.mediafire.com/?l9jt9d8b8m9bcyn)
limit original by kela51.rar Kela51 New Limit Texture Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?wkdmmwnjewi)
limit's flash V4 by kela51.rar Kela51 New Limit Texture Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?0gogdxbo1luh3gl)