Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: mirex on 2002-04-28 03:08:37
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Hello
I've made another program for FF7, this time it is monster database, with info about monsters. It can also display creatures from battle.lgp in their 'default' positions, but some are really screwed up, so they dont look very well (because it is only alpha version).
For this proggie you need a FF7 installed, or at least FF7 install disc.
here is link: Leviathan v0.1 (http://mirex.host.sk/Leviathan.rar)
Alhexx: I used your battle database alittle, hope you dont mind. It was really usefull. But I have changed some info according to mine & my brother's notes. Btw, here (http://mirex.host.sk/monsters.txt) is my list of monsters, that is used in Leviathan. Its a real mess, ill have to write some document about it later.
so bye for now, and have fun.
Really have to get some sleep ... its 5 AM, im goin to bed
EDIT - all the programs can be found on http://mirex.mypage.sk
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I can probbly help you clean up that database a little, or at least get you any information you're missing.
You forewarned about them being viewed in Yoga positions, heh.
I tried viewing "??bubble" lr__ and got a crash instead. When I booted it back up, it worked though... Odd.
The final battle Sephiroth's Masamune doesn't show. Same with enemy Yuffie. I'm assuming it's because of the fact they're really just modified main character sprites, ie, multiple weapon choices.
Uh. Since it doesn't have the usual Windows buttons or menu bar options...a way of closing the program would be useful... :x
Good work regardless. Here's hoping nothing funky happens when I CTRL+ALT+DELETE to close it...
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I've downloaded it - I'll try it out later.
And of course, I don't mind that you used my Battle Location Database - that's for what it was made :D
- Alhexx
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thank you, mirex. i was meaning to tell you earlier..... it works very well.
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Shinra Inc:
way to close it - press Esc key, Alt + F4 should work too, or Ctrl+Alt+Del :) But primarily Escape key.
Crashing bubble - yes ill look at that - its still in alpha stage. And some models are in good positions, like Guard Scorpion.
No weapons - you are probably right.
About help - yes any help is appreciated, please mail me anything.
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About help - yes any help is appreciated, please mail me anything.
I'll put something together for you once I'm done browsing the boards.
Any chance of developing controls similar to Ifalna? Even if you can't access *all* the animations, if there was something similar to the Editing tool, I wouldn't mind helping to fix the "default" stances, at least. Also, the ability to manually controlling the camera would be spiffy. :)
Also, just a thought... what about a similar program, but instead of just reading all the sprites in Battle.lgp, one that allows you to view the various Weaponry models? Perhaps even not just the main characters, but the various other sprites that carry weapons. Just a thought. It may be useful to the Remake, at least. I don't know if they're planning on reusing the same weapons or enabling new ones.
Also, the bubble crash may have been an error on my end. My computer is starting to show it's age. -.-
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I have looked at that bubble and i found that it is my mistake, i left there some code that i should remove, im reading too much. So please dont click it :) it might crash.
I thought about moving models, but i did not included it in this release. But if you want it, try this: into window, where is info about monster, type there 'show controls' and press enter. But no saving available yet.
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I slapped together a quick listing for you. Basically, the first part is an aligned version of Alhexx's list (But I removed the German names...Makes it easier to work with), and some other minor tweaks. After that is the best enemy listings I found after a breif search through some FAQs I didn't really go through it, though, but I did notice it is missing stuff. One of the thousand of other FAQs out there can probably fill in the gaps, and/or the strategy guide.
http://members.aol.com/acaiitoarms/battle.txt
Also...
(http://members.aol.com/acaiitoarms/blump.jpg)
:D
If you can enable an option to save the modified poses, I wouldn't mind going through and helping tweak them.
Suggestions:
1) Larger sliders. Just to make things a bit easier.
2) Camera Control! I like the ability to let it rotate like that, but if you're trying to get a screenshot, or work on the positionings, it's frustrating for something you're trying to look at rotating out of view 2/3rds of the time... -.- I gave up trying to figure out how to position the nightstick correctly because of this, mostly. Just hid it in the torso.
Any other little cheat codes? heh.
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1) yeah thought about that
2) ok, camera movement, position saving .. ill think about that.
there is one more cheat, but it is not much usefull, it shows all files from battle lgp, but those are battle areas (unviewable by this program) and some pyramids...
Oh and ShinRa Inc, if I would like to view all the weapons, i would do this (I did it already anyhow :) , (btw do you know that cloud has a weapon -baseball bat with nails ? ))
Extract all ??CK - ??CZ files, then rename them to *.p, and view them with Conv (http://mirex.host.sk/conw08.rar). (Little advertisement here :) )
And I thank you for that list, ill try to implement it ... itl take a long time
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re: Weapon viewing
I know, If you look in the Tech forum, I've been doing a lot of work with the models :o Even found down-scaled versions of the weapons, among other things. I just thought it would be a usefull little thing, s'all.
http://members.aol.com/acaiitoarms/lackey.jpg
http://members.aol.com/acaiitoarms/reno.jpg
http://members.aol.com/acaiitoarms/keith0wnd.jpg
I think I'll wait for the next update before doing much else... It's saddening to spent an hour positioning them right, and then watch them get reset from an accidental mouse click.... -.-
And yeah, that's his Nail Bat. Aeris has an Umbrella, Cid's got a Mop. Barret's got quite a few oddball things. Cait Sith has a bugle and a Conch shell.
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I've made 2nd release, (same link). Not much, mainly position saving (more info in text file)
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Uh. I think you uploaded the wrong files, 'cuz there's nothing new, and the "about" button still says v0.1 :roll:
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Oh :o Im sorry, my fault. It should work now, here is a link again (http://mirex.host.sk/Leviathan.rar).
sorry.
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(http://members.aol.com/sumofaiifears/turks.jpg)
::thumbs up::
Suggestions for Next update:
1> Tweaking the user animation saving a bit. If you click on User 1 or 2, and then to 3, instead of the default animation, you'll see the user 1 o 2 pose. But...Something's not quite righ there, because I spent quite a bit of time working on a pose, saving it, and all that....but when I selected something else, and then returned to it.....it was gone.
2> A way to load an existing pose you've worked on into a 'blank' slot? Useful, so you can start on a new pose using a custom one as the base, instead of having to rework it from the default position first. Also, for the various sprites that are essentially identical, with minor differences in the modeling/colors, but identical skeletons (MPs, Woves, etc)
3>A seperate method of movement control? It's just a bit awkward having to remember if the sliders being displayed are for a joint you were working on, or the rotational controls. Perhaps a "Z" position control, so you can make use of more of the screen. (quite a bit of the models 'dangle' further below the axis than rise above it, and all that.)
Just a thought.
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I copy. Will work on that.
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worked in evening:
1> fixed .. i hope :)
2> Okay, now it goes different way ... read txt file for more info
3> Done something on that ... tell if it is ok.
btw that picture is pretty :)
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Hmn...It's coming along great, dude. :)
One question, though;
How is it reading the lgp, from the TOC, or is it bypassing it and going directly to the files?
I tried doing the same trick I've been doing to view/animate custom and edited sprites with Ifalna, but It doesn't seem to be working, and I'm guessing that's why.
I wanted to finish up that pic with the Tseng edit I've busted together, but I guess this'll have to do for now;
(http://members.aol.com/sumofaiifears/private/tsengalpha.jpg)
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Yup it bypasses toc, and it acesses files directly. But if you Really want to do it, then ... hm ... make your changes in battle.lgp, then delete 'battle.nfo' file, and restart leviathan. But it'l take a while.
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Word.
(http://members.aol.com/sumofaiifears/private/tsengbeta.jpg)
Still needs work, obviously.
Pose saving is still a bit buggy. Sometimes it'll save it right, sometimes it won't...I haven't figured out what exactly the problem is. I'll look into it some more tomorrow.
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"And Arnold Schwarzenegger as Tseng!" ;)
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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I said I still needed to do some work on it. :P
That, and I don't see the Turks as wandering around with giant meat cleavers or megaphones.
But yeah, that's what happens when you try and mount Rude's Torso on Reno's skeleton. O_o I've already fixed up most of it. I should have a final, or close-to version done in a few more hours. Not sure what my next project will be yet.
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That's really cool. Looks like the remake is very close to totally overhauling characters and animations for them (like taunts....oh wait, that's supposed to be a different topic! :)).
What about the hi-res models of cloud and Sephiroth from the Final Battle?
I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!
Hopefully, the remake could be able to produce hi-res battle models of the characters, with the same amount of detail. With the insane amount of processing power the GeForce chips have, the additional poly count for the characters shouldn't be a problem for the engine, right?
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I'm still amazed at the detail they put in them for that era, I mean, even the individual fingers are rendered!
Well, they are quite high-detail, but look at that scene... all the PSX GPU has to render is the two characters. There is nothing else, but there is the floor (hey, like one polygon) and the menu. And I don't think there are any textures on the characters.
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True, but I'm thinking ahead to using them in any other battle location, where it IS more complex, with, say, a high-res Cloud, Cid, and Tifa fighting, say, a high-res version of the turks.
It's all hypothetical as I've heard the remake may not even have those characters, but it would definitely be a good way of taking advantage of the hardware.
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Yes. That is definately possible (probably not for the PSX, but it'll be a piece of cake for any decent PC). It would be pretty cool too.
We just need a good 3D modeler who can re-do all the battle characters?
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And, for the forseeable future, the final version.
(http://members.aol.com/sumofaiifears/private/tseng02.jpg)
(http://members.aol.com/sumofaiifears/private/tseng03.jpg)
(http://members.aol.com/sumofaiifears/private/tseng04.jpg)
...Usermoves.dat has bloated to 414 MB And I've only got about 6 poses or so.
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heh... Let's see him go up against this:
(http://home.teleport.com/~daberle/s3d/dragon001.jpg)
As so, it begins. :wicked:
So... How do you turn on the controls? The help file says to type "Show Controls", but it doesn't say WHERE to type it. And I'm typing it all over the place, but I'm not getting anything. How about adding a single button that will turn them on? Cause I can't get them to come on.
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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You need to delete all the stuff in the info box, and type it in there, then hit enter.
Oh, and btw.
(http://members.aol.com/sumofaiifears/palmer.jpg)
GIMME DONUT >:|
Also, if you notice above, Rufus and the Turks now have Eyes. :wicked:
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Hmm... "Show Controls" in the dialog box, hit enter... Doesn't work.
Oh! It's "show controls"! It works now! Question: Is there a way to change the position of a part of the model in Leviathan?
SI: I'll post something for you later. :wicked:
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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Change the position of a part of the model? Uh, only by moving the skeleton around at the moment. If something similar to the Field Sprite's HRC files is decoded, then you should be able to fiddle with the actual skeleton....but I don't think that's possible at the moment.
In theory, you *could* try importing the .p files for the model you want to use into a seperate LGP, write up a HRC for it, and fiddle with it in Ifalna...except battle scale models won't fit in Ifalna's zoom range. And Scaling down battle files using Ultima is more effort than it's worth, at the moment, really. :\ I guess I'll just have to wait, and continue sacrificing fatted Porn Spam to the FF7 hax0r gods... :weep:
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...Usermoves.dat has bloated to 414 MB And I've only got about 6 poses or so.
Oh no, how could this happen ! damnit, ill take a look at that.
Question: Is there a way to change the position of a part of the model in Leviathan?
pick one of the bones (number) in the Tree control, and then move those three sliders below. Is that what you meant ?
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Yeah, I was wondering how come windows kept trying to tell me "Hard Disk is Full", when last I checked, I had 3 gigs left... :evil:
btw, Your Avatar isn't showing up, Mirex.
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Hey, Seph3d, about that pic of the dragon, specifically the flames: IS THAT GONNA BE HOW IT LOOKS IN THE REMAKE!?!? :o
AMAZING!!
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IS THAT GONNA BE HOW IT LOOKS IN THE REMAKE!?!? :o
AMAZING!!
Only in whatever FMVs I can squeeze into the game. I'm fighting for them, at the very least, as an optional thing. But the overall idea is that we keep the size of the download low, so we might get 1 or 2 in, and the rest would be an optional download.
It would be difficult for the remake to handle those kind of flames, unless we spent a lot of time working on getting them to look that way. That would take a bit, but wouldn't be imposible.
Oh, Shinra Inc:
(http://home.teleport.com/~daberle/s3d/shinra-logo.gif)
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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>:o It's on, now.
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Maybe, but you have to give me credit for doing it...
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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Hey, maybe you oughtta use that as your avatar, Seph3d. Obviously you'd need to make it smaller, but I'm getting a transparency effect around your rendering of Sephiroth in Internet Explorer.
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I would but there are 4 problems with it:
1) It also advertises Shinra Inc, which I don't want to do.
2) It's too big for Qhimm's requested size avatars. (Being 140x140, the exact same size as Shinra Inc's avatar. *HINT HINT*)
3) The transparancy I applied to it is the GIF transparency, and I don't like the GIF transparancy, which is why I use PNG files.
4) It's 160 freaken kb big! Too big for my tastes.
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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I haven't had time to fiddle with my logo/avatar yet...I will tommorrow.
See, I was busy with this today....
Sephiroth and the Fat Man. (http://members.aol.com/falrika/0wnage.gif)
pwn'd. :wicked:
I could probably optimize it more, but I desire Zzzz's instead.... :P [/url]
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I think that at least that dragon will look better in remake, because he is flat now, and he'll be smooth shaded then.
ShinRa: I think that mine avatar is ok. And I can't se that last picture of yours (Sephiroth and the Fat Man).
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correction, i can see it. owgh, bloody. and maybe i HAVE little problems with my host.
ShinRa: could you tell me what were you doing, when leviathan created that big file ? And one more think, did you see more than one '+' next to some monster ?
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Nope...No more than one + I'm not sure when exactly it bloated up, or at what rate. I didn't really think to check it, and found out how big it'd gotten looking for something else....
Hmn. http://members.aol.com/falrika/0wnage.swf Uprated into Flash format. @_@ First time I fiddled with flash, too, so it might not be of the quality you'd expect...
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Maybe it is because you are messing with skeleton info. New version should make it. My host is (again) down, so here is link Leviathan v0.22 (http://galileo.spaceports.com/~mirex/Leviathan.rar).
It never happened to me, whatever i tried, i could not get size beyond 10kb.
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Skeleton Info? Aside from Hex Editing, I wasn't aware of a way to edit the actual skeletons yet. I've been making do with the existing ones. Tseng is modeled on the first Reno's skeleton.
I'd send you the file to examine directly, since I haven't gotten into Hex-editing or whatnot yet, but I don't know if you'd want a file that big.
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Delete the old [usermove.dat] file (if you want to) and try it with version 0.22. If it happens again, then hmm ... no idea.
You can send me files max 1,5 mb, maybe 2mb. But not much often. If you were thinking about sending me battle.lgp, then no way. I have 10mb limit :)
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(http://members.aol.com/sumofaiifears/414k.jpg)
...Like I said. :roll:
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Ok, I belive, but try it with new version, if it happens again please.
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I tried using the new version to save a new pose to that file, andf it bloated up to over a gig. I trashed the file and I'm starting from scratch...1 gig was ridiculous. :\
Also....
(http://members.aol.com/sumofaiifears/vince.jpg)
Not quite as much a challenge as Tseng, but then again, I'm still working on rearranging the hair.... ::twitch::
...And now it's not saving poses at all, anymore.
"Debug: cant find one monster that is stored"
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Alright.... I tried fiddling with the poses again, and I got it to save a pose. I worked on it some more, and when I tried to save it once again, it erased the previous save, and the 8kb file suddenly bloated to....
*drumroll*
279,994kb!
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[applause] Great score.
Ok now, i made new version, that should have none of those problems. Filesize should be 800kb forever. I'll try to upload it in the evening.
:weep:
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Wait a minute. It was originally 8kb, not 800! You misplaced the decimal point just a littlebit. :P
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I think he means that the Usermove.dat will always be 800kb; regardless of how many poses you've stored. As in, instead of creating poses from scratch, it'll now be modifying the "default" poses stored in each slot.
...Then again, I could be wrong.
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Yeah you are right ShinRa. It will be 800kb from the time you store first skeleton.
But I'll try to fix it, with that variable size. It would be better. But, i still cant find that bug. And still no time. I have to stop going for parties in the week.
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800kb Doesn't mean that much to me. I start getting twitchy when support files start increasing in size by orders of magnitude, though. Heh. I mean, the copy of Sum of All Fears I recently got is only 309 mb. I've got entire albums that take up less space than that files was. :o
Also, will an existing usermove.dat still work with the new version?
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Ok here is (http://galileo.spaceports.com/~mirex/Leviathan.rar) newer version.
And no, old version wont work, sorry. I was thinking about it, but if it grown to sizes like that i dont know what errors are inthere. But ill create some proggie to transfer those saved positions.
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You know... I always get 404 errors whenever I try to grab the latest version of Leviathan...
Sephiroth 3D
"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within
Sephiroth 3D.com (http://www.sephiroth3d.com)
[email protected]
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But why ? I dont get it. It works allways for me, and it is on some public server galileo.spaceports.com
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I don't think the server you use is very USA friendly. Your Avatar still isn't showing up for me, too. But, I've never had problems downloading Leviathan.
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I know that host.sk (which is here, in central europe) has many problems, and is slow (but is free :), so i placed new leviathan on some other, so i thought itll be better. Could you guys suggest me some free server which you have good experience with ?
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Mirex: If it's FF-related programs (and not too big ;) ) then I don't mind hosting them on my server. Drop me an email and I'll give you an account, if you're interested.
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Why don't you ask Qhimm?
He *might* say yes :)
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fice: thank you. im sending you a mail right away.
Saint: hmm, i dont know ... im afraid that he's still a little angry on me, because of the ice hockey match (Sweeden-Slovakia). :)
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God, people are going to think I'm awful because of that. :wicked:
*hint*it's Sweden*hint*
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Okay, so here is a link to file (http://hal2k.no-ip.com:9880/ficedula/programs/Leviathan/Leviathan024.zip) on fice's site. Or you can find it there under programs - ff7.
Thank you Fice.
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...Not to be a nag, but how 'bout that that usermove.dat transfer proggie? ::innocent whistle:: Or, since I'm probably the only one who's saved enough positions to make it worthwhile for a transfer, would it be easier to just send you the 15kb file instead of having you write a whole program for just one use?
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:o Oops sorry, i forgot about leviathan for a while ... yes please send me your file ... i'll transfer it for you into new format ... you know my mail.