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Miscellaneous Forums => General Discussion => Topic started by: Bas on 2012-02-02 19:00:05

Title: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-02 19:00:05
Really, am I the only one thinking that this minigame has different speeds when you are plyaing it? I really have got the feeling that sometimes the wagon is fast as a lightning and sometimes way slower. Or is it just me? Sometimes it is soo fast I can't hit anything at all (ok, it is is just very fast then).

OS: Win XP 32 BIT

1 GB RAM
ATI Radeon 9550
~2.5 GHz single-core
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Prince Lex on 2012-02-03 07:03:57
Not only that, I find it near impossible to play and get a decent score on the PC version due to the controls. Total nightmare.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Tempus on 2012-02-03 08:42:51
I noticed this with the motorbike mini game when you escape Midgar. I wanted to see the highway again and take some reference shots so I loaded a save from inside the Shinra Building. Anyhow, I started playing the mini game all ready to screen capture but the thing went at like double speed :S I ended up forgetting to take any screenshots because I was so fixated on not letting my whole party die :-| Probably should've just recorded with Fraps...

Besides - everybody knows the submarine mini game is the best!
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-03 11:08:36
Lex, so I am right about it?

Well, are the controls that different than from the PSX version aside from the missing D-Pad? I was able to get like 4800 Points several times yet, but I just fail at the very last missing scores.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: sithlord48 on 2012-02-03 13:32:30
Not only that, I find it near impossible to play and get a decent score on the PC version due to the controls. Total nightmare.

i agree completely. i always sucked at that mini game even on  the psx. i just find it way harder to do on the pc version.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-03 13:57:49
Is it harder even with a playstation joypad?

I well check later I am real good at it, high score was 8150 or thereabouts which is close to maximum.

At least I think it was that...  I  could have been 7800  I will have to check this.  I remember being 2 items away from maximum (3 very fast spaceships right at the end).
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bosola on 2012-02-03 16:36:10
I hate that minigame. I wonder how arduous it would be to map mouse support on PC through one of the custom drivers...
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-03 18:30:13
Hm, did no one think about making a mod decreasing the amount of points necessary for the "useful price"?
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: dkma841 on 2012-02-03 18:36:44
Well even if that did work Bas it would not be that fun at all if you can't hit much of the target where's the fun in it?
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bosola on 2012-02-03 18:42:28
...Does anyone know where the minigame's data is on disc? None of the files in MINI look promising.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: sithlord48 on 2012-02-03 19:09:37
Is it harder even with a playstation joypad?

yes thats all i play with. like i said i really suck at that game. on the pc even with the psx controller it seams harder then the psx version.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-03 19:44:25
target = goal?

You call it fun, I call it frustration to have played this minigame for about 5-6 hours in a row without getting the price I want to have.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: dkma841 on 2012-02-03 19:47:53
target = goal?

You call it fun, I call it frustration to have played this minigame for about 5-6 hours in a row without getting the price I want to have.
I think your getting me wrong, what i mean is it would be fun if you could actually hit the targets as in"shooting those aliens" it's pretty hard in the pc for some reason. Price point reduction does sound like a good idea as long as it's not too small
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-03 22:14:52
yes thats all i play with. like i said i really suck at that game. on the pc even with the psx controller it seams harder then the psx version.

I will check it out tomorrow.  Perhaps a porting error? 
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Prince Lex on 2012-02-04 07:23:32
I hate that minigame. I wonder how arduous it would be to map mouse support on PC through one of the custom drivers...

This would make life infinitely better for the population of the planet. Srsly, this would be amazing.

Is it harder even with a playstation joypad?

I well check later I am real good at it, high score was 8150 or thereabouts which is close to maximum.

At least I think it was that...  I  could have been 7800  I will have to check this.  I remember being 2 items away from maximum (3 very fast spaceships right at the end).

I use a Playstation joypad.

I'll put it this way... on the PSX, I can easily get Umbrella on 1st or maybe 2nd attempt, or the Mop on Disc 2.

On the PC, I regularly come out with sub 1000 points. And I'm not bad at it. For me it runs at normal speed, but it's a bit like the D-Pad controls are far too sensitive in the PC version. Not that they were ever that great to begin with, but there is a noticeable difference.

EDIT: Just wanted to add that my recent what I would consider "perfect" PC run was only not completely perfect because I couldn't get Umbrella on Disc 1, because of this. I actually thought about cheating and slowing it down so it was miles easier, but my logic was that if I was going to do that, I may as well save hack an Umbrella into my items list.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-04 10:14:51
I will go into it later today and compare the games.  There are 3 theories I will be working on first.

1. is that the game is ported badly... cant see it
 prob same code

 2. people like lex played the slower pal version (which would be easier than the 30fps NTSC version) and are finding the 30fps one harder.

 3.  the aimer moves slower in PC

or a combination.

I will test it all out.

edit:

I have tested it and the problem is the aimer.  The speed is faster but that is normal.  The aimer is much harder.  I will look into fixing it.  I think it is moving 2x too fast.  I scored 4565

edit2:  When I have tested this on PSX I will be able to easily fix it.  I think I already have.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-05 17:28:27
Getting back to the topic.  OP: Make sure that your vsync setting is ON in the graphic driver as well as the config file for aalis driver and that the minigame limiter is also on in aalis driver config.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-05 21:14:46
enable_vsync = yes
minigame_framelimiter = on

Can't check on my GPU settings, somehow....ATI CCC/the driver itself is installed, but I cannot find a way to open the configuration UI/application.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-06 00:31:40
That would be a problem.  You need to start there.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Bas on 2012-02-06 01:20:48
Dunno where exactly. I already re-installed the drivers, but I cannot open the CCC at all.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: philman on 2012-02-07 22:16:11
that's strange,i have a ATI graphic card and i figured my problem when i set the graphic card to use 60hz instead 75hz and finally,i got the minigame to work fine.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Gornur9 on 2012-02-08 05:30:59
Ok, I knew it!
I used to wonder if something wrong with my feel.
Till now I know Im not the wrong one 8-)

The good news is that these new spammers aren't bots. They're humans.

The bad news is they're still stupid - Bosola.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: DLPB_ on 2012-02-16 09:09:08
LMAO!
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Prince Lex on 2012-02-17 21:28:07
That made me giggle, I may have peed slightly.

Also, that's the most nonsensical "English" I've ever seen. How can it be human? It might be time for mods to revisit my (ripped off) idea to have new members post a few paragraphs about why they want to be members before allowing posting access. It would stop bots on the normal forums altogether.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: sl1982 on 2012-02-21 13:48:32
That made me giggle, I may have peed slightly.

Also, that's the most nonsensical "English" I've ever seen. How can it be human? It might be time for mods to revisit my (ripped off) idea to have new members post a few paragraphs about why they want to be members before allowing posting access. It would stop bots on the normal forums altogether.

Not a bad idea, but not sure how I can implement it. It would at the very least involve messing around with everyones user category.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Prince Lex on 2012-02-21 15:22:21
Well, I know they do it at SonicRetro, but I'm not at all sure how they implemented it.

Basically a board visible only to other pending members and mods is created and new users have to post a small essay thing to get posting rights. They are then pending members and have 20 posts to prove they aren't idiots. I think for here it's probably safe to skip the latter part.

I don't know how you'd implement it into each user's stats though. I'm sure someone will if it's an idea being considered ^_^. However, it does mean slightly more work for the mods, so it might be better to dedicate someone to the task of reading and approving the new posts.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: sl1982 on 2012-02-21 19:37:29
Yeah, this is something similar to what we used to do where they had to email me with a reason why they wanted to join qhimm. It was a total pain in the ass keeping up with all the requests sometimes, and if i was busy people were emailing qhimm complaining about it.

Perhaps the staff will discuss options.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Covarr on 2012-02-22 07:10:17
SonicRetro uses a heavily modded IPB, though, not a vanilla SMF. And the whole application/pending process has a nasty habit of making the place a bit elitist.

And it doesn't even do a good job keeping idiots out. Loudmouths like Kogen are allowed free opportunity to post all the stupid whiny crap they want, even though just about every word he says is wrong and mostly seems to be for the sake of starting arguments.

But the biggest reason they can get away with it there is that they've got quite a large active staff. I can think of at least three moderators, two admins, one "site staff", one wiki admin, and that's just off the top of my head; I'm almost positive there's considerably more that I forgot. I don't know how much say each of them has in moving people to trial member status, or approving them once they reach their 20 posts, but I'm sure they've enough that keeping up shouldn't be an issue. Compare to here, where the number of staff that's actually active is fairly low (Usually it's just sl, obesebear, Bosola, and me). Sure, we get fewer registrations, but it's FAR less likely that a staff member will be on at any given time.
Title: Re: Gold Saucer/Rollercoaster: Am I totally stoned?
Post by: Prince Lex on 2012-02-23 17:27:54
I agree with what you said about SonicRetro in every respect (especially about Mr. Moanypants).

It was just a suggestion anyway, something I posted a while ago. You could always recruit more active staff. Also, I don't see the harm in new pending members waiting a little while to be approved. In fact, I think that's a good way to test if they're actually joining to post about something useful.

And you'll have to forgive me for saying so, but this place is already elitist. Less so than it used to be, but there are still people here (both old and new) who are super elitist bampots. I don't think implementing this system - whether it's a realistic idea or not - is going to make a tiny bit of difference to that.