Qhimm.com Forums
		Miscellaneous Forums => Troubleshooting => Solved Problems => Topic started by: G.T.Phant0mH1d3 on 2012-07-04 21:22:22
		
			
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				I am running the following mods through bootleg:
 menu overhaul
 team avalanche
 ff7 music
 I am doing the "remastered-the remix" game mode
 
 When I get to the 65th floor of the Shinra Building, after completing the Midgar model, I try to get the key card to the 66th floor. When I open the box, I get the card and a boss battle starts. The screen turns black and I get the "oops something bad has happened..." message. I have tried editing my save file through black chocobo to give the 65th floor card, but it hasn't worked.
 
 My app log looks like this:
 
 INFO: FF7/FF8 OpenGL driver version 0.7.11b
 INFO: Auto-detected version: FF7 1.02 US English
 INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2372
 INFO: OpenGL 2.0 support detected
 INFO: Using PBO
 INFO: Found swap_control extension
 INFO: Max texture size: 4096x4096
 INFO: Number of texture units: 8
 INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 2560x1920
 INFO: FBO extension detected, using fast scaling/postprocessing path
 INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
 INFO: vertex shader compile log:
 No errors.
 
 INFO: fragment shader compile log:
 No errors.
 
 INFO: main program link log:
 No errors.
 
 INFO: fragment shader compile log:
 No errors.
 
 INFO: postprocessing program link log:
 Fragment shader contains a user varying, but is linked without a vertex shader.
 
 ERROR: init_postprocessing failed, postprocessing will be disabled
 INFO: FFMpeg movie player plugin loaded
 INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
 INFO: FF7Music helper plugin loaded
 INFO: Loading external library Multi.dll
 LOCK UNLOCK TEST
 MATRIX INITIALIZE
 INITIALIZE DD/D3D END
 initializing sound...
 creating dsound primary buffer
 reading audio file
 loading static sounds
 sound initialized
 set music volume: 127
 set music volume: 127
 Entering MAIN
 Exiting MAIN
 START OF CREDITS!!!
 INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 640x180, 15.000000 FPS, duration: 10.263000, frames: 154
 INFO: vertex shader compile log:
 No errors.
 
 INFO: fragment shader compile log:
 No errors.
 
 INFO: yuv program link log:
 No errors.
 
 set music volume trans: 127->0, step=60
 END OF CREDITS!!!
 Entering MAIN
 set music volume: 127
 Exiting MAIN
 START OF MENU SYSTEM!!!
 END OF MENU SYSTEM!!!
 Entering MAIN
 Exiting MAIN
 Field Start
 UNEXPECTED: zero count
 Field Quit
 Entering MAIN
 Exiting MAIN
 Entering FRAME_INITIALIZE SWIRL
 Exitting FRAME_INITIALIZE SWIRL
 GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
 Swirl sound_effect1
 stop_sound
 End of Swirl sound_effect1
 Entering FRAME_QUIT SWIRL
 Exitting FRAME_QUIT SWIRL
 Entering MAIN
 Exiting MAIN
 [BATTLE] Entering FRAME_INITIALIZE
 [BATTLE] Scene# 1000
 [BATTLE] Exitting FRAME_INITIALIZE
 ERROR: unhandled exception
 
 The crash.dmp (when I load it up with WinDbg) looks like this:
 
 
 
 Microsoft (R) Windows Debugger Version 6.2.8400.0 X86
 Copyright (c) Microsoft Corporation. All rights reserved.
 
 
 Loading Dump File [C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\crash.dmp]
 User Mini Dump File: Only registers, stack and portions of memory are available
 
 Symbol search path is: *** Invalid ***
 ****************************************************************************
 * Symbol loading may be unreliable without a symbol search path.           *
 * Use .symfix to have the debugger choose a symbol path.                   *
 * After setting your symbol path, use .reload to refresh symbol locations. *
 ****************************************************************************
 Executable search path is:
 Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible
 Product: WinNt, suite: SingleUserTS Personal
 Machine Name:
 Debug session time: Wed Jul  4 17:02:32.000 2012 (UTC - 4:00)
 System Uptime: not available
 Process Uptime: 0 days 0:00:41.000
 ................................................................
 .......
 This dump file has an exception of interest stored in it.
 The stored exception information can be accessed via .ecxr.
 (1b80.1924): Access violation - code c0000005 (first/second chance not available)
 *** ERROR: Symbol file could not be found.  Defaulted to export symbols for ntdll.dll -
 *** ERROR: Symbol file could not be found.  Defaulted to export symbols for kernel32.dll -
 eax=00000000 ebx=1aecf2d0 ecx=00000000 edx=0017f174 esi=1aecf290 edi=0016e73c
 eip=77800c22 esp=0016e3fc ebp=0016e40c iopl=0         nv up ei pl zr na pe nc
 cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00200246
 ntdll!ZwGetContextThread+0x12:
 77800c22 83c404          add     esp,4
 
 My laptop specs are:
 windows 7 64 bit
 i3 2.2ghz
 4 gb ram
 HD Intel Graphics card (standard hp pavilion g6 laptop card)
 
 Can anyone please help?
 
 
 
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				Intel GPU's are not completely compatible with a fully modded FF7.
 The crash may be the fault of your graphics card.
 
 The Remix Remastered mode has some bugs but not at the Shin-Ra building.
 
 Have you tried rebooting the computer and loading a save game?
 Have you tried passing that part of the game in normal mode?
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				------FIXED------
 I solved the problem; bootleg kept some graphical mods up. After uninstalling/re-installing, it worked.
 
 Thanks PitBrat for your help
 
 Yea I reran bootleg at minimum settings but it still keeps freezing at that point.
 
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				--------Solved----------->http://forums.qhimm.com/index.php?topic=12121.msg167916#msg167916
 
 I'm encountering a new problem now; the bosses are now skipped one ahead (i.e. the fight against the monster after you get Red XII was the helicopter-robot, the robot fight was rufus, rufus was the robot after the bike chase scene). I heard this can be fixed with WallMarket but am having trouble patching it. If anyone else currently has/had this problem, can you please let me know what you did. Thanks