Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: Shademp on 2012-07-21 23:25:57
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I am modding back the Honey Bee Inn lobby into the English game, by replacing the English ONNA_1 .DAT file with the one from the Japanese Original (JORG).
However I noticed after doing this that two red exit/entrance arrows appear.
(http://i.imgur.com/xyQUL.png)
Where are these two arrows stored in the game files and how can I remove them? (Or alternatively, can I move them outside of the map?)
I have already ruled out the BSX and MIM files as possible candidates, as these have not changed in file size between JORG and the English game. I assume of course that the red arrows do not exist as unused graphics in the original game.
I have noticed this thing http://wiki.qhimm.com/FF7/Field/Script/Opcodes/0F_SPECIAL/F5_ARROW of course but I don't know how to use this info.
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Triangles are stored in the "Triggers" section. That would be the fifth section in the .DAT file. There are two ways the triangles can be stored.
finel files section 8 (http://forums.qhimm.com/index.php?topic=3247.msg53525#msg53525)
http://forums.qhimm.com/index.php?topic=6382.0
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Turns out the problem solved itself.
Naturally the text becomes jibberish when moving the JORG ONNA_1 .DAT file into the English game. I then noticed that after changing the jibberish into normal text, red arrows will appear or disappear on the field.
(http://i.imgur.com/UExMk.png)
(http://i.imgur.com/OD7sX.png)
Odd that jibberish in the field text entries can cause the presence or lack of red arrows. =/
Anyway, if you make sure to remove the jibberish from all the text entries, no red arrows will appear so that solves my problem.