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Miscellaneous Forums => Troubleshooting => Topic started by: anaho on 2012-08-04 17:40:58

Title: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: anaho on 2012-08-04 17:40:58
Hello,
where exactly can it be found ? I am want to do a few backgrounds again but this time I definitely will not match it by eyeball again ;)
Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: Bosola on 2012-08-04 18:17:56
Is this (http://forums.qhimm.com/index.php?topic=12726.msg177183#msg177183) what you were looking for?
Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: anaho on 2012-08-04 19:53:11
No, that was my request for a Blender importer ( that didnt quite work).
I want to know if the importer he made for 3DSMax was ever made available to others.
Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: SpooX on 2012-08-05 21:31:32
I'm sorry, I haven't released it as it's not 100%.
Also it is (codewise) within a bunch of other functions (some of them can't even be discussed here  :evil:)
The locations of all objects are correct, the only thing missing is an accurate focuspoint for the camera and POV.
For Max I solve this inside Max, for Blender I lack the knowledge of Blender.
 8)
Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: neomonkeus on 2012-08-05 22:48:21
If it is of any interest to peeps in general, I have requested the Blender scripter Amanitas *on qhimm, goes by various names* to create a public repo. It was mainly just out of interest to see how it was scripted but I may take a poke at it.

@SpooX - Don't suppose there is a unified format description hanging about? :P
Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: anaho on 2012-08-06 22:41:36
@ spoox

I see your point and understand that you want to keep it . I am talking about 3DSMAX for a change, not Blender ;)
In the non bombing mission gallery you basically described how to set up a scene in 3DS Max and provided some maxscript code that he should import for that specific scene.
The scene I want to create is ITMIN1a. Would it be possible that you provide the "data" for that scene ( or vertex/ camera location or whatever it is called ;) ) to import in maxscript if it does not take too long ?

Title: Re: Spoox´s 3DSMAX Walkmesh and camera importer ?
Post by: SpooX on 2012-08-06 23:37:18
Anaho, see PM.
 8)