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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: dziugo on 2012-08-17 09:23:21

Title: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-17 09:23:21
List of files/archives that changed:

flevel.lgp:
Code: [Select]
ancnt1 - Fixes Vincent at the end of Disc1 (his leg is up when Aeris...)
ancnt4 - Fixes Vincent
blackbgb - End of Disc 1/Disc 2 changed to End of Part 1/Part 2 ("Please do not open the CD drive" is tossed since there are no CDs now)
frcyo - Names of greens changed: Gysahl vs Gizzard, Krakka vs Karaka, Pahsana vs Pasana, Curiel vs Kurie, Mimett vs Memit (possibly something more)
fr_e - unknown
fship_4 - Highwind flying instructions -> "[ASSIST] to move ahead" vs "[OK] to move ahead", "[ASSIST] toggle map" vs "[ASSIST] to strafe"
las0_8 - Split in The Northern Crater - fixing choices for "I'm going Left/Right" (original team sometimes used simple spaces instead of tabs/choices)
las2_1 - Same as obove, fixing choices for Up, Down, also, a little Easter Egg ;p
lastmap - unknown
uutai1 - unknown
The easter egg: Unused text "012345678901234" changed to "Secret Cow Level" (Diablo? Anyone?? No? Okay :( )

condor.lgp - textures
Code: [Select]
eunit00.tex - Removing Playstation symbols from the buttons, this one is most likely for the low-res, so unused
eunit00d.tex - Renaming buttons (the Playstation symbols vs B1,B2,B3,B4)

Also, the port team was called "dotemu", and is a 3rd party. The name of the new dll graphics driver is: new_dll_graphics_driver (duh! ;p)

Great job they've done.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: Bosque on 2012-08-17 09:46:08
The 'secret cow level' thing is actually... used.

http://www.youtube.com/watch?v=yHIbkv2QbBQ
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-17 10:17:41
I'd be surprised if it wasn't used for anything now ;p
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-17 14:07:47
Code: [Select]
blackbgb - End of Disc 1/Disc 2 changed to End of Part 1/Part 2 ("Please do not open the CD drive" is tossed since there are no CDs now)


I think that is the map that crashes touphscript, so perhaps they fucked up there.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: JBedford128 on 2012-08-19 23:32:23
I didn't notice the Left/Right Up/Down thing. I'll share my other findings here.

fr_e -- In the "chance" group script (I didn't write down which one) they change an 8 frame wait to a 1 frame wait.
lastmap -- In script 3 of group "AD3", it now uses script 1 of group "disp".

Such minor changes. I haven't played either of these parts of the game so I haven't "noticed" a change. Still have no idea about uutai1, nor why the frcyo filesize is so different.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: Dark_Ansem on 2012-08-20 12:03:09
did they fix some bugs? like the Magic Defense bug of the Wizard Bracelet?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: nfitc1 on 2012-08-20 13:59:56
did they fix some bugs? like the Magic Defense bug of the Wizard Bracelet?

If the exe didn't change, then no.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: Covarr on 2012-08-20 14:28:52
If the exe didn't change, then no.
I wouldn't say that. Their driver latches onto the game the same way Aali's driver does, and he was able to fix the mdef bug without changing the exe. All you strictly need to do is have the fix somewhere else, such as somewhere in AF3DN.P, and have the driver patch it in at runtime.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 14:43:56
The driver definitely supersedes (my favourite word of late) some of the original data.  Most of it is untouched though.  They did the bare minimum, so I wouldn't be surprised to see the defence bug still there.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: Bosola on 2012-08-20 14:54:36
The lack of changes to the exe itself is pretty compelling evidence that no-one has the original source any more.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 16:19:33
How do you lose the source code to one of, if not the, greatest game of all time?  How can they be so lax and useless for such a big company.  The mind BOGGLES.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: omega res novae on 2012-08-20 16:59:21
cant remember where i read this but probably here.
final fantasy 7 was remade for ps3 years ago. its kept behind glass that says "break if bad **** happens"
im gonna say source code is behind this glass as well
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-20 17:53:43
I didn't notice the Left/Right Up/Down thing. I'll share my other findings here.

fr_e -- In the "chance" group script (I didn't write down which one) they change an 8 frame wait to a 1 frame wait.
lastmap -- In script 3 of group "AD3", it now uses script 1 of group "disp".

Such minor changes. I haven't played either of these parts of the game so I haven't "noticed" a change. Still have no idea about uutai1, nor why the frcyo filesize is so different.
Hello and welcome to the board! Thank you very much for posting your findings.

did they fix some bugs? like the Magic Defense bug of the Wizard Bracelet?
They did fix that one for sure, and chocobo crash too. Probably many more.

I wouldn't say that. Their driver latches onto the game the same way Aali's driver does, and he was able to fix the mdef bug without changing the exe. All you strictly need to do is have the fix somewhere else, such as somewhere in AF3DN.P, and have the driver patch it in at runtime.
Seconded. It's patched on run.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 18:03:15
Is there an easy way to work out which values it is patching at runtime?  Maybe they found out a few that we missed?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-20 18:10:03
Is there an easy way to work out which values it is patching at runtime?  Maybe they found out a few that we missed?
Dump the running exe and compare to the exe file. There are over 2k changed bytes - some of them are functions replaced, but some are single byte-tweaks. While fixing things (I'm using chocobo patch as an example), they NOP-ed not only the faulty instructions, but also surrounding ones, because they were not needed. A+ job, or they didn't want it to look like rip-off ;) You'd have to go one by one over the modifications to find unknown fixes.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 18:16:07
Can you get me the full list of changed addresses and values so I can check it out?  I don't have the exe or the ability to run the game anyway.   8)
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-20 18:24:35
Can you get me the full list of changed addresses and values so I can check it out?  I don't have the exe or the ability to run the game anyway.   8)
Since it's already done: runtime patch changes (http://dziugo.republika.pl/ff7/v106/ff7_en_1_06_runtime_patches.txt). Counting minutes till you give up ;)

Edit:
File taken down, not to troll anyone anymore.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 18:25:33
excellent.  Now can you do me one more thing?  Change those into 1.02 ff7.exe addresses also?  I have a good documentation here so I can at least get clsoe to where some of these are being used.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-20 18:26:30
excellent.  Now can you do me one more thing?  Change those into ff7.exe addresses also?  I have a good documentation here so I can at least get clsoe to where some of these are being used.
Info is in the file. It's a simple math.

Edit:
I'll copy it here for convenience:
For virtual addresses add 0x401000
For ff7_en.exe addresses add 0x1000
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 18:27:18
So it is. I will get on it.

edit: another thing. What is the point of them nopping the unused functions in chocobo races?  That won't do anything will it?  No speed up or anything?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-20 18:40:23
So it is. I will get on it.

edit: another thing. What is the point of them nopping the unused functions in chocobo races?  That won't do anything will it?  No speed up or anything?
It might speed up, yes, but not much (noone would notice). NOP is actually an "xchg eax, eax" command (exchanges values of the same registry, thus resulting in no changes), so it doesn't require memory access. The NOPed instructions did use memory access, so they were slower. The memory would already be in processor's cache though. Academic problem I guess.

Most likely it was just being safe - why introducing entropia when you can choose not to? ;p Jedwin's patch NOPed the instruction, but still saved *something* as a result - a value from the previous block. I've tried to establish what was missing there, why the address would be unaccessible now, and it most likely was a source-code comment made - leaving out the unneeded part, forgetting about this little fragment that still tried to access it.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 20:07:36
I am placing break points all over.  So far the ones I am seeing are related to some sort of input being nopped? Like at 0041F5DC
 in memory for 1.02 exe.

I will map as many of these in excel and upload to google soon.

edit:

0061F6D4 (1.02  0021EAD4) seems to be related to a value you changed.  This is changed in my 9999hp patcher and here in this list.
lots of 10 27 (10000) changed to 30 75 (12405) .  What is it doing?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-20 21:02:58
It seems the new driver has GYPT???  Is this an oversight from you Dziugo? or whoever uploaded this change log?
[also likely that the 9999 patch is here too in this list which it shouldnt be]

Starting memory address 006767D9 for example. until 00676833

If so I need a comparison with a clean 1.02 and from memory (without aalis driver) with new ff7.
That will narrow down precisely what "fixes" this new game has made.

edit

it also seems that this is a comparison between the exes?  I need the comparison with memory since all these values have gotten in the way....  I have tons of aali driver changes here which are injected at runtime and are not visible in 1.02 exe(unless they are in same place as aalis with new driver?)

edit 2:

I have dumped original 1.02 memory.  Now awaiting Covarr and to do ff7_en.

edit 3:

I have dumped the original 1.02 memory with the new ff7 memory, and compared the .text area.  There are 879 bytes of difference.  The reason your list is larger is because you compared memory with aali's driver active and your own code (like gypt) active.

edit 4:

253 of the 879 bytes I have checked so far are jumps to the new driver and pointers to new code in new exe.  I will post excel when I am ready :)

edit 5:

The following is WIP of new addresses and use in code.  I will do as much as I can.
It is already looking like working out what is fixed from this is not likely...
depends how it has all been implemented.  We will see.

https://docs.google.com/spreadsheet/ccc?key=0AlJH_wU1qqN4dEFDeUtFMWtiZkF3WVB3OUZSd3dGdEE#gid=1

edit 6: Note.  They haven't used Qhimm's chocobo fix.  No.  They've used Aali's.  Aali's driver nops the same ones as this "new" game.  Other areas have also been blatantly stolen 1:1 or used to work out their own problems.  They have definitely looked at Aali's driver when making their own.  No doubt.  You only need to look at the changes in the database above and compare the memory to a 1.02 using aali's driver.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-21 06:59:38
It seems the new driver has GYPT???  Is this an oversight from you Dziugo? or whoever uploaded this change log?
[also likely that the 9999 patch is here too in this list which it shouldnt be]

Starting memory address 006767D9 for example. until 00676833
Oops ;) Yes, it contained most of the YAMP patches, sorry as it was not intended :evil:

If so I need a comparison with a clean 1.02 and from memory (without aalis driver) with new ff7.
That will narrow down precisely what "fixes" this new game has made.

edit

it also seems that this is a comparison between the exes?  I need the comparison with memory since all these values have gotten in the way....  I have tons of aali driver changes here which are injected at runtime and are not visible in 1.02 exe(unless they are in same place as aalis with new driver?)
It was a comparison between ff7_en.exe (the original one - dump was taken ?two days ago? when I haven't yet tried the YAMP patches) and the ff7_en.exe running with most of the YAMP patches applied. Like it was said before, it was supposed to be a list of the changes done at runtime - not a list of changes between 1.02 and 1.05/1.06.

edit 2:

I have dumped original 1.02 memory.  Now awaiting Covarr and to do ff7_en.

edit 3:

I have dumped the original 1.02 memory with the new ff7 memory, and compared the .text area.  There are 879 bytes of difference.  The reason your list is larger is because you compared memory with aali's driver active and your own code (like gypt) active.
You mean the updated Aali's driver for the new release? Yeah, of course I used that ;) Didn't use Aali's driver (ever), so there were only YAMP changes.

edit 4:

253 of the 879 bytes I have checked so far are jumps to the new driver and pointers to new code in new exe.  I will post excel when I am ready :)
Yeah, that's why I moved to other stuff when I started checking what've changed ;) 879 bytes changed still sounds like much.

edit 5:

The following is WIP of new addresses and use in code.  I will do as much as I can.
It is already looking like working out what is fixed from this is not likely...
depends how it has all been implemented.  We will see.

https://docs.google.com/spreadsheet/ccc?key=0AlJH_wU1qqN4dEFDeUtFMWtiZkF3WVB3OUZSd3dGdEE#gid=1

edit 6: Note.  They haven't used Qhimm's chocobo fix.  No.  They've used Aali's.  Aali's driver nops the same ones as this "new" game.  Other areas have also been blatantly stolen 1:1 or used to work out their own problems.  They have definitely looked at Aali's driver when making their own.  No doubt.  You only need to look at the changes in the database above and compare the memory to a 1.02 using aali's driver.
If I were to make a chocobo fix, I'd have done it the same way (NOP the whole block), as that would be just common sense.

Other than that: OMG
And: Great job!

Edit:
Let's do some more digging before making any conclusions. Others are welcome to make their input too, I'll try not to troll anyone with fake changes from this point ;) (sorry again)
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-21 15:19:50
Yeah, it could well be that they just ended at the same conclusions... but I am a little suspicious :P

I will carry on documenting the new exe today.  Can you tell me which addresses are to do with the mdef fix?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-21 15:36:30
Yeah, it could well be that they just ended at the same conclusions... but I am a little suspicious :P

I will carry on documenting the new exe today.  Can you tell me which addresses are to do with the mdef fix?
The one made by NFITC1 (YAMP based) is around 006C51DE - Aali's driver supposedly patches it differently, never cared to look how (I see 006C5154 address in your list, maybe there?).
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-21 15:41:31
very likely... it does use the menu system at a lot (when setting equip/materia etc).
The new game jumps to its driver there too.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-21 15:53:17
Ok, I've installed the Aali's driver. The new version is a rip-off.

Here is the dump of the destination jump of the MDef fix (from Aali's):
Code: [Select]
Address   Hex dump                  Command                                  Comments
1004A190    8B4424 04               MOV EAX,DWORD PTR SS:[ESP+4]
1004A194    8B0D 485A0910           MOV ECX,DWORD PTR DS:[10095A48]
1004A19A    0FB69401 F8040000       MOVZX EDX,BYTE PTR DS:[EAX+ECX+4F8]
1004A1A2    A1 B85B0910             MOV EAX,DWORD PTR DS:[10095BB8]
1004A1A7    8B0490                  MOV EAX,DWORD PTR DS:[EDX*4+EAX]
1004A1AA    8B5424 08               MOV EDX,DWORD PTR SS:[ESP+8]
1004A1AE    83FA 03                 CMP EDX,3
1004A1B1    77 5D                   JA SHORT 1004A210
1004A1B3    FF2495 14A20410         JMP DWORD PTR DS:[EDX*4+1004A214]
1004A1BA    8B15 485C0910           MOV EDX,DWORD PTR DS:[10095C48]
1004A1C0    69C0 84000000           IMUL EAX,EAX,84
1004A1C6    0FBE4C08 70             MOVSX ECX,BYTE PTR DS:[ECX+EAX+70]
1004A1CB    6BC9 2C                 IMUL ECX,ECX,2C
1004A1CE    0FB64411 04             MOVZX EAX,BYTE PTR DS:[EDX+ECX+4]
1004A1D3    C3                      RETN
1004A1D4    69C0 84000000           IMUL EAX,EAX,84
1004A1DA    0FBE4408 71             MOVSX EAX,BYTE PTR DS:[ECX+EAX+71]
1004A1DF    8B0D 4C5C0910           MOV ECX,DWORD PTR DS:[10095C4C]
1004A1E5    8D04C0                  LEA EAX,[EAX*8+EAX]
1004A1E8    0FB64481 02             MOVZX EAX,BYTE PTR DS:[EAX*4+ECX+2]
1004A1ED    C3                      RETN
1004A1EE    833D 14CA0810 00        CMP DWORD PTR DS:[1008CA14],0
1004A1F5    74 19                   JE SHORT 1004A210
1004A1F7    69C0 84000000           IMUL EAX,EAX,84
1004A1FD    0FBE4408 71             MOVSX EAX,BYTE PTR DS:[ECX+EAX+71]
1004A202    8D14C0                  LEA EDX,[EAX*8+EAX]
1004A205    A1 4C5C0910             MOV EAX,DWORD PTR DS:[10095C4C]
1004A20A    0FB64490 03             MOVZX EAX,BYTE PTR DS:[EDX*4+EAX+3]
1004A20F    C3                      RETN
1004A210    33C0                    XOR EAX,EAX
1004A212    C3                      RETN

From dOTEMU:
Code: [Select]
Address   Hex dump                  Command                                  Comments
1000EB20    8B4424 04               MOV EAX,DWORD PTR SS:[ESP+4]
1000EB24    8B0D A4B00210           MOV ECX,DWORD PTR DS:[1002B0A4]
1000EB2A    0FB69401 F8040000       MOVZX EDX,BYTE PTR DS:[EAX+ECX+4F8]
1000EB32    A1 68B10210             MOV EAX,DWORD PTR DS:[1002B168]
1000EB37    8B0490                  MOV EAX,DWORD PTR DS:[EDX*4+EAX]
1000EB3A    8B5424 08               MOV EDX,DWORD PTR SS:[ESP+8]
1000EB3E    83FA 03                 CMP EDX,3
1000EB41    77 5D                   JA SHORT 1000EBA0
1000EB43    FF2495 A4EB0010         JMP DWORD PTR DS:[EDX*4+1000EBA4]
1000EB4A    8B15 74B10210           MOV EDX,DWORD PTR DS:[1002B174]
1000EB50    69C0 84000000           IMUL EAX,EAX,84
1000EB56    0FBE4C08 70             MOVSX ECX,BYTE PTR DS:[ECX+EAX+70]
1000EB5B    6BC9 2C                 IMUL ECX,ECX,2C
1000EB5E    0FB64411 04             MOVZX EAX,BYTE PTR DS:[EDX+ECX+4]
1000EB63    C3                      RETN
1000EB64    69C0 84000000           IMUL EAX,EAX,84
1000EB6A    0FBE4408 71             MOVSX EAX,BYTE PTR DS:[ECX+EAX+71]
1000EB6F    8B0D 78B10210           MOV ECX,DWORD PTR DS:[1002B178]
1000EB75    8D04C0                  LEA EAX,[EAX*8+EAX]
1000EB78    0FB64481 02             MOVZX EAX,BYTE PTR DS:[EAX*4+ECX+2]
1000EB7D    C3                      RETN
1000EB7E    833D 706E0210 00        CMP DWORD PTR DS:[10026E70],0
1000EB85    74 19                   JE SHORT 1000EBA0
1000EB87    69C0 84000000           IMUL EAX,EAX,84
1000EB8D    0FBE4408 71             MOVSX EAX,BYTE PTR DS:[ECX+EAX+71]
1000EB92    8D14C0                  LEA EDX,[EAX*8+EAX]
1000EB95    A1 78B10210             MOV EAX,DWORD PTR DS:[1002B178]
1000EB9A    0FB64490 03             MOVZX EAX,BYTE PTR DS:[EDX*4+EAX+3]
1000EB9F    C3                      RETN
1000EBA0    33C0                    XOR EAX,EAX
1000EBA2    C3                      RETN
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-21 15:55:33
Yup.  They've basically been looking at Aali's driver to make their own!
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-21 16:00:24
Hmm... Considering that the Aali's work is not actually a driver (it's a rendering engine), they mindlessly ripped even that were surely inspired even by the name.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-21 16:03:25
Yeah, I did think that too when I first saw it. That even the name was the same.  So far I have found no real fixes that we don't already have.  Those differences there are, seem to be mostly concerned with how their driver changes the key config screen.

There are a few other driver jumps that aali doesn't jump with though.
Quote
[17:03] <Aali> you think this is news to me?

[and in response to the question if he had been asked for his driver]

[17:21] <Aali> there was no funny business from their side
[17:21] <Aali> enough said

So there we have it.  The new driver is really just aali's driver in large part :)  Heavily based on it (at the least), and the fixes used too.

This means there are unlikely to be any new fixes with this "new driver".  Which is a real shame because I had hoped there would be some stuff we could use from the new game.  But that's Enix for you these days.  Quick fix.  Quick buck. They can't even be bothered using their own work these days when it comes to FF7.

I suppose that also means they may have the source code, but just couldn't be arsed.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: dziugo on 2012-08-21 17:55:52
Yeah, I did think that too when I first saw it. That even the name was the same.  So far I have found no real fixes that we don't already have.  Those differences there are, seem to be mostly concerned with how their driver changes the key config screen.

There are a few other driver jumps that aali doesn't jump with though.
So there we have it.  The new driver is really just aali's driver in large part :)  Heavily based on it (at the least), and the fixes used too.

This means there are unlikely to be any new fixes with this "new driver".  Which is a real shame because I had hoped there would be some stuff we could use from the new game.  But that's Enix for you these days.  Quick fix.  Quick buck. They can't even be bothered using their own work these days when it comes to FF7.

I suppose that also means they may have the source code, but just couldn't be arsed.
Yes, that woud be possible - they might still have it and just decided not to give it out to 3rd party.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: syntax error on 2012-08-21 18:53:46
Could it be that they only found the FFVII PSX sourcecode in their basement?
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: InuRa on 2012-08-21 19:58:32
Could it be that they only found the FFVII PSX sourcecode in their basement?
That reminds me; anyone tried to reverse the whole pc engine back to code before with any success?
Guess it can't be done until every single thing in the engine has been figured out?

Still can't believe that they scrap the original code.
Maybe the other company just approached them and said they "could do something to make it work on the newest windows" and they just went along to make a quick buck like everyone has been saying. And no sources were shared.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: Bosola on 2012-08-21 20:23:19
Could it be that they only found the FFVII PSX sourcecode in their basement?

Unlikely, else the fixes would be integral to the executable.

That reminds me; anyone tried to reverse the whole pc engine back to code before with any success?

FF7.exe is an x86 binary. There are x86 disassemblers. Draw your own conclusions.
Title: Re: [PC FF7 2012] Files that changed in the recent FF7 ReRelease
Post by: DLPB_ on 2012-08-21 22:22:11
In light of the fact this driver is likely to have exact same fixes as aalis driver does, I will leave the excel document I made as is.  If anyone wants to add to it or work with it, let me know and I will clear you for editing.