Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: Tenko Kuugen on 2012-08-31 18:02:46
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We all know Throw and Coin switch between both commands when the Throw materia is level 2.
Of course this is gonna be handled in the .exe again, but is this another too_much_work thing to change?
Essentially I want all those command materia that replace their first level command with another one to actually fluctate instead of just override
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what would be the point as mug does the same as steal and also damages?
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"Hey there is this Boss."
"Yeah?"
"And he has only like, 100 HP left"
"So?"
"But I need to steal from him."
"So steal?"
"But I only got Mug."
"So heal him?"
"So I gotta keep healing him to steal? man, thats retarded."
there we go as for whats the point.
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Yeah, I'm not a big fan of mug either. I generally replace the steal materia once it changes to mug. I'll tell what should happen. When mug is unlocked, it needs to replace attack and keep steal. That's currently not possible since those are two different materia effects.
The Coin / Throw change is part of the Throw command handling on the command window. I looked for a bit today and couldn't find where this happens. My guess is that's not an easy solution.
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I am fairly sure I've made Materia in WM that have only had the Steal or Mug or Throw or Coin abilities. If you plan on having these materia retain
their ability to split upon MASTER level, you could always just have them MASTER upon attaining the new skill.
i.e. Steal
+25000 AP -> Mug (MASTER) -> Steal is Born
At least one of these options is a viable, and much less complicated method of accomplishing your intentions.
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I already have
"Thief" ( Steal -> Rob -> Master )
"Thief-" ( Steal -> 3 million AP for Master )
That's not the issue
This is more for other commands such as Hit-all / Flash
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I had a look at this. The Mug and Steal are separate strings and entities. The game just switches between them. I am guessing that this is one of those that you'd need to duplicate code for it to work. Not gonna be as simple as a value change here and there. The main function for strings (which I am sure someone can trace back) is here:
006DE3D8
The Y axis of Coins is here: 006DE66C
Throw is at 006DE6B2
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That someone is certainly not me.
I just learned how to do flevel script code properly
I wouldn't even know where to begin with this