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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: LeonhartGR on 2012-09-08 21:20:04

Title: SMAA: Enhanced Subpixel Morphological Antialiasing
Post by: LeonhartGR on 2012-09-08 21:20:04
Would it be possible for someone to work on the source code since it's available for public use and make this option possible for FF7?

links:
http://www.iryoku.com/smaa/

http://mrhaandi.blogspot.gr/p/injectsmaa.html

Thanks and I'm sorry if I post in the wrong topic.
Title: Re: SMAA: Enhanced Subpixel Morphological Antialiasing
Post by: Covarr on 2012-09-09 05:22:06
Well, Aali's driver already does the much prettier SSAA inherently (just set the internal resolution extremely high). Beyond that, most of the game is 2D assets anyway, and fairly simple 3D. I'm not sure how much it would have to gain.

edit: Hmm. I thought sure his driver let you manually set the internal resolution, but all I see in the cfg is window_size_x and window_size_y. Nevermind, then. Unless there's some hidden setting that isn't in the cfg by default.

edit 2: Try internal_size_x and internal_size_y. I see them mixed in with the other options in ff7_opengl.cfg, so there's a decent chance they can be set.
Title: Re: SMAA: Enhanced Subpixel Morphological Antialiasing
Post by: syntax error on 2012-09-09 20:56:12
FF VII is almost fully 3D(not the menu code) its rendered over multiple pre-built 2d backgrounds often so its not possible to change camera position on field.
Title: Re: SMAA: Enhanced Subpixel Morphological Antialiasing
Post by: Covarr on 2012-09-09 23:10:25
FF VII is almost fully 3D(not the menu code) its rendered over multiple pre-built 2d backgrounds often so its not possible to change camera position on field.
Did you mean to post this somewhere else? This thread is about antialiasing, not moving cameras.
Title: Re: SMAA: Enhanced Subpixel Morphological Antialiasing
Post by: LeonhartGR on 2012-09-09 23:39:51
Hehe... maybe in 60 fps topic...just saying.