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Miscellaneous Forums => Troubleshooting => Topic started by: Enigma on 2012-10-14 17:13:43

Title: FF8 Unofficial Patch 1.31 VS Aali's Custom Graphics Driver
Post by: Enigma on 2012-10-14 17:13:43
This post is not so much for troubleshooting an issue, but to ask some questions. Is there any advantage to using the 1.31 patch rather than Aali's driver? i have used them both together to test and it appears they can coexist, but I wonder if features of one might override the other. For example, when setting a custom resolution with the patch and setting a different one with the Aali driver, the res of the latter overrides the former. I also do not like how the patch puts these huge black bars on both sides of the game (presumably due to the aspect ratio), and doesnt provide for windowed mode. And with the 1.31 patch the Expert Mode appears to be not working, I can't get it to activate, and the available options remain the same. in the patch's readme.txt it states that it fixes 8 bit paletted texture, anisotropic filtering, and FSAA, and texture UV-map compensation. I'm not sure what all this means, and if the Aali drivers does the same things. the res settings of the patch seem rather limited, since i want an exact res that for a window and for the game to fit precisely between the top of my Taskbar and the top of my screen/desktop (i'm using Windows 8 RTM x64 if it makes any difference). Aali's driver allows me to get both. So should i use them together, or just one or the other?

Any feedback is appreciated!
Title: Re: FF8 Unofficial Patch 1.31 VS Aali's Custom Graphics Driver
Post by: LeonhartGR on 2012-10-15 08:53:40
For example, when setting a custom resolution with the patch and setting a different one with the Aali driver, the res of the latter overrides the former.

Thank you for confirming that.The issue I had was the black boxes in game graphics which I think it has to do with the 8 bit paletted texture. i think the reason I had issues is because I used both of Aali's and 1.31 launcher.