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Final Fantasy 7 => Audio => Support => Topic started by: mystery_editor on 2012-12-17 05:52:31

Title: Programs for setting loop points in .logg format
Post by: mystery_editor on 2012-12-17 05:52:31

So at the moment, I'm just setting the loop points manually using a tag editor, but is it possible from within an audio editing suite? I currently use Adobe Audition 3.0, but I have access to Avid through uni, and can always jump onto another program if need be.

Thanks for any help!

- mystery_editor
Title: Re: Programs for setting loop points in .logg format
Post by: DLPB_ on 2012-12-17 09:13:31
Adobe Audition does it fine, you just set the display for samples and then add that tag using something like winamp (with the vgm plugin).

Title: Re: Programs for setting loop points in .logg format
Post by: mystery_editor on 2012-12-17 09:37:35
That's pretty much all I'm doing at the moment. Now that I've got my terminology right, was hoping there was a way to set a marker in Adobe Audition as a LOOPSTART point, but since I'd have to set LOOPLENGTH separately, kinda pointless. Thanks DPLB, at least I now know what I'm doing is right :P
Title: Re: Programs for setting loop points in .logg format
Post by: DLPB_ on 2012-12-17 13:39:05
Don't use looplength you don't need to.  Use LOOPSTART only and end the music at the loop point.
Title: Re: Programs for setting loop points in .logg format
Post by: Covarr on 2012-12-17 15:58:58
LOOPLENGTH is useful if you want a file that perhaps has a fade-out at the end when played as OGG in a normal media player, but a seamless loop in-game. But unless you really wanna listen to the song on your phone, I really don't think that's a worthwhile use of time or energy in most cases.
Title: Re: Programs for setting loop points in .logg format
Post by: mystery_editor on 2012-12-17 21:53:57
Good point. Looking back on what I've done so far, most of the time the LOOPLENGTH was just to the end of the file anyways...

Halves the work, so I'll just stop that. Thanks for the replies!