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Title: gjoerulv's hardcore mod guides? FF VII
Post by: krockus91 on 2013-06-14 00:07:38
Hiya guys, I'm new here but I've been playing gjoerulv's hardcore mod (and really enjoying it i might add)
I have been playing through at what appears to be (according to the main forum) a relatively low level and therefore I believe I have some interesting strategies and tips. I was wondering if people are still playing it would they appreciate a few guides, tips etc? Not saying I am the best, but I was thinking of posting some stuff anyway but I thought id make sure there was an audience first ha ha. Lemme know what you think guys.

Edit
Sorry guys I appear to have been an idiot and posted this in the wrong category :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Template on 2013-06-14 09:29:46
I am actually interested... kinda scared of the difficulty mods and just been waiting for a new one to come out that everyone says works. Apparently this one does (funny it's the oldest I know of) and yeah... I don't really play ff7 looking for a challenge; if it were that might be interesting. But I like reading guides and knowing what to do, I'm not really a strategy planner type. I'd say if it's not a zen form of practice to write it for you then don't bother, though, because probably only a handful of people will ever read it.   
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: krockus91 on 2013-06-14 10:11:39
If you like the game its definitely worth trying out. Even just for the added bosses. I'm not talking about im depth mechanics and physics elements with percentiles etc (lol) just a few things that are worth looking at. Some super levelling techniques (I hate grinding but levelling in this ia essential at parts, managed to get from level 40 to 70ish in one night without much trouble at all and while skimming the forums with my left hand) and possibility some tips from the 64 page release forum. Would you mind gjoerlv?
 I don't consider myself any kind of master, I used to watch videos of gjoerulv and garland, brutal and neroneronero play and just plucked up the courage to try it ha ha
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: dkma841 on 2013-06-14 12:32:36
There was a guide made by a member on this hardcore mod from disc 1 all the way to disc 3 that was included in a folder once you install Bootleg maybe someone could upload that for you if they have Bootleg installed
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-06-15 13:13:17
If you guys get stuck at a particular boss, then I've got a complete run of the Hardcore mod bosses up on Youtube (a link to it is in Gjoerulv's mod description). It was done without the break 9999 limit mod on V.1.0.4; an older version, but I'm told that some bosses are tougher on this one (Silver Chocobo is immune to Silence, Bizarro/Safer are stronger, etc).

Be interesting to see what the other differences between mod versions are, and to see other people's strategies for getting through this mod. I found the Sea Worms on the coast of Mideel to be a good early-game boost, but Lv40 to Lv70 in one night? I wanna know how!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: krockus91 on 2013-06-16 10:23:55
Yeah it was using the sea worms but it's basically a certain setup that makes you unbeatable and means you can happily spam sea worms with no healing or mp consumption whatsoever,  I dont like grinding that much and especially on the hardcore mod where some enemies can pop up out of nowhere and end you. Where do you think would be the best place to post these mini guides?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-06-16 19:57:32
Well, you could always put the guide up on some file sharing site and then post the link; that could be a way to pass it around (just make sure it's in the right thread). Could be useful for people who get stuck to have a guide available. If Gjoerulv pops up then maybe get his opinion on it first, though, and see what he thinks about it before doing anything.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-06-21 17:50:06
Sega Chief's vids are good for boss strategies as he is not overleveled.
The thread is also a good source for guidance.  :mrgreen:
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: krockus91 on 2013-06-21 19:17:20
Well I know where i'm not wanted then ha ha
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-06-21 21:34:44
...If Gjoerulv pops up then maybe get his opinion on it first, though, and see what he thinks about it before doing anything.

Anyone is free to post any kind of guide on my mod anywhere it fits 'em.  :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-08-05 05:05:11
Greetings from Puerto Rico  8)

I started playing this mod, I'd say the fun of it is figuring it out by yourself how to progress without any help from any guide/online help.

Mad props Mr.Gjoerulv, this is hard as hell and I'm just at the Air Buster :P

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-08-31 23:57:11
I just defeated apps and prepared for climbing the tower, took out the first level boss but the rooster on the second level hit me with a melee attack with 2000 something, maybe I should return later :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-05 04:15:29
I'm at the temple of the ancients, I got to the red dragon boss but no matter what I did and different strategies I couldn't defeat him, I knew I had to go to a save before entering the temple to get one specific materia that i need for that battle.

I did so and defeated him, now the wall monster!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Tenko Kuugen on 2013-09-05 04:21:28
I don't recall having to have one specific materia.
you must be doing something wrong.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-09-05 08:12:07
I'm at the temple of the ancients, I got to the red dragon boss but no matter what I did and different strategies I couldn't defeat him, I knew I had to go to a save before entering the temple to get one specific materia that i need for that battle.

I did so and defeated him, now the wall monster!

You don't need a specific materia for that boss. What materia you missed?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-07 02:49:29
Everyone was around LVL 40, Aeris a bit lower, even though all were on backrow, the Red Dragon would still deal around 3200 HP DMG when he did the physical biting attack. Everyone has the HP Plus materia but far from leveling up so most of the characters HP were around 2800. What I always aimed to do was trying to get everyone of the Big Guard Enemy Skill but most of the time he would kill one of the characters and I had to go back to rezzing and healing.

The main problem that I had with this boss is that he was invulnerable to the Added Effect + Choco/Mog materia combination, to be honest I never really use summons and magic to beat bosses, all I do is put Big Guard on the character that has that combination on his weapon and wait for the boss to be stopped, once that happens I start hitting with deathblow and everyone else hit with their physical attacks while all are on haste.

The materia I needed was Barrier, I would equip Aeris with Barrier + All and do it asap when the battle started, after that was done the battle was mine.

I avoided using Big Guard because it makes the barriers go out too quickly, it only works for one character and whenever I did Cure2, it was halved due to the magic barrier.

Also equipped one character with with Fire ring, the other 2 with Elemental + Fire to be immune to his breath attack.

Set Cloud with his LVL 1 Limit so I could use Crossslash to paralyze him even if it was for a few seconds.

What did you guys do for the Red Dragon?  :P

Been working a lot lately which is why I still haven't gamed yet, if I get some time tonight, I'll take on the wall monster again, I died the first time and haven't gamed yet :(

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Tenko Kuugen on 2013-09-07 04:22:17
Judging by what you said, you were just bruteforcing the bosses instead of trying to win with strategy and the red dragon forced you to use strategy now.
I'd say thats not missing a materia ( to possibly beat it ) but rather limited thinking
I forgot what I did to the dragon when playing hardcore.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-07 05:13:54
Wouldn't call it limited thinking, more like a head-on strike.

Even though I did everything I typed above, I also threw a spider web to slow him down at the beginning of the fight.

Also sensed him to see  his weaknesses, which were none.

Odin gave him a good hit, but all the others didn't really do a lot of damage so wasn't worth to cast them unto him.

Magic? Maybe there was something that would have given him a hard shot but I didn't bother with any except healing/protecting ones.

Had all enemy skills you can get in the game at that point, I didn't try laser nor the gravity spells but if I was there still, I would have.

Deadly Waste? Didn't work, Bio didn't neither.

Ink? You can see his physical body gets it, but he never misses physical attacks, Loco Weed didn't work neither.

What would have you done?  :|
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Tenko Kuugen on 2013-09-07 11:39:00
slow on him, barrier+mbarrier on myself
boosted myself with dragon force ( cloud ) who also had a mastered cover materia, a counter materia paired with deathblow and 2 HP+ materia. could be that I had added-effect+odin in armor + ribbon but not sure ( 2 stars each )
Cloud used defend, Aerith MP drained him with magic hammer and Tifa healed. Aerith went to move on using level 3 spells while cloud kept taking the physical hits with ease, tifa kept healing and aerith nuked him.

I found an old savefile from hardcore and tried this. was easy. I was lvl 41.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-08 01:08:56
slow on him, barrier+mbarrier on myself
boosted myself with dragon force ( cloud ) who also had a mastered cover materia, a counter materia paired with deathblow and 2 HP+ materia. could be that I had added-effect+odin in armor + ribbon but not sure ( 2 stars each )
Cloud used defend, Aerith MP drained him with magic hammer and Tifa healed. Aerith went to move on using level 3 spells while cloud kept taking the physical hits with ease, tifa kept healing and aerith nuked him.

I found an old savefile from hardcore and tried this. was easy. I was lvl 41.

How exactly did you get the Dragon Force enemy skill by then? Only the Dark Dragon in the crater in disc 3 gives you that skill and the green dragon on the Mt. Nibel cannot be manipulated even if he did had that skill.

Counter materia? Same place, crater in disc 3....the hell?  ???  ???  ???  ???
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-09-08 05:52:45
Dragon force isn't available until the blue dragons on disc 2.

Sadness + backrow + defend + barrier + cover + counter attack + long range works good.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-08 17:45:20
Dragon force isn't available until the blue dragons on disc 2.

Sadness + backrow + defend + barrier + cover + counter attack + long range works good.

Cool, I really never used Cover but I might as well level it up.

Trying to climb the Pagoda Tower again, I defeated the rooster but the 3rd monster sucks me dry, he barely attacks but when he does it hits hard, I'm gonna try something different.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-08 21:49:24
Seriously what the hell?

Those bosses you get once you get Kujata are insane!!!

Not only you have to deal with the 2 horsemen of hell who have like 3 turns per each turn you have, but once they're gone the damn imp with his magic wands cripples you up...Ive been fighting it for over an hour and still I can't beat them.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-09-08 23:38:10
Your best bet is to equip yourself with Ice, Fire, and Bolt protection so it might be a good idea to go and get the Aurora Armlet and Bolt Armlet, as well as the Comet Materia, before fighting these guys (they're all in the Forgotten City, though I think the Bolt Armlet is in the caves round the back, where you have to climb up). Put up defences to start, like MBarrier, and then attack the two horsemen's' MP with Magic Hammer. This leaves them with just their physical attacks. Now kill one of the horsemen. Next, you'll want to take down Levant (the red guy). He counters when you hit him, but he'll counter anyway after he goes berserk so it's best to kill him now (I think he doesn't counter-attack if you hit him with Magic Hammer, so drain his MP first to avoid Fire 3). Comet works well as a source of damage. After Levant is down, take care of the last horseman.

I got a vid up showing a strategy for them which will hopefully help: http://www.youtube.com/watch?v=GoFtvbqrTlQ
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-09 00:40:21
Your best bet is to equip yourself with Ice, Fire, and Bolt protection so it might be a good idea to go and get the Aurora Armlet and Bolt Armlet, as well as the Comet Materia, before fighting these guys (they're all in the Forgotten City, though I think the Bolt Armlet is in the caves round the back, where you have to climb up). Put up defences to start, like MBarrier, and then attack the two horsemen's' MP with Magic Hammer. This leaves them with just their physical attacks. Now kill one of the horsemen. Next, you'll want to take down Levant (the red guy). He counters when you hit him, but he'll counter anyway after he goes berserk so it's best to kill him now (I think he doesn't counter-attack if you hit him with Magic Hammer, so drain his MP first to avoid Fire 3). Comet works well as a source of damage. After Levant is down, take care of the last horseman.

I got a vid up showing a strategy for them which will hopefully help: http://www.youtube.com/watch?v=GoFtvbqrTlQ

Thanks buddy :) I will watch your video after I beat them up, wouldn't be fair to use your strategy, the fun for me is figuring out how to defeat them and move forward by myself.

I did got to beat the both Horseman, took me a while but they went down, I didn't realize how hard he was gonna hit with his wand and Fire3 once his henchmen were gone.

The strategy I used:

Quickly cast Barrier on my team, followed by spamming Magic Hammer on both Horsemen till they can't cast anymore, once that happened I cast Debarrier to clean them up, hitting them with physical attacks and the magic they are vulnerable to. Using White Wind to heal and keeping an eye on the barriers to get them up asap once its down.

I took down first the Horsemen who cast the Bolt3 attack, so on my team I had Ice Ring, Elemental + Ice, Elemental + Shiva to resist his magic until I could make his MP go away. Then by mistake(because I thought the imp alone was going to be easy) I took down the 2nd Horsemen and after a while the Imp took me down.

I tried all of this before going to the City Of Ancients, so I didn't had at my disposal the Aurora and Bolt Armlet.

Right now I just got to Icicle Inn, where I plan to buy the new weapons, level up a bit and comeback with better gear and better understanding on how to deal with the trio.

Thanks again, I will take that tip of using Comet to hit the Imp before killing the last Horsemen, I'll let you know how it goes :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-09-09 01:29:42
the fun for me is figuring out how to defeat them and move forward by myself.

That's true; I enjoyed the Hardcore mod for the same reason. Good luck, and let us know how you get on!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-10 03:09:17
That's true; I enjoyed the Hardcore mod for the same reason. Good luck, and let us know how you get on!

Thanks! I will watch the video now I'm intrigued how you did it.

Took them out just this instant, after I leveled up a bit and already knew the strategy they do it's not so hard, all I had to do was keep one of the Horsemen alive while I bombarded the Imp with Ice3 and Comet. The biggest blow to the was Bahamut, over 3600 even for the Imp, I knew the battle was mine after that.

Before I fought them I got the new weapons you can get at Icicle Inn, went back to Junon area to get White Wind, Wutai for Magic Hammer and a few others while I was cruising, all I gotta do now is move forward and head to Gaea's Cliff  :-D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-09-10 11:59:54
You got him? That's good to hear. Just remember to buy plenty of stuff like Tranquilisers and Phoenix Downs; as far as I know, the Icicle Inn store doesn't sell certain items and back-tracking all the way from the top of Gaea's Cliff to the Bronco could be painful.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-12 05:40:23
You got him? That's good to hear. Just remember to buy plenty of stuff like Tranquilisers and Phoenix Downs; as far as I know, the Icicle Inn store doesn't sell certain items and back-tracking all the way from the top of Gaea's Cliff to the Bronco could be painful.

I bought a few, but I should have bought more Phoenix Downs :/

It feels so great when Cid's Hyper Jump freezes my game......I had to go back to the save I had in Bone Village.

It did help me a bit though, since I was fighting the boss for Alexander I saw he does this Envy attack that clears my MP and gives Confu to all, I knew the Ribbon was gonna help, but having 2 men on Confu is too much, had to go to Gonganga to buy a Mystify materia and have the Added Effect + Mystify combo on one character to at least have only one character on Confu when she does it, I'm tempted to go up asap, but I should prolly steal a Circlet or 2 before I go up.

I don't remember exactly where the Added Cut materia is, and the All that's in the middle cave of the snow fields is really not that important.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-09-15 21:36:23
Just got to the Golden Dragon, beat me a few times but I saw he's vulnerable to certain attack that will take its toll on him which I plan on capitalizing.

Bad news is I ran out of phoenix downs, though I have been swapping the Revive materia to those who remain alive to get by  :|
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-01 17:27:46
I think you can grab Phoenix Downs and Tents from the enemies in that area. Might be handy, because I don't know if you can return from the area or not.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-02 04:15:40
I think you can grab Phoenix Downs and Tents from the enemies in that area. Might be handy, because I don't know if you can return from the area or not.

I gotta level up Tifa a bit, the Jenova kills her with one hit and even though I protect everyone from Fire, some of its attacks are non-elemental or have another type of elemental that I don't know about.

I haven't gamed it in a while because of a bit of frustration, but I don't really want to do the Cover + Defend strategy, feels like cheating.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-02 13:57:37
I wouldn't call Cover + Defend cheating, you're up against a boss that has 180,000HP and can hit for 3000 damage a time. I'd say that using Overflow is cheap, or manipulating Cait Sith's Slots for Game Over. That being said I'm not sure if a Tank with Cover+Defend would be able to survive three blasts of Red Light, and I don't think Cover works for Red Light anyway (it's a magical attack).
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-02 23:59:50
I wouldn't call Cover + Defend cheating, you're up against a boss that has 180,000HP and can hit for 3000 damage a time. I'd say that using Overflow is cheap, or manipulating Cait Sith's Slots for Game Over. That being said I'm not sure if a Tank with Cover+Defend would be able to survive three blasts of Red Light, and I don't think Cover works for Red Light anyway (it's a magical attack).

This damn boss is insane, I can't beat him.

I can't protect all 3 from the Death Sentence and Confuse he casts upon you when her hits ya with Red Light, that attack alone goes over 3K and even with the Wizard Bracelet its still too high. I use 2 ribbons on characters but that doesn't help much, even though it protects me from those 2 statuses, it denies my chance to get MBarrier on them. I'm not sure the Dragon Force skill works when you have Ribbon equipped neither.

His Death hits you like 99% of the time. I had all 3 alive at one moment and in the other 2 were instantly death because the Death Sentence time was up and right before that he hit me with Death.

His tropical attack seems to be the only elemental-type attack he has of fire, but he barely does it. 2 ribbons and Added Effect + Mystify is the only way I can prevent Confuse.

I'm just gonna have to level up.

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-05 02:46:42
You tried using death force?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-06 00:42:52
You tried using death force?

I know Death Force but the turtle that has it in the beach of Wutai had too much HP and whenever I attacked him he countered with that light attack to my party and I had no patience for it and I don't have it :D

I saw that some clowns that throw cards like the ones outside of Mt. Corel do it but I couldn't manipulate them so I didn't really bother :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-09 04:05:58
The turtle only counterattacks. As long as you only try to manip it you should be fine.
The deathforce from the jokers can somewhat easily be obtained by casting reflect on them at the beginning of the fight.

Also sadness help a lot when dealing with damage.

You should only need mbarrier; don't bother with wall/mighty guard.

Jenova is weak to physical attacks.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-25 04:08:02
The turtle only counterattacks. As long as you only try to manip it you should be fine.
The deathforce from the jokers can somewhat easily be obtained by casting reflect on them at the beginning of the fight.

Also sadness help a lot when dealing with damage.

You should only need mbarrier; don't bother with wall/mighty guard.

Jenova is weak to physical attacks.

Buthurt, seriously? No complaints in this long? The world is enough! :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-26 00:44:19
Buthurt, seriously? No complaints in this long? The world is enough! :D

Looks like he might be gone, I was kinda hoping he'd make it to the end. One thing I've noticed on the vids is that the comments from people about how they beat the bosses seem to abruptly end right at Battle Square. Have you ever considered that the difficulty of your mod could be considered a crime against humanity?

In any case, it would appear that your mod has claimed yet another victim. How many more must fall before you're satisfied?  :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-26 02:28:01
Oh my friends I ain't done by a longshot :D

I'll admit I am a bit frustrated that I haven't been able to tackle this boss yet, I'm still deciding whether to level up tons of levels or backtrack a little bit to see if I can catch the Death Force enemy skill from the jokers by casting reflect on them like Gjoerulv said.

I've been working overtime a lot, I work 6 days a week and sometimes even 7 without a break. Most of the time I'm watching HBO GO or just resting, but rest assure I will finish this :D FF7 is one of my favorite games of all time and when I found you could mod the game and add the hardcore mod on it I knew there was another good excuse to get into the game for the 9884359854398623 time :)

Don't count me out buddies!

P.S I visit the forum everyday :P
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-26 02:33:50
Btw this is how serious I take this run:

(http://s23.postimg.org/mzcm2yacb/FF77.jpg)

You see all those FF7 SAVE emails?

That's me sending myself the latest save in case something were to happen to my PC, and I'm gonna keep doing it because I'm paranoid about it :P
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-26 23:51:23
Lol, good to see you're still slugging it out; getting stuck can be a pain. That work schedule sounds fierce, though.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-27 00:59:38
Indeed, I leveled up a few levels yesterday and I will level some more soon and give it another shot, I wanna past this Jenova already :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-10-27 02:51:31
Which Jenova are you stuck on?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-27 06:45:26
It's Jenny Death no?

Have you tried all the damage reducing tricks?

Dragon Force + Sadness + MBarrier, and I think you should be pretty good. Remember that Dragon force can be stacked once, that is, use it twice on each character. Death Force should be in effect too to avoid death.
Manip blue dragon for dragon force.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-27 21:00:57
Which Jenova are you stuck on?

Second Jenova, one in the crater before we go through all of Cloud's memories.

It's Jenny Death no?

Have you tried all the damage reducing tricks?

Dragon Force + Sadness + MBarrier, and I think you should be pretty good. Remember that Dragon force can be stacked once, that is, use it twice on each character. Death Force should be in effect too to avoid death.
Manip blue dragon for dragon force.

I have DF, what I don't have is Death Force, not exactly sure where they spawn but since I leveled a few I'm gonna give it another shot, I'll be back later to tell what happened :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-27 21:19:25
I wish I could show you all how fast he wipes the floor with me.

1st turn: Death on Cloud and he's dead.

2nd turn: Red Light on Tifa and now she's confused and has Death Sentence on her.

3rd turn: Ignored every Dragon Force I cast on Barret hit him with Red Light over 1800 and he's dead.

Best thing of all, if I put Ribbons on my characters the Mbarrier spell gets neglected, but how am I gonna protect from the Confuse and Death Sentence?

I have Cloud with Added Effect + Mystify to protect, but still there isn't much I can do.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-10-27 21:52:04
I don't know if you like strategies just handed to you, so for now I'll just ask questions that could help.

Do you know Jenny Death's (3rd Jenova btw) main type of damage?

Do you know what can cure Confusion?

Do you know how to prevent Death, other than Death Force?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-30 03:38:58
I don't know if you like strategies just handed to you, so for now I'll just ask questions that could help.

Do you know Jenny Death's (3rd Jenova btw) main type of damage?

Do you know what can cure Confusion?

Do you know how to prevent Death, other than Death Force?

1) Not this one, I thought it was fire like it was in the main game but if it has one I haven't figured it out. Although he can't hit me with that Tropical Wind attack doesn't to hit anyone that has a fire-based immunity defense.

2) Physical attack, White Wind, Added Effect + Mystify on defense slot prevents it.

3) Nope :(

While browsing I saw that SegaChief has a video on youtube but I rather not see it :D

To be honest I feel like crap asking for help, feels like I'm cheating.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-30 06:32:51
I just defeated her with a lvl 52ish party. I don't remember what level that's normal here but 52 sounds about right, no?

SPOILER alert, in case you want to solve this yourself.

My team: Coud, Vincent + Tifa. Why Vincent? You could replace him with a character with more HP, but his Natural Spr helps a lot.
Cloud front row, cause he had no long range. Vincent back, Tifa front.

Eq:
Cloud: Nail Bat, Gigas Armlet, Fury Ring
Vincent: Lariat, Wizard Bracelet, Peace Ring
Tifa: Dragon Claw, Bolt Armlet, Peace Ring

Materia:
Cloud: Anything goes that raises luck, speed and HP. NO magic or any materia that lowers Str.

Vincent:
Weapon: All+Restore, Magic Plus, Revive, Enemy Skill, MP Pluss (Magic Plus and MP Pluss aren't really needed though, you may want to replace MP Plus with Counter Attack for extra damage utput, IF you have one).
Defence: Elemental+Fire,All+Time,Added Effect+Destruct,HP Absorb+Comet.
(He has less than 3000 hp now).

Tifa:
Weapon: All+Barrier,Counter Attack,Long Range,HP Pluss,Enemy Skill
Defence: All+Restore,Elemental+Fire

Started the fight with Sadness on all with tranquillizers.

At the beginning of the fight I prioritized MBarrier and regen. Dragon Force twice on everyone to lower damage (of course, watch you hp, you don't' want anyone to die).
Then add Death Force on Cloud and Tifa as fast as possible. Make sure they don't miss.
The rest of the fight is simply a matter of keeping your HP, regen and mbarrier up. Both Tifa and Vincent can do this; no worries.

If you're unlucky and Jenny keep spamming successful death spells at the beginning, you might as well give up. It have happened to me too.

EDIT: btw, you can also cast Slow on Jenova.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-30 12:36:10
I remember you saying you don't have Death Force, Jon. That makes the Death Sentence effect on Red Light a major problem as Confusion has to be guarded against. I've got a few ideas that might help.

-) Cloud's Cross Slash can paralyse Jenova and on Wait ATB at the slowest speed this'd buy you a good few turns to get your team set up and put some damage down. Also, if Cloud can survive one Red Light hit it'll very likely fill his limit bar again (100% certainty if the Fury status sticks to him) so he can use it again to keep Jenova Paralysed in-between her attacks. If you can get the first turn and use Cross Slash, followed by Slow, then you'd have a major advantage going into the fight; it depends on Cloud's starting ATB.

-) The Slow status is the key to winning; she has 200 Speed so you have to slow her down. Haste on your team may or may not be a good idea. If it doesn't get you an extra turn then it just makes you more vulnerable to Death Sentence and Dual Drain.

-) Tifa's Powersoul will likely deal max damage if she is hit into Near-Death by Red Light and if it gives her the Death Sentence status. Combine that with Jenova's 2x weakness to physical attacks and some strength boosting equipment and/or the Berserk status and she'll probably be able to kill Jenova in about 18 hits, assuming it does 9999 damage. And then there's her limit break, of course, which can hit multiple times.

I think the key is being able to survive one hit from Red Light. That'd give you Cross Slash and a tonne of power to put down with a PowerSoul. The third character would be there to facilitate the other two and heal them up. If you level up until you have just enough HP to survive one blast from Red Light then I think those suggestions above could do the trick.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-10-30 18:29:08
Yes paralyse works also.

The Griever enemy can be fought at the area where you have the icicles drop to to advance. Not where they drop from, but where they drop to (maybe also where they drop to; don't remember).

If you don't have tranquillizers you can steal them from Headbombers. The penguin like enemies.

Of course, I assume you can go back into the caves, which may not be the case. :P
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-10-31 00:25:33
Tifa (back)

Cloud (front)

Barrett (back)

Defensively -  Everyone is heavily protected or absorbs Fire. Sadness on everyone. MBarrier on Cloud, who can Revive Tifa or Barrett on Death Touch. White Wind can cure Confusion on Cloud. Fill all the other materia slots with HP/MP Plus.

Offensively - Slow on Jenny. Haste on the group. Burn down Jenny's MP pool as fast as possible with Magic Hammer. She will eventually run out and be unable to cast. Spam melee until she dies.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-10-31 03:59:53
Thanks for all the replies Gjoerulv, SegaChief and EQ2Alyza, I feel like crap because I read them, but no matter what I won't give up and I have a couple of saves that are a bit behind so I could go back in case theres something I might need that I don't have at the moment.

Gjoerulv: I kinda left behind the Nailbat and Fury ring, when I fell to the bottom of where the giant clock is on Temple Of The Ancients the dragons beat my ass real quick because everyone was on backrow and the damage they dealt was insane so I didn't bother with it. I saw the Fury Ring on Gonganga before I hit The City of Ancients and I thought to myself "I probably won't need it" and I didn't got it :( I'm gonna level up the Destruct materia so I can capitalize on the Added Effect combo :)

SegaChief: True I don't have Death Force but I may backtrack to see if I can catch those jokers that do it by casting reflect on them like Gjoerulv said not long ago. I thought the paralize effect didn't work on Jenova's but if it does I'm gonna use it :) and I will use Slow on her, I don't know how I didn't thought of that before and the ATB is on active because I thought it would be kinda newbish to have it on Wait but I'm desperate so I'll probably gonna change it :)

EQ2Alyza: That Magic Hammer strategy is what I did to the bastards that you have to fight when you pick up Kujata, didn't thought it might help with this but another one I'm gonna apply when I challenge her again, I'm not sure I should use haste on team since its like a double edge sword, but since she's weak to physical attacks I might.

I'm not sure when I'm gonna game again I gotta do a few things but by Sunday I will report again to what has happened. I'm gonna search for a program so I can record the battle so I can share it with you all, if you know a good program feel free to let me know :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-10-31 14:05:04
Hi Jon,

Good programs tend to cost money but if you run FF7 in a window then you might be able to use a program called Camstudio. It's not 100% stable but it's free and might do the trick. Otherwise, there's Fraps if you don't mind spending some money and have a multi-core PC (or a really, really good single-core PC).

And ATB Wait isn't really a newbish option; some fights are much easier with ATB Active because statuses can wear off much faster, like if the enemy uses Barrier, Shield, Regen, and Peerless or if you've been hit with Dual Drain. Picking your ATB is part of the strategy, I reckon.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-01 01:25:56
I would use group Haste after she's run out of MP. At that point it benefits to kill her quicker.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-11-02 06:22:33
...the dragons beat my ass real quick because everyone was on backrow and the damage they dealt was insane...

Those dragons can easily be defeated by mini.

I'm not sure if I agree with the MP danage strategy. It may as well end up taker longer. She has almost 7000 mp. Even if you take the reverse absorb effect into account, you still need to deal roughly 4000 damage worth of damage. It's a safer bet, but defiantly much slower (I think).

With my setup I dealt at least 7-8000 on an average each turn; probably more as I got lucky with critical damage and counters. Cloud did about 5000 normal damage a turn; Tifa (by countering) about 1500 each turn.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-03 23:17:14
Ok, this time I lasted a whole lot more time, even thought I might have her but she had her way one again due to Death Sentence.

I'm so close I can smell it, I feel dumb that I didn't knew Peace Ring protected from Confusion, but slowing her down brought a whole new life to the battle.

I'm so close yes I am.

I'm gonna level up a few stuff and I'm sure next time its gonna be my time.

Cloud 55
Barret 55
Tifa 47
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-22 01:49:52
Tried 2 times again, same fate, not to add that the stupid Tifa got confused and casted on Jenova Dragon Force.

I'm going on vacation soon, I'm gonna have to level up some materia and stuff when I get the chance, nothing else I can do, I won't give up, got over 20 hours on those saves.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-24 23:12:30
I DID IT!!!! I FACKING DID IT BWAHAHAHAHAHAHAHAHAHAHAHAHA

Oh man! It took me 20 minutes to kill and even though I did it with ease this time I wasted too much time on the battle. For protection:

Cloud had Added Effect + Destruct and a Peace Ring.
Tifa had  Ribbon.
Barret had Ribbon.

How did it go? I started the battle with Cloud ready to do Cross-Slash, right after I paralyzed him, Tifa doing Dragon Force and Barret doing Mbarrier to help Cloud for the moment till we got everyone on enoughs DF'S. Cloud did Slow on him and that's were I knew I had the best chance but I still did something wrong.

I had Cloud using Mug the whole fight, since it was paired with Added Cut and I get 2 hits for it and the rest of the team watching health with White Wind and I hit him with a lot, A LOT of Magics Hammers but he never ran out of MP it seemed. I had major luck because most of his Death spells were towards Cloud who had protection from it, he hit Barret and Tifa with it but I was ready to rez and heal since he was slowed and had more chances to react before he did.

All I did was spam physical attacks, watch health and freeze him with Cross-Slash whenever I could, damn I'm satisfied I beat this son of a bitch.

Thanks to all of you guys who contributed with tips, couldn't have done it without your advice :) I feel like I beat the game LOL!

Now I'm gonna watch SegaChief's video on how he did it  ;D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-24 23:32:20
Grats  :)

My fight starts at 22:25: https://www.youtube.com/watch?v=qzWb-zMsjLo&list=PLB3794695EC5A2382&index=34

I fight the same way I described in my earlier post.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-24 23:36:21
Thanks man! I'm gonna watch yours too, I just watched SegaChief's and I'm curious how other people beat her :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-11-25 01:05:19
I said already, but congrats again. I basically just waded in with a physical hitter (the Strength boost from the Gigas Armlet is pretty healthy) while the other two maintained health. Peace Rings were probably used, and Death Force takes care of, well, Death. Enjoy your vacation!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-25 02:38:09
First thing I did when I got back in the map was get the Death Force skill from the turtle LOL!

I sure as hell wasn't expecting another boss after killing the leader at the top of Condor Fort :( beat my ass.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-25 03:25:51
I said already, but congrats again. I basically just waded in with a physical hitter (the Strength boost from the Gigas Armlet is pretty healthy) while the other two maintained health. Peace Rings were probably used, and Death Force takes care of, well, Death. Enjoy your vacation!

Thanks bud :D btw what was the tune the video had? I liked it and sounds like its from another RPG.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-11-25 23:13:43
The first one was a track from The Last Remnant. Not played it, but the name jumped out at me when I was scouting for music. The one after it is from FF2 but I often get early FF music mixed up.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-11-26 20:41:33
Congratulations on your feat! Well done!  ;D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-26 22:41:06
Congratulations on your feat! Well done!  ;D

Thanks! I didn't quit because its been a great experience, I had over 30 hours when I defeat it and  I like challenges! Now I gotta tackle those birds and get the 2 huge materia :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-27 01:50:19
Very clever, those damn birds resurrect themselves once they "die" but they never "die" because they're always on the screen, I noticed because there was no option to attack a bird one time  >:(

Just like the duo from hell they gotta die all together huh? Very well

PS Never use Kujata on them, expected maximum damage, they got recovery  >:(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-27 19:35:31
I took out the birds, all I had to do was bring their HP around 2000, then hit them with something big this time Bahamut for over 4000. Had to take out Counter Attack and stop doing the Poison magic cause a couple of times it got screwed because of this.

I made it all the way to the first cart where you fight the trio once again on Mt.Corel, but haven't beaten them yet, I sensed Theo and said it was weak against Restorative Magic but when I showered him with Cure 3 it just gave him life ???
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-11-27 22:18:53
It's possible to get the birds to 'yield' where they kill themselves. Not sure what the trigger for it is, might be MP.

Theo's 'weakness' to restorative magic means he gets double healing from cure spells, makes his Cure2 more effective without having to ramp his magic up (which would have made Bolt2/3 a bit much). Enemies that absorb healing are the ones that take damage from it. And that reminds me, never combine Full Cure with MP or HP Absorb. It is a bad idea.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-28 01:07:28
I see...not sure if I'm gonna give it another try today but it is a priority.

I just woke up from a single nap and instead of coming to the computer I grabbed the 3DS that was near by since I bought the new Zelda game, it's awesome :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-29 02:16:55
Damn man, it took me 8 tries to stop the train. A couple of times I did beat the trio but 1 time I had none left to beat the driver and the other one just when I was pressing keys to stop the train the timer ran out.

I had to set up a couple of things:

Cid = Added Effect + Choco/Mog, Added Cut + Steal, Long Range, Time + All, E/S and Bahamut.
Equipped = Partisan, Gigas Armlet and Power Wrist(For the Trio fight he had Bolt Armlet and Peace Ring)

RedXII = Elemental + Lighting(Armor), Restore + All, Comet, Alexander and E/S.
Equipped = Crystal Comb, Imperial Guard and Peace Ring.

Barret = Elemental + Ramuh(Armor), Barrier + All, Mp Turbo + Neo Bahamut, Deathblow, Magic Plus and E/S.
Equipped = A-M Cannon, Fourth Bracelet and Peace Ring.

I got lucky at the end with the last of the Trio and ended up stealing a Mystile :D

And so we go forth!!!  >:(

Gonna watch how SegaChief and EQ2 did it now :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-29 02:41:26
WTH?!?

BOOOOO SegaChief BOOOO!!!

You used L4 Suicide on the Trio, I'm disappointed LOL!  :-D

EQ2 had over 10K of life and could deal over 10K of damage! I didn't to that with my Mod, not sure if I knew how :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-29 03:20:42
If you used Bootleg to mod your game, then you can break the 9999 limit in the Bootloader Configure settings.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-29 03:25:06
I remember but it said not compatible with Menu Overhaul and I did apply that on mine :(

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-29 05:17:13
It's not compatible if you checked the box for 9999 Limit Break for the MO options. Since your game doesn't play with it now, you must not have checked it. Using the Bootloader option will be fine  :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-29 17:08:06
But won't it corrupt or damage the game I'm using at the moment? I'm kinda scared I'm gonna screw something up :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-11-29 17:59:15
WTH?!?

BOOOOO SegaChief BOOOO!!!

You used L4 Suicide on the Trio, I'm disappointed LOL!  :-D

EQ2 had over 10K of life and could deal over 10K of damage! I didn't to that with my Mod, not sure if I knew how :(

What can I say? I found an inherent weakness in them and I took advantage of it. :p

I'd recommend trying to get that break damage mod applied, Jon. The last few bosses and the Weapons aren't really designed for 9999HP teams because of their defence-ignoring moves; you'll often be getting hit for 9999 damage, even through Barrier if it's a critical hit (and a critical hit cancels out a 'Lucky Dodge' so having maxed Luck for evasion can only help so much). That said, it's not impossible to beat them without it but it'll be no picnic.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-29 18:03:17
It won't corrupt your save. It's just an injection of a .dll file. You can always copy your save folder to another location if you're that worried.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-29 19:14:27
Ok guys I'm gonna save that folder elsewhere, how exactly do I do it?

Do I click the Break 9999 option and run the Bootleg? Safest way to do it?

Took me a bunch of tries to get this working and I'm if I mess this up I gotta run it all again and it takes a lot of time :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-30 17:45:36
This game went from hard, to completely insane.

I cannot beat Diamond Weapon, besides the Summons and Comet not else really does a lot of damage to it, I cannot sense it and when he hits his Diamond Flash he hits Cloud with 9999hp, paralyzes everyone even though they have Ribbon.

I thought I got to the Sunken Plane before I gave it another chance and I fought Reno & Rude, they hit HARD but I manage to defeat them, but then, oh baby then I met the monster that you fight when you pick up Hades.

Seriously.

I don't want help because that's for me to figure it out but, still waiting for anyone to show me the proper way to apply the Break 9999 mod, I don't dare do it by myself thinking I might corrupt something.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-30 20:11:16
Have you not already installed mods using Bootleg?

If you have, you just open FF7 Bootloader and click the Configure button. Check the box for the 9999 Limit Break and click the blue button called Write CFG to save it. It's just an injection, so don't worry about it "corrupting" your saved game. You can just as easily turn it off by unchecking the box and clicking Write CFG again.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-30 20:36:24
I did it, but the Menu while fighting looks messed up, I know it says disable when using Menu Overhaul but how to fix this problem without having to run the hole thing again?

P.S Graphics looked crappy once again also, took a creen shot but it was black when I pasted on Paint :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-30 20:43:03
BTW if you guys want you can ad me on Skype: skywindir would be a whole lot easier.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-30 21:41:12
That screenshot would have helped a lot  :-\ "Graphics" applies to many different things, but I assume you just mean the menus. Does it look like this?

(http://imageshack.us/a/img11/5799/2e17.png)

The Bootloader option is meant for installs without MO, so it is because MO is installed. You can run Bootleg again to add it into MO. The BFE will load the last used mods you selected, so all that needs to be done is to check the 9999 Limit Break box in the Installation tab. Everything else will be reinstalled as it is now and won't mess up the game.

If you want to speed up the install, you can also choose all the "No Change" options in the drop-down menus. This option won't reinstall anything, but instead skip over it and preserve whatever is currently installed.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-30 22:13:23
Yes, that's exactly what it looks like, I'm gonna do as such and give it a go thank EQ2Alyza  :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-11-30 22:37:04
Got it!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-11-30 23:53:43
Not sure why it's doing that because I play Minmim avatars also. Trying downloading them and placing in the .../mods/Bootleg/menu folder.

http://forums.qhimm.com/index.php?topic=13378.msg186369#msg186369
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-01 00:06:51
Yes! I got it all to work now, thanks again EQ2Alyza, Here's a short victory to celebrate:

http://www.youtube.com/watch?v=taWfalzzKQk&feature=youtu.be
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-12-01 00:16:57
Yay, glad it's all working now :)

Have fun with Omega when you get there :evil:
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-01 00:19:16
Yay, glad it's all working now :)

Have fun with Omega when you get there :evil:

Omega? :?



Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-12-01 00:21:09
Play and you shall see :-D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-01 00:24:24
Play and you shall see :-D

That is if I can get by Diamond and that psychedelic Malboro :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-01 18:10:23
After applying the patch of Break 9999 and giving it some thought, I decided to start a leveling process that might take a while, I'm gonna level up some materia because they way things are now, it isn't debatable that I'm gonna have a hard time with the present monsters I gotta face.

All I'm asking is where is the best place to do so? And if there are something I should do before I continue forward with the story.

I read somewhere that the blue worms on the beach of Mideel are a good option, I'm staying there for the moment unless someone advices a better place for it.

 :x
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-12-01 18:18:28
I also did the blue worms on Mideel beach until I had access to Northern Crater.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-01 22:18:20
I see, I was there for a couple of hours and did some new HP Plus materias :)

That damn Malboro from hell is unbeatable, I'm gonna go for Diamond Weapon first.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-23 00:20:01
Well its been awhile since I last updated but a lot has happened.

I'm on disc 4, doing the chocobo madre now, I finally got the Female Mountain chocobo after resetting the game for the 920856265629563 time. Every single time I got a Male one and my Blue chocobo is a Male one so that should explain it.

I already did Ancient Forest.
Scouted the Crater.
Got mostly all of the finals weapons though I still haven't done anything in the Battle Square.

I'm at the Wutai boss, thought he was easy at first but when I got to his final form(hopefully) he blasted me away, I'll try it again very soon  :x
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-12-23 01:10:32
The Wutai boss (assuming Godo) has a second form?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-23 03:46:18
I'm sorry man I meant the Boss you get once you pick up the materia in the cave  :P

The gold dog.
The silver butterfly.

And outta nowhere 2 golden dogs and 2 silver butterflies  :x
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-12-23 10:23:57
Oh, those guys. Yeah, they're tricky because it's such an unusual fight. Throwing in four of 'em after only fighting one of each was a hell of a mean trick. Don't want to spoil anything, but I'll say that it's best to go in with an odd number of HP; that way a party member can take three of their %-based hits instead of just two.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-24 18:55:29
Oh, those guys. Yeah, they're tricky because it's such an unusual fight. Throwing in four of 'em after only fighting one of each was a hell of a mean trick. Don't want to spoil anything, but I'll say that it's best to go in with an odd number of HP; that way a party member can take three of their %-based hits instead of just two.

It wasn't easy, it took me like 10 tries but i got them down, the trick was to hit the golden dgos with Demaga right after the butterfly drains them for HP. When the first Butterfly appeared I used tons of Hero Drinks and my physical attacks were over 10K! Imagine how hard I hit them with Quadra Cut :D

What used to kill me was that I beat the butterflies first then when they did dual Golden Rainbow or whatever it was called it hit me for for over 15K twice which meant death.

I got the Black Chocobo and went to Corel and fought the flower monster, but he was easy, I beat him on the first try without any problems, maybe I got lucky or something but he never did something major besides Roulette.

I have to feed him and catch the Wonderful one, I'm gonna take a break for a few and see how you dealt with those 2 bosses.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-25 00:08:32
I have no idea how to beat this bastard right now, he has like 20 turns per minute and even if you give him status change he will heal himself anyways.

The only thing I could do was stop him and the Chrono Trigger attack would stop, everything else just happens out of nowhere, I even cast Reflect on him and nothing rebounds.

Demaga heals him, physical attacks barely do something......

I'm gonna come up with strategies, I got nothing atm though and I refuse to watch how others beat him. :x :x :x :x
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-26 01:46:16
I don't mean to bitch and moan, but I kill this bastard over 4 times and he just keep resurrecting himself, what the hell I spent over 2 hours killing him and that ybadawatchamacall it also kills in an instant.

5th time I killed him he did it and WHAM! I'm death even though I have over 20k and I've hit him with everything.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2013-12-26 02:46:20
Some minor spoilers in this post but I think this is info you should definitely know about.

Ysbaddaden, like Dragoon, has a chance to inflict Instant Death so bring protection for that or the Death Force spell if you can maintain it. So long as you keep killing his forms, you will win the fight eventually. However, you'll need to quickly kill him on his last phase because he'll start removing people from the fight altogether. This can immediately make it difficult/impossible to win if you have one character set up as damage dealer and they're the first to go. Consider this fair warning; it'd suck to spend another 2+ hours on an attempt just to walk blind into that. The second you see Final Death on the screen, go all out and hope for the best.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-12-26 04:26:15
I find 4x attack with the missing score with plenty of mastered materias the way to go on this one. Eventually a Conformer. Clouds ultimate weapons works good too if you manage too keep his hp up. You could even try Tifaon low hp + death sentence + powersoul.

Ribbons is good to have in this fight. Don't bother with dragon force, but hero drinks on DD is good. Kill it fast every time.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-27 01:34:01
Thanks for the tip guys, I gotta show you something that has happened to me lots of times and it just screwed me out of a possible victory against that bastard:

(http://s30.postimg.org/wpwbxxmvl/error.jpg)

It happens when he does the attack that simulates Cid's Hyper Jump, just before the blast the game freezes and I'm screwed.......anything that can fix it?

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-28 02:13:57
I almost had him and that same stupid ******* error pop up and froze my damn game!!!!!!!  :x :x :x :x

http://www.youtube.com/watch?v=y0MKLnTqjLM
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2013-12-28 03:30:19
There's a bug that causes the game to crash when using Hyper Jump. I don't remember what mod is associated with the fix, so perhaps you can post it in the Troubleshooting section and someone may be able to point you to the fix.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-28 04:00:33
There's a bug that causes the game to crash when using Hyper Jump. I don't remember what mod is associated with the fix, so perhaps you can post it in the Troubleshooting section and someone may be able to point you to the fix.

Thanks, I'll give it a shot.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2013-12-30 00:00:26
I gave it many shots. All of them got crashed due to the Modron attack that Ma Bino Gi On uses no matter how far I got, almost got him beat.

Posted on the TS area but nothing, I'm not wasting my time anymore till I fix this.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2013-12-30 00:34:10
Ahh... That's a thing I've been meaning to change actually, but forgotten. I'll change the animation for that one as it too prone to crash the game. Don't know why I choose that animation. I knew it was buggy.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-01 19:03:13
The battle square has problems.  When I fight the supposed to be "Gigas" enemy, eventually the character's turn bar stops and he stands away from the enemy.

He does nothing, one time I even got blue glow on the character, there is nothing I can do but leave the battle, it has happened every time I fight this enemy.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-01-01 22:27:09
I think that's the Manipulate status effect. One of his Enfeeble moves (he has two variants, the other dispels buffs) inflicts this status. Only way to get rid of it is for someone to attack the affected character but that can't happen in Battle Square because there's only one character on the field (unless there's another way). Best thing is to equip a Ribbon, that should nullify Manipulate but it'll leave you without Barriers, etc. as well.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-01 23:26:49
I think that's the Manipulate status effect. One of his Enfeeble moves (he has two variants, the other dispels buffs) inflicts this status. Only way to get rid of it is for someone to attack the affected character but that can't happen in Battle Square because there's only one character on the field (unless there's another way). Best thing is to equip a Ribbon, that should nullify Manipulate but it'll leave you without Barriers, etc. as well.

Sega Chief!

I spend 4 hours getting the Double Summon materia!

It if wasn't the damn bird casting L2 Confu on Barret(which was lvl 82) or the damn Pyramids OV HELL who chanted some weird incantation and killed my character outta nowhere, or the damn Ghost Ship putting my character out of battle, or the damn turtle who has incredible defense/magic defense which made me run away since it took a lot of time to get it down or the Gigas bastard that I mentioned earlier.....I would have been done quickly with this.

What hell, the Special Battle isn't so difficult, but the Proud Clod had a lot of HP and though none of the enemies were a problem, getting the HP cut in the slots were.

I had equipped on Cloud:

Ultima Weapon.
Omnislash.
Mystile.
Ribbon.

Materia on Ultima Weapon:

6 HP Plus.
1 Counter Attack.
1 Comet.

Materia on Mystile:

1 Long Range.
1 Enemy Skills.
1 Double Attack.
1 Double Item.
Added Effect + Destruct.

I just took a whole lot of Hero Drinks and 4x Slashed till the cows come home  :-D

Still man it all took me 5 hours, since every time I kept cutting my HP in the slots for the special battle and I kept dying :(
 
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-01-02 00:21:21
The slots are what make Battle Square nightmarish in this mod, I came a cropper quite a few times in the Special Battle because of Materia breaks or HP reductions. But that's one of the toughest parts of the mod out of the way, congrats! You're on the home straight now, I'd say. But the toughest fights of all are coming up, better get ready.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-02 02:00:10
The slots are what make Battle Square nightmarish in this mod, I came a cropper quite a few times in the Special Battle because of Materia breaks or HP reductions. But that's one of the toughest parts of the mod out of the way, congrats! You're on the home straight now, I'd say. But the toughest fights of all are coming up, better get ready.

Thanks bud today I've been gaming it for over 8 hours, also...

Ma Bino Gi On is dead >:(

I had a dim light of hope when I saw that you can transform him and give him status effects and cancel his healing with Vaccine, but it took me 2 turns which was risky, cause in 1 turn I could do Frog Song and in the other Vaccine.

The problem was sometimes when I did hit him with Frog Song, before I could apply the vaccine with another character, he would do Culhmw and restore himself back to normal, and when the other character did hit him with Vaccine, he couldn't be transformed into frog until he died again.

Another problem was that whenever he resurrected, he would come as a frog and I would apply Vaccine even before he resurrected, problem was even when I did that, in his later stages he would do Culhmw asap he resurrecs and he would be stuck as his normal self yet again because I already chose to use Vaccine on him.

And the last problem was that sometimes I was so scared he did Culhmw before I had a chance to apply Vaccine, I would do Frog Song over him thinking he's going to heal himself, but end up turning him back to his old self and yet again stuck him in his natural form.

Then I thought of something:

"What if I could turn him into a frog and seal him with Vaccine in the same turn?"

So I went to Gonganga and bought Impalers which turns your enemies into frogs and save a bunch of Vaccines.

I entered the 1st stage with Cloud and Cid with their limits breaks, I hit him with both ASAP and I get to skip the 1st phase, so I don't have to worry about his Stop status on my characters.

ASAP he dies, I choose the character who has Double Item materia, I apply Impaler and Vaccine. The great thing about Impaler? Even when he resurrects as a frog and I apply the item, Impaler misses and doesn't change him back to his normal self like Frog Song did. I hit him with Missing Score 4x with counters and every time I kill him I have my character who has the Double Item materia ready to apply the same dose again and again when needed.

He can't cast Chrono Trigger, Dirge, Ehrgeiz, Vagrant and Final Death.

I killed him over 7 times and in the last stage, all he does is trying to cast Final Death without success, over and over and over again.

Took me like an hour, but it was worth it ;)

EDIT: BTW I saw the video now Sega Chief, how do you manage to get Barret to Counter with 5 attacks? Is it 5 Master Counter Attack Materias you had on him or was it another way?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-01-02 18:08:11
Must've been five counter attack Materia, I don't think the fifth one was mastered though so it might not have triggered every time. For the Ma Bino fight I only used Resist because I never imagined in a million years that he'd be vulnerable to statuses like Frog. But that's you got KOTR now, which may or may not come in handy. It'll be useful if your Omnislash isn't hitting for more than 10,000 damage per hit. It was definitely useful for me because

One thing to say is that there's a save point now between the Bizarro and Jenova Synthesis fight which is very useful. You'll still have to take out Bizarro in order to reach Safer but it's better than going down through Jenova and the cutscenes again for each attempt. But then you still have the Weapons to go, I think (they're easier than the final bosses so I'd recommend gunning for them first; you'll also get Coin Materia (and some others) for killing Emerald which is very handy as it can hit for 30,000 damage, can be mimed, and ignores defence).

And then there's that other superboss too.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-03 03:36:51
Must've been five counter attack Materia, I don't think the fifth one was mastered though so it might not have triggered every time. For the Ma Bino fight I only used Resist because I never imagined in a million years that he'd be vulnerable to statuses like Frog. But that's you got KOTR now, which may or may not come in handy. It'll be useful if your Omnislash isn't hitting for more than 10,000 damage per hit. It was definitely useful for me because

One thing to say is that there's a save point now between the Bizarro and Jenova Synthesis fight which is very useful. You'll still have to take out Bizarro in order to reach Safer but it's better than going down through Jenova and the cutscenes again for each attempt. But then you still have the Weapons to go, I think (they're easier than the final bosses so I'd recommend gunning for them first; you'll also get Coin Materia (and some others) for killing Emerald which is very handy as it can hit for 30,000 damage, can be mimed, and ignores defence).

And then there's that other superboss too.

Oh yes, but to be honest I don't know what I should do next, maybe I'll give the weapons a chance before I go into the Crater again, last time I fought Ruby I did nothing to it, NOTHING :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2014-01-03 07:06:26
Must've been five counter attack Materia, I don't think the fifth one was mastered though so it might not have triggered every time. For the Ma Bino fight I only used Resist because I never imagined in a million years that he'd be vulnerable to statuses like Frog. But that's you got KOTR now, which may or may not come in handy. It'll be useful if your Omnislash isn't hitting for more than 10,000 damage per hit. It was definitely useful for me because

One thing to say is that there's a save point now between the Bizarro and Jenova Synthesis fight which is very useful. You'll still have to take out Bizarro in order to reach Safer but it's better than going down through Jenova and the cutscenes again for each attempt. But then you still have the Weapons to go, I think (they're easier than the final bosses so I'd recommend gunning for them first; you'll also get Coin Materia (and some others) for killing Emerald which is very handy as it can hit for 30,000 damage, can be mimed, and ignores defence).

And then there's that other superboss too.

Yeeeeeah, have fun on that one  ;)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: blaight on 2014-01-03 08:55:06
I've encountered a small bug. I recently installed EQ2Alyza's ModPackage and used this

Steam Version
her torrent package
her preset
her general walktrough

Everything works just fine.

But following bug occured several times:
In Shinra 64, where you have to piece the city together, you have to fight random enemies. When I had to fight three enemies together (two of the snake-like things and one robot with a hammer) I killed the robot first. Afterwards my chracters didn't attack and the "snakes" didnt as well. Also those 3 enemies guarding the keycard for 65 where really hard. How the dirty hell am I supposed to get those?!
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-03 19:53:29
Yeeeeeah, have fun on that one  ;)

You seem awfully certain I'm gonna have a hard time with that boss..... :?

I've encountered a small bug. I recently installed EQ2Alyza's ModPackage and used this

Steam Version
her torrent package
her preset
her general walktrough

Everything works just fine.

But following bug occured several times:
In Shinra 64, where you have to piece the city together, you have to fight random enemies. When I had to fight three enemies together (two of the snake-like things and one robot with a hammer) I killed the robot first. Afterwards my chracters didn't attack and the "snakes" didnt as well. Also those 3 enemies guarding the keycard for 65 where really hard. How the dirty hell am I supposed to get those?!

Can't help ya with the bug but....I can give you a big piece of advice for the 3 soldiers though I'm not sure you would want it spoiled.  8)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2014-01-04 06:29:52
@blaight
That bug is supposed to be fixed. Do you know what version of the mod you use?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: blaight on 2014-01-04 10:10:58
Tifa's package (torrent download) seems to include 1.0.5 and 1.0.6, don't know which one was installed with the routine. I circumvented that problem by cheating.  :-\
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2014-01-04 17:56:50
That bug was fixed in 1.0.6. You may be using 1.0.5?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2014-01-04 18:12:33
Tifa's package (torrent download) seems to include 1.0.5 and 1.0.6, don't know which one was installed with the routine. I circumvented that problem by cheating.  :-\

You have an older torrent. The newest one (11.24.2013) has only 1.0.6. It should install 1.0.6, but it appears it may have not  :|
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: blaight on 2014-01-04 18:36:27
I bot the tracker from your thread.first post. Guess ill just keep playing though.

Gesendet von meinem Nexus 7 mit Tapatalk

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-01-26 19:36:21
It's been awhile since I last posted, so I'll give you guys a small walk through of what has happened so far:

I took a few days to level up some hard materia like KOTR, Hades, Alexander, Ultima etc in the Cave where the Movers enemies are, those things give huge amount of AP and though they're a bit hard to come by, I exploited them while using the Scimitiar and Apocalypse to get those top materia upgraded asap!  ;D Since I used the save point on that room, I went to fight Omega when I decided I have enough materia and enough experience to move forward. I took on Omega like 5 times and I was shamed in all of those skirmishes. I'm not 100% sure how close I was to defeat him but I believe I got to his final form and lasted a bit. Saw that I was gonna have trouble with him at the moment I went after Emerald and Ruby before I came back to him.

Emerald was up first, I fought him a couple of times but I was defeated in them all, even with the Final Attack + Revive combo it proved to be merciless bastard. Barret with his Missing Scored filled with Mastered KOTR, Hades, Alexander, Contain, Ultima and a few others helped me hit him with 30K every time I used his 4x Cut attack, having him equipped with a couple of Counter Attack materias proved to be a major damage strategy since every hit did max damage. KOTR proved to be worthless in this fight because the main reason for using it was to destroy the adds on his shoulders that took HP and MP. When I did use it the adds took 0 damage and I couldn't get it to hit over 6K so it was out of the window. What did helped me with the adds was equipping Cid with Magic Counter + Ultima! Since they were on him most of the time, I got to take them out faster than I thought. Used a couple of Hero Drinks on Barret, him using his 4x Cut attack and countering, kept Cloud healing and Cid using Ultima I was able to take him down today!  ;D What a hard battle, but it feels so satisfying :) went to get me the Master stuff and I got Banish, Flash and Coin......LOL! To be honest I've never used Coin, maybe it will help me with the next ones hopefully :)

Ruby has always been a pain and when I fought him I forgot that I had to enter the battle with 2 dead, so he beat me and I tried again with 2 guys dead and he clawed his hands like he does. His fingers don't hit for a lot of HP and MP, but give you status like Death Sentence so I was safe because I had Cloud bringing his Enemy Skills so I could protect him with Death Force. His major attacks were the Flame one and Ruby Ray which hits for over 10K but I stuck with the same strategy I used for Emerald with Cid using Ultima every time Ruby fingered him(LOL) and this time using KOTR was useful because physical attacks weren't doing much. Barret with his heavy metal Missing Score after a couple of Hero Drinks couldn't hit him for over 3K and that discouraged me a little bit cause I knew it was gonna take a while ufff! Then something happened, this orange bastard used Quicksand and took out my 2 main attackers even though I've never seen him do that while his hands were on the sand  >:( man was I screwed.
He left Cloud, who had no summons, no magic and his 4x Cut did 100 HP of damage, he had no counters and didn't even had the Ultima Weapon on him, stuck him in with Ragnarok instead. Then I hit him with Omnislash which did over 23K each blow!  :evil: I knew what I had to now, just keep him alive and hit him with it every chance I get. Also I decided to try Shadow Flare on him and it hit him for over 10K! I kept Cloud healing himself with the Double Item materia using X-Potions and Turbo Ethers and hitting with SF every time I could and eventually I won!  :D

It's been a long hard road, but now what I have left is Omega and Sephiroth, I don't know how hard those battles are going to be, but I'll give it my all cause this is a challenge I won't leave alone till I clear it, 64 hours at the moment  :)

Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-01-26 20:58:02
Looks like you're near the end. My advice for Omega is to pick a team and then raise their Luck and Dexterity stats to roughly 125 with sources (which are the easiest to farm for as the enemies that morph into them consistently arrive in groups) and then equip two mastered Luck & Speed Plus materia on them. That should max out their Luck and Speed for the best possible evasion and let them hit with criticals consistently. The rest I guess is up to you.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2014-01-29 09:28:33
Good job! Omega should be the hardest boss btw.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: lolmetimbers on 2014-02-13 06:56:22
So this mod has essentially revamped and improved my FF7 experience by a million. No longer are bosses or enemies pushovers and the game feels much more rewarding.

Some notable fights and good experiences include:

- Being absolutely smashed by the Shinra 65th Trio until I locked my strategy down. Serious wake-up call
- Defeating Dyne with Barret at 92 hp and no mp left. If he wasn't poisoned I would have died as it was his turn to hit me again
- Defeating Midgar Zolem with Cloud taking a last hit that brought him down to 211 HP. I had casted Cura the previous turn which meant that If I didn't survive his hit it was game over. Also unlocked Beta for 2 enemy skill materias!
- Defeating a  lvl 49 Harpy and unlocking Aqualung skill with a level 24 party. Each time he casted Aqualung I would be instagibbed if I was not fully healed and had mbarrier on. Truly epic fight.
- Chocobuckle - Since lvl4 Suicide is different i had to hit a chocobo for 31/32 of it's Hp in a single attack. Took some time, tweaking and luck to find that single attack.
- Getting a chocobo can be quite the challenge as you need to kill the surrounding enemies fast. Had to use 2 limit breaks to quickly kill off mandragora who seem to be tanky as hell.

Some bad experiences:

- Being level 1 at the start just means you have to grind it a fair bit to even defeat the first boss.
- Silver chocobo stopped attacking after awhile? i wailed on it until it died.
- Conjurer and Cazodor are plain cheap and overpowered. No point even battling them if you aren't overleveled. Even with elemental armor it is a chance to get the right combo. Encountering a group of Cazodor = run for your life. They are harder and cheaper than bosses basically.
- Dependency on magic based attacks so far. Why bother with normal attacks at low levels when they do piddly damage in comparison? I hear this evens out later but I feel like I'm playing 3 mages.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-02-23 22:40:06
Small update:

The little time I've had for the game all I've done is collect speed and luck sources from the enemies at the  crashed plane. It's a bit tedious and repetitive but I'm at it and will continue for a while :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: ligic on 2014-03-25 15:05:53
Is there a list with all the changes that this mod makes? I'd especially like to know if drops/steals have been changed so I don't spend time trying to get something I can't get
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-03-27 05:57:27
Is there a list with all the changes that this mod makes? I'd especially like to know if drops/steals have been changed so I don't spend time trying to get something I can't get

Not that I know of, maybe when Mr. Gjoerulv drops by he'll respond.

BTW I haven't had a chance to game that much, but the little time I get I grind for more sources, I am not done with this game yet :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-03-27 14:38:11
Is there a list with all the changes that this mod makes? I'd especially like to know if drops/steals have been changed so I don't spend time trying to get something I can't get

I don't know if there's a list, but the item drops are definitely different. Off the top of my head, here's what you can get early on in Midgar. The number next to it is a rough idea of the drop rate; where 63 is 100%, and 2 is quite rare. Some drops are the same as in the vanilla game.

-) Sweeper: Bolt Plume (52 in Reactor, 16 in Train Graveyard
-) Grashtrike: Spider Web (2)
-) Smogger: Deadly Waste (16)
-) Special Combatant: Shrapnel (2, but a Antidote drop with a probability of 8 must fail first)
-) Sahagin: Light Curtain (16)
-) Ceaser: Lunar Curtain (16)
-) Deenglow: Antarctic Wind (8, but a drop of Graviball with a probability of 8 must fail first)
-) Cripshay: Fire Fang (16, Steal)

I think for a more complete list it'd be worth downloading NFITC1's Proud Clod tool (or the older Hojo tool) and looking at the enemy drops/steals directly. Use either program to open and view the 'scene.bin' file which will be in either the battle folder of the FF7 Data folder (for 1998) or the battle folder inside the lang-en folder of FF7 Steam's Data folder (there are two battle folders for the Steam version).

BTW I haven't had a chance to game that much, but the little time I get I grind for more sources, I am not done with this game yet :D

Keep at it, remember that you only need to raise Speed or Luck to 125 before two mastered Luck Plus/Speed Plus Materia can max the stat out. You can maybe use an accessory to further boost these stats for one or more characters too and cut the amount of sources needed a bit.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: NeuroSephrioth on 2014-03-30 21:05:38
Is there a list with all the changes that this mod makes? I'd especially like to know if drops/steals have been changed so I don't spend time trying to get something I can't get

When you open the installer for the Hardcore Mod, there's a button for it. It's called "Info", and it displays changes and other stuff.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-04-27 22:15:20
Gave it many tries today, I couldn't beat him, I seriously hope there isn't another form after green, because I hit it with an Omnislash with 27K each shot and he didn't die, I wonder if giving him a Vaccine will prevent his Adrenaline buff.

Fought him again, hit him with a Omnislash, Highwind and KOTS and didn't went down. He uses the Arenaline so often and the little gap when he doesn't have it he's killing my team, THEN when I decide to hit him with something he does it again >:(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-04-28 12:19:52
I think Adrenaline works even if he has Resist/Vaccine, but Green is his last form. I think fighting him on Active ATB is the best way because his Peerless buff doesn't last as long (only a few turns instead of lots) and seeing as he'll use Adrenaline whenever he can, you'll want it to be wearing off as fast as possible.

Try having one person use Cover and give them two doses of Dragon Force. That way he can cover the single-target attacks and keep the other two safe. If anyone gets killed you can recover a little easier with that. Also bear in mind that there are multiple versions of his physical attacks, with some ignoring defence (it's an idea to keep Barrier up at all times if you can, and use Sadness too as it'll make a huge difference against the super-strong hits). For damage, you were probably very close to killing him with that Omnislash, Highwind, and KOTR if Omnislash hit for 27k each time. If you don't have more than two shots of KOTR to make use of, then you could try giving Cloud Fury instead of Sadness and hoping for a second Limit break; two Omnislash on top of any other damage will probably kill the guy.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-04-30 01:57:24
I think Adrenaline works even if he has Resist/Vaccine, but Green is his last form. I think fighting him on Active ATB is the best way because his Peerless buff doesn't last as long (only a few turns instead of lots) and seeing as he'll use Adrenaline whenever he can, you'll want it to be wearing off as fast as possible.

Try having one person use Cover and give them two doses of Dragon Force. That way he can cover the single-target attacks and keep the other two safe. If anyone gets killed you can recover a little easier with that. Also bear in mind that there are multiple versions of his physical attacks, with some ignoring defence (it's an idea to keep Barrier up at all times if you can, and use Sadness too as it'll make a huge difference against the super-strong hits). For damage, you were probably very close to killing him with that Omnislash, Highwind, and KOTR if Omnislash hit for 27k each time. If you don't have more than two shots of KOTR to make use of, then you could try giving Cloud Fury instead of Sadness and hoping for a second Limit break; two Omnislash on top of any other damage will probably kill the guy.

You gave me an idea brother, it may work I will let you know :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-04 19:50:32
Damn man, I had one of the most epic longest lasting battles I've ever had, I hit that bastard with X2 Omnislash, 1 Highwind, one big 30K each shot with the Missing Score, and X3 KOTR, I use a Light Curtain + Megalixer combo whenever I can to keep the party up, but as deep as it goes he starts one shotting everyone, from a certain point he always hit you with 30K no matter which attack he does and no matter if you have Barrier up, damn this bastard I could have swore I had him with that last KOTR.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Hitachis on 2014-05-04 20:36:18
Hey

I really like this mod alot

keep up the great work with this mod
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-05-04 23:56:22
Damn man, I had one of the most epic longest lasting battles I've ever had, I hit that bastard with X2 Omnislash, 1 Highwind, one big 30K each shot with the Missing Score, and X3 KOTR, I use a Light Curtain + Megalixer combo whenever I can to keep the party up, but as deep as it goes he starts one shotting everyone, from a certain point he always hit you with 30K no matter which attack he does and no matter if you have Barrier up, damn this bastard I could have swore I had him with that last KOTR.

That sounds like it should've been more than enough. KOTR does about 130,000 per cast (if it's hitting for 9999), so three of those would be 390k. Add that Missing Score shot and it's 420k. Then there's two blasts of Omnislash that are hitting for about 27k per strike? That's about 400k each time it's used (which would kill Green Omega outright, he has 800,000HP). And then the Highwind shot which hits for most likely 100k again if not more. Only thing I can think of is that KOTR is hitting for much less than 9999 or maybe the limits are weaker from a different set-up.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-05 01:54:36
That sounds like it should've been more than enough. KOTR does about 130,000 per cast (if it's hitting for 9999), so three of those would be 390k. Add that Missing Score shot and it's 420k. Then there's two blasts of Omnislash that are hitting for about 27k per strike? That's about 400k each time it's used (which would kill Green Omega outright, he has 800,000HP). And then the Highwind shot which hits for most likely 100k again if not more. Only thing I can think of is that KOTR is hitting for much less than 9999 or maybe the limits are weaker from a different set-up.

KOTR hit him for 6K something, the 2nd one for 2K and the 3rd one for 4k something again, the 1st Omni for 27K and the 2nd one for 14K, 4 shots of 30K the Highwind hits him for 9K something, maybe my set up is not the greatest Sega Man :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-05-05 03:35:15
It's not so much set-up as it is losing Hero Drink buffs when people inevitably get killed. You could maybe try getting someone's magic to 200 or so by equipping two Magic Plus, that'll let them hit fairly hard with KOTR consistently even without Hero Drinks. Might give that little extra edge.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-06 01:57:33
It's not so much set-up as it is losing Hero Drink buffs when people inevitably get killed. You could maybe try getting someone's magic to 200 or so by equipping two Magic Plus, that'll let them hit fairly hard with KOTR consistently even without Hero Drinks. Might give that little extra edge.

Maybe I will try that, you gave me another idea indeed :)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-07 23:05:37
Truth is, I cannot beat him yet, I'm using too many materia slots to replace the stats of Dexterity and Luck and I need those slots for something else, I gotta go back to Genilka and gather more sources then try it again.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-05-07 23:46:38
If you raise a stat to 170 then you only need one Speed/Luck Plus to max it instead of two but it's a tough grind to go back to. I think you should keep trying, you're landing heavy hits so it's a case of getting a good run where you can land just one or two more. You could always boost stats a bit using accessories like Amulet or Chocofeather; it means Omega Disaster/Nuclear Devastation is a bit riskier and you might need to use Remedies to heal the ailments it causes but it'd potentially save time.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-08 00:27:34
If you raise a stat to 170 then you only need one Speed/Luck Plus to max it instead of two but it's a tough grind to go back to. I think you should keep trying, you're landing heavy hits so it's a case of getting a good run where you can land just one or two more. You could always boost stats a bit using accessories like Amulet or Chocofeather; it means Omega Disaster/Nuclear Devastation is a bit riskier and you might need to use Remedies to heal the ailments it causes but it'd potentially save time.

Thanks Sega Chief, today I tried many times without being effective, but no worries, because I don't mind grinding, specially now when I almost had him dead.

I'm not giving up on this any time soon and looking forward to playing that mod I saw you playing on youtube(you were fighting the Jenova that drops Ifrit if I'm not mistaken) whenever is it ready :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-08 00:42:43
BTW what do you use to record the videos you upload in youtube Sega Chief? Maybe I'll record that battle if I can.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-05-08 02:49:09
I use Fraps; it seems to be loss-less frame capture because if you speed up the videos to 2x and something gets hit with Slow they appear to be moving normally, which can be a bit confusing. Problem is, it's heavy on the computer and tends to be 4GB for 10 minutes of footage. I only recommend using it if the free/trial version doesn't lag your machine out; a decent processor and multiple cores is definitely what you'll need for good Fraps performance.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-05-10 19:07:16
Almost there, I'm just making sure all 3 will get 255 Dex and 255 Luck with the help of just one maxed Luck Plus and Speed Plus, there's only one character left to give a few sources and we'll go and beat Omega once and for all.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-15 20:20:34
Time to level up a bit >:(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-15 21:40:28
I defeated him.

I beat Omega.

I won the battle against Omega.

He turned red and disappeared and died.

But.

My only character who was alive had low health and he had dual and after saying he was impressed and stuff, my character ran out of HP and as soon as he died, GAME OVER.

(http://meanttosayit.files.wordpress.com/2012/05/homer_facepalm.jpg)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2014-06-18 09:34:05
Oooooooooooooo..... That sucks, but I couldn't help laughing  :evil:. Dual is a part of the game man! Since you "beat" him I guess you had a good strat?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-18 16:24:47
(http://flamesnation.ca/uploads/Image/pyhrric-victory.jpg)

You could set battle dialogue to it's fastest speed, that'd make it slightly less likely to happen again  :wink:
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-21 21:09:23
Oooooooooooooo..... That sucks, but I couldn't help laughing  :evil:. Dual is a part of the game man! Since you "beat" him I guess you had a good strat?

Well, I entered the fight with Cid and Cloud both Limit Breaks ready, first stage I pump up the team with Hero Drinks, 5 per each and after I'm done with that I shoot with the heavy Missing Score, next stage I shoot again while healing if necessary, 3rd stage I do the same till I get to his final form.

When I kills his 3rd stage, I immediately choose Cloud to hit with his Omnislash, 27K each hit, next turn I heal and use Light Curtain hoping that I can catch him with Highwind.

The rest of the fight its just surviving and trying to hit him with KOTR with 2 MP Turbos, hitting him with Missing Score its useless because I hit him for 1 HP :(

On the same turn I try to heal I use the Double Item materia so I can use Megalixer + Light Curtain or Megalixer + Holy Torch.

The hard part is hitting him while he's not using Adrenaline because sometimes I wait for the moment till it wores out, but as soon and I do the command he does Adrenaline just before the attack commences :(

(http://flamesnation.ca/uploads/Image/pyhrric-victory.jpg)

You could set battle dialogue to it's fastest speed, that'd make it slightly less likely to happen again  :wink:

Thank Sega Chief, I'm gonna do that next time, I gave it a shot after that happened but I was heartbroken and he beat me, I haven't tried ever since :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-21 22:26:34
He was almost dead! I know it because I hit him hard a couple of times grrr....

Something I've discovered, using Double Item materia while fighting his final form will activate his Adrenaline if you abuse it.

Another thing is Coin hits hard!

He will fall soon I know it.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-22 20:10:16
 WARNING:Bad Language incoming!!!!

https://www.youtube.com/watch?v=O7Stileo3go&feature=youtu.be

(http://i0.kym-cdn.com/entries/icons/original/000/007/754/happy-cuteness-overload-l.png)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-22 20:20:21
This most difficult battle I've ever fought  has been accomplished, I have no words at the moment and I'm grateful to all the tips you guys gave me :)

KOTR did it, after hitting him with Omnislash at the beginning of the battle, I survived a bit to hit him with 2 Highwinds, I wasted all my money which was a lot of money on Coin, which hit him with 30K everytime I used it. Just before I used the last KOTR that killed him, the last Coin I used hit him for 17K which indicated that I ran out of it :( but it was worth it, Omega will haunt me no more and I will finish the rest of the game soon.

I don't know how many people have legit beat him, but I tell ya if feels great when you do, all I did was pump up Luck and Dexterity like Sega Chief indicated, after I saw how hard I could hit him with KOTR I put on 2 master Magic Plus materia and 2x MP TURBO + KOTR as you can see in the short celebration video :)

It is not over, but I bet the rest isn't going to be as difficult as this bastard, thanks again and though this will be over soon, I'm kinda sad its coming to an end :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2014-06-22 20:38:52
Congrats  :)

I can finally share my strategy now, which I find pretty legit: https://www.youtube.com/watch?v=PBGTxpax8tY&t=18m53s
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-22 20:53:26
Congrats! Good feeling, isn't it?

What you've got left is Jenova Synthesis, Bizarro, and Safer. There's a new save point between Jenova and Bizarro so no worries about having to beat all three in one sitting; just Bizarro and Safer need to be killed consecutively. Only thing I'll spoil is that Jenova has that Dual-Drain 'arena effect' that the purple cave plant boss had so be wary about going into that fight with Active ATB on a high speed setting.

It's up to you what Bizarro fight you go for (one party, two party, or three party) but to get the one party fight you need to let Jenova have more than 13 turns and to get the three party fight you have to trigger her countdown in less than 13 turns and not let the Countdown run out (assuming the AI is the same). Using KOTR also adds HP to Bizarro and Safer so that's another thing to consider.

And take a vaccine with you. That's all I'll say.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iceboundphoenix on 2014-06-26 01:36:13
http://www.twitch.tv/iceboundphoenix/c/4537847

This is my attempt at fighting Hojo with this hardcore mod. I feel like my levels are appropriate for the area. I am very salty about mystile in the video lol so I b*tch about the armor quite a bit. I feel that ribbon most certainly has its place but I sure do hate mystile. I am curious what to do really I have I believe everything at my disposal to beat Hojo and have seen all the strats used but I can't seem to replicate any of it. Is there a way to set up the person using cover in this fight to deal more than 5k damage at the least with my setup? I tired using the missing score bonus that it gets but I am not sure if that really did much.

http://www.twitch.tv/iceboundphoenix/c/4544234
I finally actually beat the guy like holy shit!! I honestly didn't follow the videos you posted sega chief it just didn't really work for me at all. I seemed to just get rick rolled every time but I went on a limb here with yuffie. I noticed she was dealing far more damage than any of my characters at this point in the game. I went with a full purple slot with w-item just in case. Yuffie saved my arse still dumbfounded that worked.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-27 02:54:00
Wish I'd had Command Counter.

I think first off, having your counter-attack tank equipped with a Mystile is a bad idea. If Combo misses I'm fairly sure there's no counter-attack made, and you want to be hitting him at least once per hit. Replace it with the Imperial Guard; it has 0MEvasion and the tank can't afford to miss healing. If the damage is too high, then consider the Ziedrich. The tank will also be dealing with Paralysis and Dual Drain so they have to be protected, as Paralysis will prevent them from doing their job and Dual Drain needs to be kept off them for high HP.

So here's what to do; set Cloud up like this:
Ragnarok (it has a great Vit/Spr bonus)
Imperial Guard
Ribbon

And give him this:
All the Counter Attack
Command Counter + Steal (but only if it has Mug; otherwise, use the unreliable Deathblow)
Long Range, Cover, HP Plus, etc.
If Imperial Guard: Added Effect + Destruct OR Time (Recommend Time; he needs to be active to Cover in case Stop gets through).

He'll be hitting for 1500-2000 damage for each time he gets smacked with Combo (the fourth hit of Combo can't be covered unfortunately) so that's a reliable 6000 damage + whatever the low level counters add on. The tank should Defend for the entire fight, as this reduces physical damage by 50% and stacks with all other forms of damage reduction like Sadness (it can be used during Combo to make the subsequent hits deal less too). It also has them on stand-by to use items in an emergency. You could add on Magic Counter with Comet (or healing) but slots will be too tight if you're using the Ziedrich.

So you're dealing more damage than Absorb (provided you don't attack physically and I'd recommend against it unless it's Meteorain). That means you can turtle him. Basically, you devote every turn to healing damage or statuses. It's slow, but it'll do the job as Lifeform's arsenal of attacks are fairly limited. The only problem left is MP, Stop, and Death Sentence.

You've figured it out, but Magic Breath is king for MP restoration. But if memory serves, Reflect bounces it away. I think items have to take the hit here (but watch out as Elixirs can and will be Covered by your tank unless used on him or by him) but you could maybe try applying Resist either through the spell or the Vaccine (if you have a lot of them) and then re-applying it when Absorb hits someone. That would take care of Stop and Death Sentence, and let you keep using Magic Breath for MP. If the tank doesn't require MP then that can cut down on the cost of Vaccines/Resist.

But yeah, turtle him. Only damage from counter attacks, use every turn for healing. The tank should use Defend and then sit with a turn ready to use an item if something goes wrong. Resist can prevent Stop (and Death I think), but if worst comes to worst then consider using Active ATB on full speed. It makes Death Sentence worse, but it makes Stop (and Paralysis) much less dangerous as it'll wear off after 2-3 turns (I think, depends what attacks he uses).

Dunno if you've seen this, but it's basically this strategy but don't use Comet2 at the end (made things faster but riskier): http://www.youtube.com/watch?v=6KWx58F86W8&feature=share&list=PLHycnnWEuVLzv55BKJ88g3h75qmuyU_gJ&index=54

Sorry if I've missed an important mechanic or forgot something like the way Resist or Ribbons work, it's been a while since I fought the guy.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iceboundphoenix on 2014-06-27 04:23:13
I appreciate this lengthy response :) I did manage to beat him though with just turtling down the whole way through and letting yuffie lay way him to pieces. I actually watched your videos to get a good feel for the fights in this mod and did look up some general knowledge of the changes implemented by this mod as well. I had all the info there in front of me I just could not translate that into a victory for myself. I usually ran into the issues of not having the right protection on the right people but I managed to pull it out of my ass near the end. I updated my last post with the victory try I love you Yuffie!!! But again sega thank you for responding and picking my my strategy out I had quite a bit of flaws now that I look back at it.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2014-06-27 05:48:07
https://www.youtube.com/watch?v=qboyYcqdaKY&index=58&list=PLB3794695EC5A2382

It's fairly similar to what Sega was mentioning. The one biggest tip I have for this Hardcore mod is to best equip your gear for immunity/absorb/defense first, then build your offense around it. Sometimes this means you will have to equip odd pieces of armor with less materia slots or links, and accessories that don't provide any offense. If you don't do this, you'll often get caught in cycles using items and White Wind and eventually even fall behind with them, and at that point, your offense won't get any turns. I personally think this mod spams too many status effects, but the positive thing is that I came up with some very creative ways for offense that I normally wouldn't use in the vanilla game.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iceboundphoenix on 2014-06-27 10:17:00
I am at the northren crater now to grind some ap and just man are the mobs there practically boss fights or what? I like the strat you used and one thing worth mentioning is that I should of used the hp break option because in this mod I get one hit koed way too damn much. I can have my tank in the back with sadness starting off with barrier/mbarrier and still die and this is before I can choose to defend. The mod has a very unforgiving nature that is for sure. Took me awhile to pull off the fight with hojo and yeah even grinding in northern crater I got have to pretty much wear the best armor and not skimp on that area for better ap gain or else. I got the weapon fights, seph, one materia cave boss, hades summon boss, and jenova don't think I missed anything. There is also the battle arena as well thats going to be fun..... heh. Also something else to not I seem to be really lacking in the physical damage department the whole way through this mod I must of did something wrong......
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-27 12:42:53
Congrats on the Hojo fight. Except there's worse to come, unfortunately.

Movers are king for AP now, they give something like 8000 each so 21000 for a group, tripled to 63000 (or something close to that). Problem is staying alive to farm them, it's risky to fight in that area especially with the Allemagne pincer formation. If you run into that and they attack physically then you'll easily lose two party members. Having Exit equipped/Smoke Bombs can help but it'll be very risky all the same.

Here's something you could try; it'd make AP farming not only safer but much, much faster:
Get two Sneak Attack Materia (preferably mastered) and have Vincent in your party. Have him equip Sneak Attack + Mug; now when a battle starts, he has an 80% chance to use Mug and the next battle animation will be skipped due to a bug caused by Vincent's Mug attack. This is where your second Sneak Attack Materia comes in. Attach your strongest summon, Bahamut ZERO or KOTR, to it. Due to the Vincent Mug glitch the lengthy animation for these spells will be skipped but the damage will be calculated as normal. For MP, Tents if the save point is on that path or Magic Breath should do the trick. For some extra speed, grab Enemy Lure and Pre-emptive from the Saucer.

By the by, for the final battles and Omega I'd recommend paying the Gelnika a visit and getting your Luck and Speed stats up to around 100+. That way you can boost them up to 250 using Luck and Speed Plus if needed. It takes up Materia slots, but the evasion, accuracy, and crits that these two stats offer make it well worth it. It'll also make fighting general monsters much smoother. There's a few methods for it, but I'd recommend putting Ice+Elemental in Yuffie's Conformer and making use of Demi2 and W-Magic (if you don't mind the counter attacks); the reason for Ice is that the Basilisk enemy added to the Poodler and Bad Rap formation is a pain in the ass that halves Gravity damage; but he's weak to Ice so the extra attack from Ice + Elemental should (hopefully) kill him. As far as statuses go, you can Confuse the Basilisk and Stop the Bad Rap/Poodlers. You could also use the Vincent Mug glitch with Sneak Attack again to skip the Demi2/3 castings.

The Battle Arena's special battle can be a pain. You want to keep your character's set-up as simple as possible with the option to apply healing/Barriers from Enemy Skill, Magic, and Items (so if either Materia or items get locked you can still protect yourself); counter-attacks all the way (maybe use Mega-All for the regular battle so that counter-attacks can sweep the enemy formations). The trick is the handicap reels; it's best to practice manipulating them to get the result you want, avoiding the 1/2 HP results; if you get too many of those you'll have trouble fighting Proud Clod at the end.

By the way, if you're going to stick with 9999 damage/HP limits then you need to be aware that Bizarro and Safer will be very tough fights. I'd recommend getting everything together first before fighting them; it'll be nothing but a headache otherwise.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iceboundphoenix on 2014-06-27 17:10:31
Yeah the Hp limits make this game even further more hardcore than I could of ever imagined. The tips for ap farming I thank you very much this will definitely speed things up. Good thing I use the save anywhere mod for this hardcore mod which I just started using. I reinstalled just to get that mod option it makes things so much easier in terms of not just randomly dying and relying on a fixed save point. I did not know that about vincent at all that is going to be friggin sweet. Guess I will bump red out of my party for a bit and get vincent in there for that lovely glitch. Before I decided to progress the story to the invasion of midgar I was at the sunken gelinka and holy crap are the mobs there a pain to deal with. I tried fighting the hades summon boss but yeah he was a little too much for me to handle so I forwent even trying and got everything else and booked it out of there. I remember being source items I could acquire there so its good that those are still there for me to get. Are there any other source items I can farm from monsters or are those stats the only ones I can artificially improve? I am afraid to hear that about good ol sephy sounds like I am in a world of hurt. I really want to get more added effect materia so I can try and get away from ribbon as much as possible.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-27 18:19:06
The Gelnika monsters all still give the sources they originally gave (Unknown 1, 2, and 3 as well as Serpent all drop the remaining types of Sources). Problem is, they're even tougher and you're only getting one each time. The other enemies that used to drop Sources from Morph, like the Heavy Tank, were changed so I think it has to be from the Gelnika now.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iceboundphoenix on 2014-06-27 19:58:59
Then I will be embarking on a bloody voyage where no person has gone to where I shall grind my arse off for the sake of lawls btw you put anyone to shame that say this mod is hard when I see you have a guide with lvl 1 fights I can only just stare in astonishment.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-27 21:44:43
Oh yeah, I forgot about that. I'm sitting with the Highwind but took a break to finish an update to a mod I'm making. For the lv.1 challenge, I'm predicting that my team of ne'erdowells will meet their end at Bizarro in that run at the very latest. Otherwise it'll be one of the other bosses like Carry Armor that does me in; depends what Materia and equipment I can get my hands on.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-06-29 04:37:31
Congrats  :)

I can finally share my strategy now, which I find pretty legit: https://www.youtube.com/watch?v=PBGTxpax8tY&t=18m53s

You know I tried that, Omnislash and waited to Mime it but I had to heal after the first one because he hits hard after receiving much damage.

How did you get him to hit you for 0? Was it the high Spirit?

Congrats! Good feeling, isn't it?

What you've got left is Jenova Synthesis, Bizarro, and Safer. There's a new save point between Jenova and Bizarro so no worries about having to beat all three in one sitting; just Bizarro and Safer need to be killed consecutively. Only thing I'll spoil is that Jenova has that Dual-Drain 'arena effect' that the purple cave plant boss had so be wary about going into that fight with Active ATB on a high speed setting.

It's up to you what Bizarro fight you go for (one party, two party, or three party) but to get the one party fight you need to let Jenova have more than 13 turns and to get the three party fight you have to trigger her countdown in less than 13 turns and not let the Countdown run out (assuming the AI is the same). Using KOTR also adds HP to Bizarro and Safer so that's another thing to consider.


And take a vaccine with you. That's all I'll say.

Thanks Sega Chief, I just got to Bizzarro and he heals pretty quickly, haven't had time to take him down but I will :P

P.S your mod looks great, hopefully we can use the graphical mods on it yes yes? :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-06-29 21:55:40
Cheers, bud. The mod should be compatible, I've seen someone playing it with high res battle backgrounds and some menu enhancements. As far as that goes, I'd only be wary of installing mods that affect battle models. If the installer for those mods overwrite the entire battle.lgp, instead of just replacing individual models, then the NT Mod will lose the extra monster models it needs to function.

I'm working on making a 7H version but I've been told by Alyza that getting the 7H Wrapper to read the scene.bin is problematic. At the very least I can get the .lgp files in 7H format to make it easier to swap in custom battle models.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-07-15 06:06:45
I tried yesterday but I couldn't beat Bizarro.

I kill all his parts no problem but even when I had Highwind and Omnislash before hitting him with hard shots with the Missing Score he still was alive.

Too bad most random shots get in the yellow spot where he cannot be damaged, he uses the Bizarro energy so often.

KOTR won't work of course, I wonder...he doesn't kill me but I cannot down him yet :(
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-07-15 10:07:32
Not sure I understand, but I think it sounds like you've killed the parts (Left + Right Magics) but the core is still invincible? In any case, that Core has gotta go unless you get lucky with damage distribution. Is it a one-party fight? Killing the Left and Right should make the Core vulnerable to damage, letting you disable his Enegy healing. If it's two/three-party then you need to swap teams and kill the parts there too.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Iros on 2014-07-15 11:28:12
I'm working on making a 7H version but I've been told by Alyza that getting the 7H Wrapper to read the scene.bin is problematic. At the very least I can get the .lgp files in 7H format to make it easier to swap in custom battle models.

Latest version fixes the problems with scene.bin so it should work for any files now (hopefully...)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2014-07-15 12:30:30
Yeah, I saw that on the 7H thread; it'd be a huge step forward. If the scene.bin can be swapped out in-game it means there's no limit to how many enemy formations can be made and used; things like NewGame+ become easier to make and 'merging' battle-based mods becomes possible. Thanks for working on this tool for us.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: EQ2Alyza on 2014-07-15 15:10:17
An actual New Game+ feature would be amazing.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2014-07-20 22:49:08
Not sure I understand, but I think it sounds like you've killed the parts (Left + Right Magics) but the core is still invincible? In any case, that Core has gotta go unless you get lucky with damage distribution. Is it a one-party fight? Killing the Left and Right should make the Core vulnerable to damage, letting you disable his Enegy healing. If it's two/three-party then you need to swap teams and kill the parts there too.

Ahhh thanks for the info Sega Chief, I was trying to kill him with just one party and whenever the option of changing to the others I refused  :-P
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2015-01-10 19:41:17
I finally decided to tackle the last remaining bosses of this game, which is Jenova, Bizarro and Safer.

Thanks to SegaChief for giving me the tip of knowing that you gotta let Jenova have a certain amount of turns before blasting it since you would rather have only one fight than many IMO.

I got to Safer and besides the Missingscore being heavy loaded, nothing else gave him damage except KOTR, I blasted him with all I could till I missed my last KOTR because he drained me of all MP. After that no physical attacks do anything to him and I could have swore I almost had him, I used Tornado on hi which gave him Recovery....genius.
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2015-01-11 17:49:16
It is done, I finished Hardcore FF7.

I wanna thank Gjoerulv for creating this new experience to FF7, I enjoyed even more than I did the original, SegaChief for his help in every part when I needed assistance he would guide me through it with his infinite FF7 knowledge and through the mechanical aspects of the game. So did EQ2Alyza for also helping me in times when I needed it, without you guys I never would have made it, what a great experience it was and I will never forget it, thank you.

(http://static.tumblr.com/rqkvpfb/PfWlumkdl/2346851_1_.jpg)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: Sega Chief on 2015-01-11 18:22:48
Good work, bud. I always knew you'd make it to the end   8-)
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: gjoerulv on 2015-01-12 14:32:09
Congratulations! How did you best sapher?
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2015-01-17 02:19:26
Congratulations! How did you best sapher?

Truth to be told, I didn't really do any of magic nor summons.

He never killed Barret, who had his heavy Missing Score loaded with high materia and every time I shot him it was 30K or nearby, had him on offense with a mastered Double Cut materia.

Used a few Hero Drinks on him, and had the rest of the party heal whenever he did high damage, I did use Vaccine on everyone before starting to attack.

What I don't get it how this time my physical attack on him never did 1 HP of damage like it did last time, maybe it was that crazy attack that left my party on 1 HP but on this battle he didn't use it, maybe I was lucky.

Seriously I didn't use anything besides Barret's Missing Score, I did the same thing for Bizarro but he too longer than safer :D
Title: Re: gjoerulv's hardcore mod guides? FF VII
Post by: JonJon412 on 2015-05-29 22:18:12
You should do another, harder mod Gjoerulv, I'd definetly play it, I haven't played the NT mod Segachief has done, maybe I will give it a shot soon.