Qhimm.com Forums
Miscellaneous Forums => Graphical => Topic started by: MatrixOne on 2013-06-29 11:11:27
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Greatings
Im completely new to all this modding stuff and dont understand anything of programmers-speach.
So my question is if there is a way to make look all of Clouds weapons with exeption of his Ultima-weapon like Mike's Bustersword battleversion(with Golden hilt and black shiny blade)?
I would be glad if someone could explain me how to do it step by step, i have looked already in several topics in this forum but didnt understand much of it.
So for info, these are my current stats of what i use so far:
Windos 7, games path is C:\Programm(x68)\Square Enix\FINAL FANTASY VII, im using the 2012 release converted to old with bootleg.
So where i alwasy get lost is when someone is speaking of Lpg file converting and files like rtck and so on...
If there is any way of doing this in an easy way please tell me how.
In another topic i also read there was an AC weapon mod in work but the topic is no more active since 2011, are there any such mods(i suppose Kula wende AC mod includes this but due to its illegalness i wont serach for that)?
But as i wrote above making look all weapons like Mikes Bustersowrd would be already very cool to achieve.
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You can do that. You do need to unpack your battle.lgp file and make some modifications tho. I'll edit this post with a step by step a little later. For now please make sure you have the ulgp utility downloaded.
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You can do that. You do need to unpack your battle.lgp file and make some modifications tho. I'll edit this post with a step by step a little later. For now please make sure you have the ulgp utility downloaded.
is that the ulgpGUI_v0.7 ?
Thx already in advance for your upcoming post
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is that the ulgpGUI_v0.7 ?
That is the correct lgp tool to use; I think the Graphic User Interface (GUI) is very convenient. The version of the uLGP GUI I use is .5
To make all of Cloud's weapon models appear in game as Mike's Buster sword, but use another model for his Ultima Weapon, you will need to make copies of the Buster model file and replace each one of the other sword models with that file, excluding the Ultima Weapon file. There are 16 total weapon models for Cloud. These models are found encoded within the game data file battle.lgp. Once battle.lgp has been decoded, Cloud's weapon files all have 4 letter names and they go in a sequence starting with rtck and ending with rtcz. We want to copy Mike's version of the rtck file (Buster sword) 14 times and rename it the next file in the sequence for each copy. Then, ending with rtcz (the Ultima Weapon model) use Mike's version of that file.
Here is a more detailed walkthrough:
Backing Up - battle.lgp is located in the game directory at something like this path: C:\Games\FF7\data\battle\battle.lgp. Make a copy of battle.lgp and place it in a non-system folder, like the C:\ directory. Rename the original file in the data\battle directory something like "battleBACKUP.lgp".
Unpacking the LGP - Create a new folder in a non-system directory like C:\BattleFiles. Using uLGP utility, unpack the battle.lgp file from the C:\ folder or wherever you put it. The Dump button should be selected, enter the LGP path with the LGP... button and select battle.lgp from the C:\ directory. Then using the Folder... button select C:\BattleFiles and finally press Start to unpack all of the files from the collection (C:\battle.lgp) into your new BattleFiles folder. This takes a while. All of the weapon model files are now included individually in the BattleFiles folder, along with lots of other files. One of the weapon files you mentioned: rtck (that is the buster sword model that Cloud has at the beginning of the game).
Making the New Fileset - Create a new folder in a non-system directory like C:\CloudWeapons. Now, copy Mike's version of the file rtck to the CloudWeapons folder. Inside the CloudWeapons folder make another copy of rtck and paste it into the same folder. Don't overwrite the file, let it make a duplicate. It will have a weird name like "rtck - copy". Change the name of the file "rtck - copy" to "rtcl". Then paste another copy of rtck into the folder, it will again name the new file "rtck - copy". Rename it to the next 4 letters in the sequence, all beginning in rtc, so: "rtcm" is next. Continue this process over all the way until you have copied "rtck" into "rtcy". Now you should have 15 total files in your CloudWeapons folder, rtck through rtcy, and they should all be the exact same size.
The Last File - rtcz is the Ultima Weapon, if you have the one you want already, leave it out of CloudWeapons, if you hadn't installed it yet, you'll have to pick it out of the set of your choice. I use all Millenia's Cloud weapons personally, so if you needed that one you'd download her fileset (not the installer) and just pick out the one "rtcz" file from her set and move it to your CloudWeapons folder. For Mike's Ultima Weapon you'd do the same and simply place his version of "rtcz" into the CloudWeapons folder.
Replacing the LGP - Now that you have your CloudWeapons folder configured with the 15 or 16 files we've been copying, renaming, and plucking out, you need to copy all those files from within CloudWeapons and paste them into your BattleFiles folder. You will need to overwrite them all. Once you've overwritten the weapon files into your BattleFiles folder, use the uLGP utility again, make sure the Encode button is selected; now enter the path for the battle.lgp file we placed in our non-system directory like C:\ and enter the path to the BattleFiles folder. Finally hit Start to encode the battle.lgp file. The encoding process should be much faster than the decoding process. Now cut your newly encoded battle.lgp file from your C:\ directory and paste it into the game directory like so: C:\Games\FF7\data\battle\battle.lgp.
Cleanup and Uninstall - If you are satisfied with your results and do not wish to make further changes to your battle.lgp you can proceed to delete the BattleFiles folder as well as the CloudWeapons folder. To uninstall the mod for any reason you simply need to delete battle.lgp from your game's data/battle folder and rename the battleBACKUP.lgp file to battle.lgp.
Hope this is helpful to you. I've done this because it was a simple modification you wanted, but slight twist on file organization and seemed a reasonable request for clear instructions.
Edit: In the interest of practicing how to write instructions carefully, I've rewritten a good bit of this tutorial. I know quite well no one will use it, it was the process of fixing my mistake that mattered to me.
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*Here's the tedious part: you need to continue to copy paste and rename rtck(1) to the next file in an alphabetical series of 15 total files all beginning with rtc. That sounds like gibberish, but it will go like this: rtck, rtcl, rtcm, rtcn... etc. All the way to rtcy. That way all 15 files in your CloudWeapons folder will be the same file, but with 15 different names. Now copy and paste all of those 15 files from the CloudWeapons folder into your Battle folder, overwriting all the original 15.
So you mean i have to rename the copied files like rtck 1 into rtcl, rtck 2 into rtcm and so on, and then replace them renamed into the original FF7...\battle folder right?
And for the second part of my question , do you know where to find AC weapon modells that are legal, and if so are they introduced the same way i suppose?
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Ya, I think you pretty much got the idea. You are just copying rtck over and over and renaming it. That way even when you get a new Cloud weapon in game, it'll still appear as that buster sword model you like. Just don't forget about rtcz, the Ultima Weapon.
The AC weapons I know nothing about. Almost always ripping models from other games and transferring them to ff7 is not legal, you can do it on your own game, but no one distributes mods like that publicly. Why that's a big deal I don't know, but I guess it is.
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Ya, I think you pretty much got the idea. You are just copying rtck over and over and renaming it. That way even when you get a new Cloud weapon in game, it'll still appear as that buster sword model you like. Just don't forget about rtcz, the Ultima Weapon.
The AC weapons I know nothing about. Almost always ripping models from other games and transferring them to ff7 is not legal, you can do it on your own game, but no one distributes mods like that publicly. Why that's a big deal I don't know, but I guess it is.
Im trying this out now, so theoretically spoken if i wanted to change all weapons to ultima weapon i would have to copy that rtcz file make 15 clones of that rename them all from rtck to rtcy and put them back, and this as long as im able to remind what texture i have on which weapon name i could swap them to the texture i want them to be..... very confusing :-o
edit: damn doesnt work, must have messed up while reincoding..
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Yes, you have the procedure correct I think. You just have to be sure which rtck you are copying is the one you want. Should be able to get it again if you lost it just by looking through Mike's files.
Was trying to see if I could put together a short tutorial that was well done... It is a complicated process I guess
If all else fails, try this set (https://docs.google.com/file/d/0B1g3qSVwwtNBcUZzMzFvVHMycjA/edit?usp=sharing) I put together for you, just unpack battle.lgp, put these files into the folder you dumped it to, overwrite the 16 files and reencode. should work...
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ok have tried it several times, i dont get what i do wrong but recode doesnt work not even running all programms as admin.
What odd is, is that dumping takes much longer then reencoding in matter of time, to be clear: the folder that i dump lpg from to the folder battle rest the same for reencoding just instead of pushing dump i select rencode an dpush start again(sounds pretty simple, but it doesnt affect the game)
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Eh? You should just turn UAC off all the way and then you don't need to run anything as admin.
This is what it would look like as I'm about to encode my battle.lgp file:
(http://i647.photobucket.com/albums/uu193/electrotoyou/Ulgp_zpsa4e73566.png)
Then you would press the start button.
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Eh? You should just turn UAC off all the way and then you don't need to run anything as admin.
This is what it would look like as I'm about to encode my battle.lgp file:
(http://i647.photobucket.com/albums/uu193/electrotoyou/Ulgp_zpsa4e73566.png)
Then you would press the start button.
did now reencode from this folder instead of battle folder, but now game constantly crashes as soon as i enter a battle where i could check if the change worked... :(
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/sigh
I really don't think I could have been much more detailed in my instructions. You need a new battle.lgp to work with. Probably now need to reinstall. I have tested the pack I uploaded and they will work fine... if the ulgp stuff goes correctly.
My fault entirely, I forget myself all the time, but you should always back up lgp files before modifying them. If you give this another go, just copy the original battle.lgp and rename it battlebackup.lgp. Then if something goes wrong, you can change the name back and you'll go back to normal install.
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/sigh
I really don't think I could have been much more detailed in my instructions. You need a new battle.lgp to work with. Probably now need to reinstall. I have tested the pack I uploaded and they will work fine... if the ulgp stuff goes correctly.
You have been as clear as possible, i understood what you told me but somethings not gonna work as intended, im reinstalling game via bootleg now, maybe im to dumb for modding..
..Great after new install nothing works anymore.. i get rid of the game soon.
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You have been as clear as possible, i understood what you told me but somethings not gonna work as intended, im reinstalling game via bootleg now, maybe im to dumb for modding..
..Great after new install nothing works anymore.. i get rid of the game soon.
I think there's no way you're too dumb for modding. I messed up my install 15 million times. I messed it up earlier today and had to reinstall. I just feel bad I sometimes lead people down paths they wish they hadn't gone on.
For reinstalling bootleg, you really have to completely uninstall the game through windows and completely erase all the files from the game install directory.
Modding PC ff7 is occasionally a super frustrating (or delightful depending on what you are into) hobby.
Edit: /facepalm Kompass has taught me so much... below is just another in a series of important technical details Komp has alerted me to.
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Create a new folder on your desktop for convenience and name it Battle.
Don't use a System-Folder (and "Desktop" is inside one), if you want to manipulate Files.
I'm not sure what happens if UAC is turned off, but Win 7 will prevent Files for manipulations.
I also recommend to delete the old battle.lgp (or rename) before it is re-encoded.
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In the interest of practicing how to write instructions carefully, I've rewritten a good bit of this tutorial (http://forums.qhimm.com/index.php?topic=14377.0#msg200922). I know quite well no one will use it, it was the process of fixing my mistake that mattered to me.
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Thx for all your time, but as now im unable to get the game running again, ive got rid of anything what i had on pc from FF7 , then i got downloaded any reinstalling everything from 0 on, but game continues constantly crashing, first ist was as soon as i entered battle now i cant get even past the intro scene..
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Believe it or not, crashing at the intro is easier to solve than crashing when battle happens. If you would like to troubleshoot, I am certainly available. Can you post you APP.LOG file for me? I think we can get everything running again and you might feel a little better.
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Believe it or not, crashing at the intro is easier to solve than crashing when battle happens. If you would like to troubleshoot, I am certainly available. Can you post you APP.LOG file for me? I think we can get everything running again and you might feel a little better.
If you tell me where to find that and how to do it will do it, but as i already said im not used to pc alot beside turn on, play and turn it off again.
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Can you post me you bootloader setup pls for windows 7, might also there be a thing that causes problems?
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I would but I think it's faster try a few other things first, shouldn't matter your setup in bootloader if you had things working before. First thing you should try is to reset your sound configuration. Open the ff7 directory and there's a utility program ff7config.
open it up and go to graphics tab, make sure it says self test passed and the drop down box is set to custom driver.
then go to sound tab, see if it needs to be changed to Speakers.
Can check midi tab too, should be only one choice on top and on bottom should be set to General MIDI
see if game runs now.
To post your APP file is easy, it's in the same directory with that ff7config program, the ff7 game directory. Just double click APP file, and copy the text from notepad into your reply :D
OH boy, now were having fun MATRIX! You're doing great by the way, I didn't realize how new to computers you were. I think we can do this, though. The APP log file may help a lot. Let's see.
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so here it is, well gladly you may understand what stands here , for me its like chinese :?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
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Dang, you have an even better video card than me :P
Let me think on this a few minutes and get coffee. Thank you for your patience and letting me try to fix what I broke.
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so here it is, well gladly you may understand what stands here , for me its like chinese :?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
Disable PBO.
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
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Disable PBO.
whats that and where do i do this? ok found it you mean the one in bootlaoder, right?
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Yes let me screenshot my bootloader settings,,, sry. 1 minute.
(http://i647.photobucket.com/albums/uu193/electrotoyou/Bootloader_zpsb702276e.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/Bootloader2_zps49203343.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/Bootloader3_zpsf1aa5ca4.png)
These should work np for you because we have the same video card almost.
The other thing I can tell from your APP log is what driver you are using and it's not the most compatible one.
IF you have further problems I think you should download this set of drivers (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) and use it to Uninstall your video drivers first, and then use the same installer again to put on those drivers. They work much better for ff7. THAT is guaranteed not to break your ff7 install. 8-)
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ok get the game running again so far.
Now i have done the steps from your guide, but when i want to reencode the filesand put them back in the FF7\data\battle folder the Lpg file has a lock in its appearance so i assume that it is somehow protected.(had an similar issue with Black Chocobo) but even running evrything as admin doesnt seem to work
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I get the lock icon, too. Seems to not affect anything but things we don't care about. If you have further issues I would also suggest turning User Access Controls completely off. I personally hate that feature of windows.
I'll show you a pic on how to do that.
(http://i647.photobucket.com/albums/uu193/electrotoyou/UAC1_zps3bc91240.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/UAC2_zps186105c5.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/UAC3_zps34bfa37c.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/UAC4_zpsa54d9df6.png)
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ok i have done this, but remains the problem of not being able to make the changes ingame happen after i reencode and replace the new lpg file in the ff7 directory.
Following steps i've done, at C: i have created 3 folders, directory, ballefields and cloudweapons.
I copied the battle lpg file from game directory into new c:directory, launched lpgUI, selected as lpfg to dump from directory and folder to dump named battlefields.
After correct dump i selected the rtck file and copied it to cloudweapons.
There i copied the files 15 times and renamed them from rtck to rtcy. After that i copied the 15 files from cloudweapons back to battlefileds replacing the there existing ones.
Then i select with Ulgp as lpg C:\directory\battle.lpg and as folder C:\battlefiles and select encode.
With this done i now copie the battle.lpg from directory into the game directory.
Then after launch another crash:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 5120x3840
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
and again:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
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I found also that in the folder Backup-dlpb is another battle.lgp, might that prevent the changes i made from being accepted?
And now cause the constant crahes just at launch?
Changed it now cant start the game anymore without crash in the 1st sec... made change the 2 files back to their original state, game still crashes....
Seems as i have to get another complete uninstall....
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If you have reinstalled FF7 you should try my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
The Converter works also with the English version, but sets some registry keys more than bootleg.
Check beforehand that you have a data medium (eg USB stick) inserted with the name "FF7DISC1".
After that you copy your savegames in your game folder.
After you start the game, it should automatically show up FF7Config.
Check all tabs and make all tests.
As soon as you click OK, the game starts, test if fighting is possible.
Close the game and rename "app.log" in "_app.log" (then you have a app.log where everything works).
Now try to copy your manipulated battle.lgp (the old please backup before) and test the game again.
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If you have reinstalled FF7 you should try my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
The Converter works also with the English version, but sets some registry keys more than bootleg.
Check beforehand that you have a data medium (eg USB stick) inserted with the name "FF7DISC1".
After that you copy your savegames in your game folder.
After you start the game, it should automatically show up FF7Config.
Check all tabs and make all tests.
As soon as you click OK, the game starts, test if fighting is possible.
Close the game and rename "app.log" in "_app.log" (then you have a app.log where everything works).
Now try to copy your manipulated battle.lgp (the old please backup before) and test the game again.
i read your topic about the converter, but i dont understand anything, you also write it supports also English version so what is the primary Language it was designed for, if its German that would be fine i understand much more german than english. What will happen to bootleg after i use the converter, you write alot about file switching which i seem to mess up anytime i ve done it so far.
Can i use the mods i downoaded for bootleg still or how does that all works?
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You can choose between German, English, French and Spanish!
You can run the GC several times e.g. if you want to change the language.
You can uninstall the GC again, then you have the rerelease of 2012.
You can, after you've tried your battle.lgp even start bootleg, bootleg will think you have an original English FF7 version installed.
The advantage of my GC is that no other mods are installed, which might cause mistakes.
So you can test whether the error is in your battle.lgp or not.
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I still think you should use the catalyst drivers located here (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe). I don't know if it will solve all the problems, but it might help. I don't know much about the game converter but if you are playing a non-english version of the game, it may be necessary. I'm handing this off to the other guys.
What version of windows is this anyway? Must be 7 but I'm just shocked it's acting this way. I can tell you there is a very awesome core of German speaking developers here, and if you make an appeal IN German, you may find it easier to troubleshoot that way.
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Well i will give it a try tomorrow evening, im now tired of installing and uninstalling game the whole day long because of errors that occur i dont even know where from...
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I still think you should use the catalyst drivers located here (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe). I don't know if it will solve all the problems, but it might help. I don't know much about the game converter but if you are playing a non-english version of the game, it may be necessary. I'm handing this off to the other guys.
What version of windows is this anyway? Must be 7 but I'm just shocked it's acting this way.
do these drivers replace my current ones and how do they affect my current other games like bf3 or even more current games?(they require a good performence at full graphics, and yes im a graphic fetishist 8))
Thought this forum was only in English?
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do these drivers replace my current ones and how do they affect my current other games like bf3 or even more current games?(they require a good performence at full graphics, and yes im a graphic fetishist 8))
Thought this forum was only in English?
It's supposed to be, but we have some really smart Germans around here. See if troubleshooting in German is easier.
Those drivers are almost brand new. Then AMD came out with a newer official release that doesn't like ff7.
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It's supposed to be, but we have some really smart Germans around here. See if troubleshooting in German is easier.
Those drivers are almost brand new. Then AMD came out with a newer official release that doesn't like ff7.
Those fking drivers gave me just black screen unable to do anything anymore, i had to restore an ancient windowssystem backuppoint to get this mess undone, so thx for this shit!
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The driver works fine, I use it myself along with a HD6870.
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The driver works fine, I use it myself along with a HD6870.
well for me it didnt, btw i have a HD 6970, that maybe the problem, but due to the fact that i dont understand much of PC i let lose of changing anything to my PC anymore, and i think its unpossible for me to get FF7 to be modded and look like in all these youtube videos.
Well i thank you guys for your time, but im think im done here with FF7 and modding :'(
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Do not give up, we'll help you!
You can PM me in german if that helps.
Or come over here http://forum.finalfantasy.de/thread.php?threadid=57314
Can you send me Mike's version of the file rtck?
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Those fking drivers gave me just black screen unable to do anything anymore, i had to restore an ancient windowssystem backuppoint to get this mess undone, so thx for this sh*t!
Sorry for your frustration :(
This is how you learn to work with a PC in depth, by breaking it and fixing it again repeatedly. We've all been through it.
In the end, if the experience of learning how your computer works is not enjoyable... then ya, don't do it. If it isn't broken don't try to change it if you are going to get so angry when it doesn't work.
I'm suspicious of your windows install being up to date now. Anyway, good luck.
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That leaves me no rest so ...
1) Ulgp 0.7 does not replace any files that are already in the archive. You must create the archive completely new.
So delete battle.lgp before encode with ulgp.
2) replace of RTCK to RTCZ is not enough, you need also RTAD of Millenia Swords (https://docs.google.com/open?id=0BztsVo2nM8g2Z0ppMGNaYVVSaXU4RlE5U01iSmVDUQ).
3) RTCK to RTCZ represent the 16 different weapons that Cloud can collect in the game. Which one that is now what you want to do (with Golden hilt and black shiny blade) is beyond me.
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That leaves me no rest so ...
1) Ulgp 0.7 does not replace any files that are already in the archive. You must create the archive completely new.
So delete battle.lgp before encode with ulgp.
2) replace of RTCK to RTCZ is not enough, you need also RTAD of Millenia Swords (https://docs.google.com/open?id=0BztsVo2nM8g2Z0ppMGNaYVVSaXU4RlE5U01iSmVDUQ).
3) RTCK to RTCZ represent the 16 different weapons that Cloud can collect in the game. Which one that is now what you want to do (with Golden hilt and black shiny blade) is beyond me.
I'm beginning to really hate this thread. I dunno what you guys are up to over there across the pond, but
1) My Ulgp .7 replaces files in archives. see below I forgot I was too lazy to upgrade from uLGP.5gui I encode to the same battle.lgp over and over without problems. The changes I expect, happen.
2)Why do you need RTAD? That's part of the animations. Gonna go test this stupid package of buster swords... again.
Edit: wow! my computer imploded. Just kidding--it worked fine. its a nice looking buster sword for sure, but as far as using it for every single weapon model, I prefer more variety. I went real crazy and even encoded my battle.lgp from a folder on my desktop and just had ulgp write over my games battle.lgp in its data/battle folder. Now I'm gonna go change it back...
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You'll this thread (or me) will soon hate more :evil:
Create a folder "Test". :)
Create a textfile "Test.txt" in "Test" with "Test-text" as Text ;D ;D ;D
Use ulgp 0.7 to create a "Test.lgp" with the "Test" folder 8-)
Edit "Test.txt", write in "This text will not stored in Test.lgp" :wink:
Encode again "Test.lgp" ::)
DECODE now "Test.lgp" to a new Folder "Test2" :P
Read the "Test.txt" inside "Test2".... :-o
To 2) I just had NO sword in hand ...
But if the file is already included anyway (through bootleg), you do not realize it.
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But Komp... uLGP can't even encode a new lgp file. It has to have a path to an lgp file that already exists... dang I been using .5... maybe there's a problem with .7 GUI... what a mess.
I thought rtad was part of the vanilla game. But I guess I don't know what it is, after all.
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You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.
But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).
The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands ;D
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You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.
But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).
The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands ;D
Yay! I learned something from this nightmare train-wreck I got into. Komp for Chancellor!
Is there any reason to use .7 over .5? I don't think I've ever had a problem with uLGP .5 GUI
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I assumed 0.7 is newer and better than 0.5, my mistake, as I could only think something... :evil:
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Don't use a System-Folder (and "Desktop" is inside one), if you want to manipulate Files.
I'm not sure what happens if UAC is turned off, but Win 7 will prevent Files for manipulations.
Desktop is actually an exception to that. You can manipulate any file on the desktop or in a "My <whatever>" folder and not get fussed at. Vista and on encourages you to do that rather than manipulate files in other folders.
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"omega res novae" has created quite detailed video tutorials on changing skins for weapons a while ago already...
http://www.youtube.com/user/oooohraagh/videos
Also PitBrat and modders have put a lot of effort to give various weapon skin options to users via the Bootleg configurator.
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Sorry for your frustration :(
This is how you learn to work with a PC in depth, by breaking it and fixing it again repeatedly. We've all been through it.
In the end, if the experience of learning how your computer works is not enjoyable... then ya, don't do it. If it isn't broken don't try to change it if you are going to get so angry when it doesn't work.
I'm suspicious of your windows install being up to date now. Anyway, good luck.
Hey dont get me wrong im not mad at you, you were trying to help me alot so far, but as i said i seem not to be able to get things done propperly because of the lack of concience in matters of Computers.
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You can manually enter a name for the archive.
If you do not specify a path before, it will be created where ulgp's inside.
But you're right, with 0.5 it works properly!
With 0.7 it does not work, the old files are preserved in the archive (interesting).
The original RTAD is 9kb in size, millenias is 12289kb in size.
If I do not copy with, cloud attacks with empty hands ;D
So when i download the v5 the whole thing might work in the end?
Or is it still my graphic gard which doesnt seem to like FF7 been modded?
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Maybe I'm alone with that, but I'm a very big fan of the 'direct mode' of Aali's driver.
Enable it, put all the weapons in the direct/battle folder and be happy. This is the best way to test something, before messing around with the lgp-files.
To enable it, you need to open the ff7_opengl.cfg with a text editor and at the very end you will see somehing like that 'direct_mode = on'. If you make a change, you have to save it.
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So when i download the v5 the whole thing might work in the end?
Or is it still my graphic gard which doesnt seem to like FF7 been modded?
Your graphics card is fine. I wish I had one like yours. I am not sure what all I did wrong to your system but I'm a little afraid to offer any more advice. If you really want to keep messing with it, try it with the .5 uLGP GUI. But direct mode is maybe a better option, as Kaldarasha mentioned, you could just take the weapon files you manipulate and place them in C:\Games\FF7\direct\battle folder. Check the box for direct mode in bootloader, too and save the setting. This allows you to test the weapon files with your game without inserting them into the lgp file. If it worked you could just leave it like that.
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Maybe I'm alone with that, but I'm a very big fan of the 'direct mode' of Aali's driver.
Enable it, put all the weapons in the direct/battle folder and be happy. This is the best way to test something, before messing around with the lgp-files.
To enable it, you need to open the ff7_opengl.cfg with a text editor and at the very end you will see somehing like that 'direct_mode = on'. If you make a change, you have to save it.
Ok but where do i find all this stuff and what does it look like, i know its a lot to aks but as i messed already up so much, some pictures might help me out of misery.
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No problem, Matrix, few moments.
(http://i647.photobucket.com/albums/uu193/electrotoyou/Bootloader2_zps49203343.png)
This is the tab in Bootloader that has the check box for direct mode. Make sure it is enabled.
(http://i647.photobucket.com/albums/uu193/electrotoyou/RoytonJohn_zps009ff6cb.png)
This is the path for my "direct" mode battle folder. It should be OK to use direct for this mod, but it's not a good practice to fill the direct folder up with a lot of items. Also this is my cat, Royton John. He is named after a gay singer and a race car driver... anyway
(http://i647.photobucket.com/albums/uu193/electrotoyou/Busted_zps17655122.png)
This is after I copied the files from the MikesBusterSword+UltimaWeapon set I uploaded for you here (https://docs.google.com/file/d/0B1g3qSVwwtNBcUZzMzFvVHMycjA/edit?usp=sharing) to the direct/battle folder. Then try and load the game, if it doesn't work you can just delete them from the direct/battle folder and no harm done.
(http://i647.photobucket.com/albums/uu193/electrotoyou/Busterd_zpsab237a97.png)
This is what I got with it when I loaded it up. That's the right model isn't it? I checked some other weapons and it works correctly on my system at the moment. How's it going for you, Matrix?
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that needs me to reinstall bootleg right?
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No not at all
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http://i647.photobucket.com/albums/uu193/electrotoyou/Busterd_zpsab237a97.png[/img]
This is what I got with it when I loaded it up. That's the right model isn't it? I checked some other weapons and it works correctly on my system at the moment. How's it going for you, Matrix?
Yep thats the modell i want for all weapons exept ultima
well im still downloading kompasses converter, after that im still waiting for instructions what steps i should do next, run bootleg yes/no, what settings and so on. edit: Converter doesnt work for me, when i start game after config and in new exe winddow i only get eidos screen then screen fades to black with 2 red triangles and keeps so without any error message.
If you want i can pm you what changes i want to have for my game so maybe you can tell me if its worth using bootleg or which mods i need to install where?
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If you are doing the game converter, you need to do that before bootleg, so yeah.
I use the original 1998 FF7 PC release in English so I don't know a lot about the game converter. That's all Komp, but it may make your game work better with the mods. As far as what mods go where and all that... I'm about to pass out it's 5am in the US. I've been messing with bootleg 40 for almost a year now. It's awesome. There's all kinds of stuff on it, but if you want to change things around yourself, you have all the tools you need except practice. I guarantee if you mess with it, it'll break again at some point. Mine does all the time because I mess with it all the time. No throwing keyboards.
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I'm about to pass out it's 5am in the US.
ok good night then, her in europe its 13pm^^
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Well unfortunately direct mode doesnt function either, well at least no as intended:
Either the file you gave me is corrupted or game trys to load both battle lgp and the file from direct because in game it seems like the textures of the weapons are broken(form is correct and all look the same, but instead of shiny metal silver its papermache with rust and uncomplete texture aound with white hilt).
Last thing i try now is to download Uilgp_v5 and trythe other method described earlier.
And i think i got behind the thing why my games constantly having graphic issues, i have to turn off the shaders then NO more red triangles( i would like to install cata 13.5 beta but last time it got me only black screen while install and never returned to color again...so i suppose my ADM 6970 doesnt run on that driver) Edit: May that be because i use HDMI input?
Edit: got the lgpUi_v5 working :) Now i will experiment if any weapon skin can be modified this way...
Can someone pls tell me what Barrets First weapon has for a code(i have chosen the Ac barret from bootleg and want to keep that weapon for ever :D)
and if his can be replaced the same way then clouds have been done?
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No, those drivers SHOULD work for you, I'm still puzzled by that. I tried the new 13.6beta2 today and it still does the red triangles. I dread trying to bring this up with AMD when/if they break legacy opengl permanently. The ONLY driver AMD graphics card owners can get shaders working with ff7 right now (as far as I know) is the 13.5beta2 I linked to. We basically have the same video processors but yours is more powerful (a lot). I use HDMI output. I cannot imagine why the driver install failed, but if you are feeling brave today, and want to try the 13.5beta2 install again, make sure to use the catalyst install manager to UNINSTALL all options first, it will prompt you to restart your computer, THEN rerun it and install all available options. I think itl work fine. One thing you need to realize is when you uninstall/reinstall video drivers it will ALWAYS momentarily black screen. Give it a minute. It'l come back up. It's switching the video drivers.
Make a new save point just in case I guess... but jeez win7 is so stable I'm just really surprised you had to do that.
And yah... I got no sleep.
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One thing you need to realize is when you uninstall/reinstall video drivers it will ALWAYS momentarily black screen. Give it a minute.
mine rested black for over 15min thats why i said it messed up somewhere...
But as i stated, now uilgpv5 working i just let the shaders be gone and hope that it will run now as presumed, if you could tell me what barrets weapons codes are i want to try if i can change those also, or does there exists a weapon package with AC weapons that i havent found in all the forums here?