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Miscellaneous Forums => Troubleshooting => Topic started by: Tirlititi on 2013-09-12 20:33:38

Title: Modeling quads
Post by: Tirlititi on 2013-09-12 20:33:38
Hi.

I've got some problems exporting 3D models for my program. I use .obj as the output format and I thought it would support quads for its faces.
But it doesn't work well...

So I have several questions : does .obj really support quads? May the problem comes from my 3D editing tool (Blender) ? Or is that my graphic card that doesn't support quads (how do I check it?)

When trying to open .obj with quads (TITS lines like "f 1/1 2/2 3/3 4/4"), I end up with those quads being displayed with glitches. I attached screenshots...
It may also be because of the ordering of the vertices in the faces (it should be standardized though)... I'll test it tomorrow.

Quads displayed in "Solid" mode
(http://communots.free.fr/upload/screen113790178.png)

Quads displayed in "Texture" mode
(http://communots.free.fr/upload/screen213790178.png)

Quads as they should be displayed
(http://communots.free.fr/upload/screen313790178.png)

What do you guys think?