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Miscellaneous Forums => Troubleshooting => Topic started by: Letanius on 2013-10-14 14:03:07

Title: Not sure if it's a bug but....
Post by: Letanius on 2013-10-14 14:03:07
Hey there, the mods look great, and Bootlegger makes installing them wicked easy!!! THANK YOU SO MUCH!! This is everything I've ever wanted for this game.

One thing that bothers me. I have an AMD 8 core processor, 3.6gHz, running on 16g of RAM with an NVidia GTX 580. Yet the game only seems to be pulling from one core, making it run at 100% the entire time the game is running. Is this normal? Or did I do something wrong during the install?
It makes me think that it is not normal because the game seems (slightly) sluggish, and given my system specs, it shouldn't feel sluggish at all!

Any helpful tips or advice would be appreciated!
Title: Re: Not sure if it's a bug but....
Post by: Rundas on 2013-10-14 14:05:50
Try clicking ctrl+alt+dlt while you're in game and going into the task manager. From there try setting the affinity of FF7 to all cores.
Title: Re: Not sure if it's a bug but....
Post by: Letanius on 2013-10-14 14:20:06
That worked like a charm!! Game is running flawlessly now! TYSVM!
Title: Re: Not sure if it's a bug but....
Post by: Covarr on 2013-10-14 15:56:54
I can't imagine how FF7's performance would improve through multiple cores. Remember, Even the Steam version's code hasn't changed significantly since 1998. Nobody had dual-core processors, and it would've been a waste of time to write software that took advantage of that feature. Hell, it could well have hurt performance because of the need for added scheduling and sync code.
Title: Re: Not sure if it's a bug but....
Post by: Bosola on 2013-10-15 20:02:38
How would an application with a monolithic single-threaded design exploit a multi-CPU architecture? Don't expect extra cores to 'automagically' kick in.
Title: Re: Not sure if it's a bug but....
Post by: nfitc1 on 2013-10-15 20:20:09
How would an application with a monolithic single-threaded design exploit a multi-CPU architecture? Don't expect extra cores to 'automagically' kick in.

It does affect the timers somehow. After looking into it with DLPB I'm surprised that it works the way it does. The field's countdown timer goes slower the more cores that are involved. I still don't know why this is as it is likely a cross between an updated api on window's part and a mishandling of the resultant values on the exe's part.
Title: Re: Not sure if it's a bug but....
Post by: Letanius on 2013-10-15 20:56:22
Well, I'm not sure exactly HOW it worked, but I swear on my kids lives, the minute that I changed the affinity to all cores, the game ran flawlessly. It suddenly wasn't pulling 100% off of core 1 (I use core temp to monitor my cores at all times), it's spread evenly throughout, and the game is not sluggish at all. Tifa's slots were almost unusable before changing the affinity, to give you an idea of how sluggish it was.
Title: Re: Not sure if it's a bug but....
Post by: DLPB_ on 2013-10-15 21:01:55
Games are usually designed to use 100% of the CPU, to get all of the power out of it.  At least that is what I have been told numerous times.  The best thing you can do is to set the affinity of FF7 to use CPU0.  That way you force it to use only one of your cores.

It certainly isn't a bug.

Edit.

Oh.  You were already told to do that.