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Miscellaneous Forums => Troubleshooting => Topic started by: NoxAeternam on 2013-12-03 18:39:57

Title: ff7input.cfg
Post by: NoxAeternam on 2013-12-03 18:39:57
I've struggled with installing this mod for the better part of 5 days now. Got so. Agonisingly. Close yesterday.
This morning, I finally found my problem- a movie file was out of place and missing from the program files on the drive I have the game on. Simple fix. There was a second movie missing as well. Another simple fix. Tried the game again, and it said it was missing the file ff7input.cfg

This file is not in the Big List of Mods- does anyone know where it is? I can get through the intro video (very nice, by the way, did you guys make that too?) and the eidos.avi, but after that I get the New Game/Continue and can't move the cursor. It's here that the error message pops up telling me what file I'm inevitably missing.

Any help would be greatly appreciated!

--Nox


reEDIT: I lied, I actually haven't found the solution. Time for more internet-digging, I guess. This is getting exhausting.

P.S. First post!
Title: Re: ff7input.cfg
Post by: Sega Chief on 2013-12-03 21:56:41
Alright, this might be a bit sketchy on facts but hopefully should solve the problem. The ff7input.cfg is a file that saves your settings in Config (things like custom button layout, sound, etc). It's not a mod file, it's something that the game makes. Far as I know, that should get created when you play the game for the first time. My usual routine for a fresh install of the game is to start a new game, set my button layout in Config of the in-game menu, and then play until the first save point. Then I make a save file in the first slot of every...uh, slot (there's ten, 0-9).

That seems to get things sorted as far as the ff7input.cfg is concerned. But I'm pretty sure that a missing ff7input.cfg doesn't cause the game to not start up or crash though, so if the game is still crashing then the problem might be elsewhere.
Title: Re: ff7input.cfg
Post by: NoxAeternam on 2013-12-03 22:28:41
See, I was thinking a similar thing. This file is in charge of saved settings and whatnot, it shouldn't be causing my game to not run.. But here it is, right in the APP.LOG

ERROR: could not open file D:\FINAL FANTASY VII\ff7input.cfg

I'm out of ideas..
Title: Re: ff7input.cfg
Post by: Rundas on 2013-12-03 23:06:44
Sega Chief is correct about ff7input.cfg, but this is not causing your game to crash. There is another issue. Please post your APP.log in code tags by pressing the hashtag sign above the text box when writing a post and copy/pasting in the whole thing.
Title: Re: ff7input.cfg
Post by: NoxAeternam on 2013-12-04 00:45:16
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6290 Graphics       4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: ff7input.cfg
Post by: Rundas on 2013-12-04 01:09:12
Oh, your issue is not being able to control the menu?  ::) I thought you were experiencing crashes. The default controls are numberpad.
Title: Re: ff7input.cfg
Post by: NoxAeternam on 2013-12-04 04:28:28
No, I can get to the menu just fine. I found the up/down buttons even though my laptop doesn't have a numpad- but what is the select/choose button? It doesn't seem to exist.  :?
Title: Re: ff7input.cfg
Post by: EQ2Alyza on 2013-12-04 10:29:19
Install the Laptop Keyboard patch. It's in The Big List of Mods: http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807
Title: Re: ff7input.cfg
Post by: NoxAeternam on 2013-12-04 16:35:15
excellent- thanks a million!
Title: Re: ff7input.cfg
Post by: sithlord48 on 2013-12-04 20:20:01
you should also be able to use a controller and never have to touch the numpad. i personally use a ps2 to usb convertor and a playstation 2 controller; any usb controller should work.
Title: Re: ff7input.cfg
Post by: NoxAeternam on 2013-12-04 23:19:18
"IT'S WORKING! IT'S WORKING!!!"
--Anakin Skywalker

turns out, I had, like, 8 .exe files I hadn't run yet. So.. oops. anyway, game is up and running! Any passing mod, close this thread, por favor!