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Miscellaneous Forums => Gameplay => Topic started by: piccolo113 on 2013-12-27 03:08:58

Title: FF8 PC - analog movement?
Post by: piccolo113 on 2013-12-27 03:08:58
I'm currently using DS3 Tool/MotionJoy to play the recently Steam-released version of Final Fantasy 8, and I can't seem to get true analog movement to work at all. The game allows me to use the left stick to move and change menu selections, but it's done in digital fashion. Movement is always-run and is only 8-directional. Is there any way to tweak the game, or a setting to change in MotionJoy I haven't found, that will make the game function like it does on the PS1? D-pad for menus and the analog stick for omni-directional movement?
Title: Re: FF8 PC - analog movement?
Post by: Gordon228 on 2013-12-27 04:27:13
i think you could always use both for movement and menus i could be wrong tho.
Title: Re: FF8 PC - analog movement?
Post by: piccolo113 on 2013-12-27 04:43:51
I'm not talking about the ability to use the stick and d-pad, I'm talking about the use of the d-pad being actual analog control where you can move the character in every direction instead of the 8 pre-determined directions you would get if you used the d-pad for movement.
Title: Re: FF8 PC - analog movement?
Post by: Kaldarasha on 2013-12-27 05:27:40
This game don't have analog support. The port team has killed it, because there was no controller with analog sticks for PC at the time.
Title: Re: FF8 PC - analog movement?
Post by: Covarr on 2013-12-27 18:04:23
I wonder if there's some leftover code that could be reactivated or hooked into hiding somewhere in there. Probably not, but ya never know. After learning that Sonic Generations had a complete port of Unleashed's renderer, in spite of Unleashed never getting a PC release, I'm willing to believe anything.
Title: Re: FF8 PC - analog movement?
Post by: piccolo113 on 2013-12-28 00:20:18
I wouldn't think it's too far-fetched to assume the code is in there. After all, this IS a Playstation game ported to PC. They had to have completed code to work with and then translate over to PC, and I wouldn't think they'd just go and delete code that wasn't necessary to mess with. After all, look how lazy the port was to begin with!
Title: Re: FF8 PC - analog movement?
Post by: dkma841 on 2013-12-28 01:34:35
.
Title: Re: FF8 PC - analog movement?
Post by: piccolo113 on 2013-12-28 18:02:05
Don't use Ds3tool/motioninjoy trojan crap highly recommend you use scpdriver, much much better, likely to remove this problem of yours too and not a nasty virus like crappy motioninjoy
http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller

DS3Tool isn't a trojan. Calm your tits.

It works perfectly fine for the purpose it's intended.

If you'd have read the (very short)thread, you'd see that this isn't an issue with the DS3 emulation. This is an issue with the game itself.
Title: Re: FF8 PC - analog movement?
Post by: Covarr on 2013-12-28 18:49:39
DS3Tool isn't a trojan, but it has been known to wreck computers from time to time. Seriously, it's incredibly broken.
Title: Re: FF8 PC - analog movement?
Post by: dkma841 on 2013-12-28 20:30:09
.
Title: Re: FF8 PC - analog movement?
Post by: Tekkie.X on 2013-12-28 23:28:31
Still got a PS1 or PS2 pad lying around and don't mind the wires?

Get one of these. (http://www.amazon.com/Playstation-Controller-Adapter-Lifetime-Warranty-2/dp/B000F6BGXY/ref=sr_1_1?ie=UTF8&qid=1388276756&sr=8-1&keywords=PS2+to+PC)

Not a be all end all but still an option.
Title: Re: FF8 PC - analog movement?
Post by: piccolo113 on 2013-12-29 02:19:19
So, wait...SCPDriver requires me to sacrifice a Bluetooth dongle to exclusive DS3 emulation? I HAVE to use a bluetooth dongle to use that particular method of playing PC games with a DS3?

Yeah, no thanks. I'll keep taking my chances with DS3 Tool/Motionjoy. I don't know what it is people do to have it break their computers, but all I do is select the controller type I want the DS3 to be, enter the advanced setup to test it, then run the game I want to play with it.