Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: Covarr on 2014-03-20 16:12:08
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This is certainly an interesting read (http://www.polygon.com/2014/3/20/5527948/final-fantasy-14-killed-square-enix-stubbornness-realm-reborn-new-approach). I think everyone knew that FFXIV was crap, and FFXIV:ARR was good, but Yoshida's explanation of why it was bad and how it was fixed is quite an interesting read.
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First, the team had an "unhealthy obsession with graphical quality."
Hallelujah! I've been saying this for years. That entire article reads like I had a hand in it. Some of these things were obvious and it's sad that these paid professionals couldn't see it until 1 guy pointed it out. You have NO business making a game if you don't understand why people play games.
Wasting all those resources on a flower pot... my god. Same with those rocks in ff13.