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Miscellaneous Forums => Gameplay => Topic started by: genesis063 on 2014-04-07 18:04:23

Title: wondering if its possible
Post by: genesis063 on 2014-04-07 18:04:23
So I found that I can make a playable Sephiroth script the only problem is when I tested it it works for the first map but then in the next map at the gate the model is invisible.  How hard would it be to make it work in all maps?  I assume something in the script is causing it.  Also there is a name change for Sephiroth script but it is blank.  Is there a way to make it like the others?
Title: Re: wondering if its possible
Post by: sithlord48 on 2014-04-07 20:41:55
you would have to add him to each feild script. it shouldn't be to hard using makou reactor. it will however be time consuming as there are over 500 feild scripts. as for the name entry i think that would possibly need to be changed in the kernel.. also you will have issues if / when you get vincent as they are internally the same character slot.

edit: i also forgot to mention that when you do the flashback you have to have sephiroth's (and y.clouds)  data exactly correct. Any change including those to his name and the first battle of the flashback will crash .
Title: Re: wondering if its possible
Post by: Kaldarasha on 2014-04-07 23:31:19
You could use 7th Heaven to replace the models global. Name Sephiroth's hrc file AAAA.hrc and you have replaced the model. But you have to change Cloud's animation files as well with corresponding ones from Sephiroth.
Title: Re: wondering if its possible
Post by: genesis063 on 2014-04-08 20:23:38
Thanks for the info guys already did the model swap with makou reactor.  I was just testing the changing it from thinking its Cloud to it actually being Sephiroth.  I will be swapping Cait out for Cloud though.