Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Mcindus on 2014-05-31 03:25:36
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Would there be a way to extend the scripting capabilities of the original ff8.exe? Just a thought - it might help with a future mod. They did a script extender for Skyrim to deal with similar Mod issues, but I don't really know anything about it at all.
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I had once the same thoughts for 7. But as far as I understand skse, it only enables new papyrus script commands for the game. I think the engine of 8 is advanced enough, it's a shame that it is so hard to mod. Only a physic plugin would be nice if we can change the models, but this is only nice dreaming. :cry:
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What kind of scripting capabilities did you have in mind? FF8's scripting engine is pretty robust.