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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Sega Chief on 2014-06-01 14:30:33

Title: FF7 Enemy AI: Displaying a Variable's Value as a String
Post by: Sega Chief on 2014-06-01 14:30:33
Hi folks,

I'm having a go at re-designing the Lost Number battle and my idea was to make the fight revolve around a mathematical riddle. The player has to make the value of the variable land on a certain number to trigger one of his two transformations (if 'killed' in his composite state, he revives and resets the variable).

Thing is, a fight like this could be quite awkward so if I went with this prototype I'd want the player to have an easy way of keeping track of the variable. Is there a way to have the game read and print the value of a variable as a text string? I'm not sure how to represent the variable in the string.
Title: Re: FF7 Enemy AI: Displaying a Variable's Value as a String
Post by: nfitc1 on 2014-06-01 17:01:37
Nope. The battle text doesn't take variables.
You can use the Debug String to pass variables, but I'm not sure where this text goes.
Title: Re: FF7 Enemy AI: Displaying a Variable's Value as a String
Post by: Sega Chief on 2014-06-01 17:10:06
That's a shame. I'll tinker around with Debug strings for a bit and see if anything happens; thanks for the info.