Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: Legolas on 2014-07-27 17:54:34
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Hi,
I've scoured everywhere trying to find compatible shaders to place in the shaders directory. What I'd really like is a shader that delivers a CRT scanlines effect to the screen to mimic playing on a TV. However, I've only managed to stumble across one other shader other than bloom2.post that works. Am I missing something? Is there a repository somewhere of different shaders that will work with this graphics driver?
Thanks for any help and assistance you can provide.
--Legolas
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Here you go mate.
There used to an be active user named Asmodeon on here who worked on some pretty cool shaders. I dunno if he ever plans on finishing them but he hasn't released anything since 2012. This is his latest shader. You can comment out some of these features but unfortunately I don't think he ever implemented scanlines. He mentioned something about a bug with Nvidia cards though.
Here it is (http://www.mediafire.com/download/p214x9ftu2rxbge/ComplexMultiShader.post)
I have also had some desire to port over shaders from RetroArch. I also got this crazy idea to implement FF7 as a RetroArch core. That probably won't be possible though until something like q-gears. Anyway, unfortunately I think that's about all we have as far as shaders for now.
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Thanks a lot for including the link! It's a shame that there aren't more shader files. By the way, is that all the files that came with that particular shader? For some reason it isn't working for me. I put the shader file in the shader directory and edited the ff7_opengl.cfg file to point to the ComplexMultiShader.post file, but it's giving me errors that it won't even load it. Here is the APP.LOG:
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 530/PCIe/SSE2 4.2.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120
[00000000] INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(64) : error C7533: global variable gl_TexCoord is deprecated after version 120
0(933) : warning C7533: global variable gl_FragColor is deprecated after version 120
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000025] set music volume trans: 127->0, step=60
[00000090] END OF CREDITS!!!
[00000090] Entering MAIN
[00000090] set music volume: 127
[00000090] Exiting MAIN
[00000090] START OF MENU SYSTEM!!!
[00000407] END OF MENU SYSTEM!!!
[00000407] Entering MAIN
[00000411] Exiting MAIN
[00000411] Field Start
[00000449] Entering MAIN
[00000451] Exiting MAIN
[00000451] START OF MENU SYSTEM!!!
[00000558] WM_CLOSE
[00000558] END OF MENU SYSTEM!!!
[00000558] Field Quit
[00000558] UNINITIALIZE DD
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Yeah unfortunately there is a major bug with Nvida cards. I just noticed Kaldarasha made an attempt to fix this bug.
This (http://www.file-upload.net/download-7718997/ComplexMultiShader_Nvidia.7z.html) is his file and it may or may not work for you.
Here (http://forums.qhimm.com/index.php?topic=14330.msg200378#msg200378) is an old discussion on the topic, you might be able to find more files there I haven't look through it thoroughly. Just don't necro the thread lol.
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I think it is possible to use the shaders from Pete's GPU psx graphic plugin, but it would need some work to make them workable with Aali's driver.
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This is true I have already tried several shaders made for pete's and though they load they do not execute the desired behavior.