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Miscellaneous Forums => General Discussion => Topic started by: Locutus on 2002-10-03 08:50:16
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Squaresoft is releasing ff8 for PC in Japan. It may be sign that squaresoft is going back to PC , or it may means nothing. We shall see.
Link to news : http://www.rpgfan.com/archive.html
or http://www.rpgfan.com/news/2002/2014.html
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It marks Square trying to market their old stuff again.
Just like the remakes of FF1 and 2
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While the actual game has not undergone any changes, the re-release will feature a new packaging design.
Who gives a shit about packaging? I want true Win2k compatability!
プラットフォーム: Windows XP
I can't read japanese, but that sure as hell looks like it works on Win2k & XP! That's good enough for me.
And Saint is right. It's IS a re-release. They're trying to milk an almost-dead cow.
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http://www.amazon.co.jp/exec/obidos/ASIN/B00006L7C5/ref=ase_finalfantasy2-22/249-8563121-9966718
Who gives a sh*t about packaging? I want true Win2k compatability!
Well, ne ne from my reading~
CD-ROM
PentiumII-266 (Min)
Windows95/98/Me/XP
64MB Ram
550MB Space
CD-ROM
6,018 Yen (errrr wait and see)!
************
For FF11 PC
OS: Wondows98/98SE/Me/2000/XP (Japanese Language Only)
CPU: Intel Pentium III 800MHz (min)
RAM: 128MB (min)
HD: 5GB (min)
CD-ROM
3D: VRAM32MB (min)/DirectX8.1
Online: 56kbps 'min' (Japan only)
7,280 Yen (too expensive) ^^;
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It marks Square trying to market their old stuff again.
Just like the remakes of FF1 and 2
yupp yupp... for ps1 'WOW' =)
you can buy it now... eee some of you know the storylines~
well... try Japanese version (with mod).
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Hard to believe that FF8PC would work in Windows XP but not 2000.
Oh well, whatever they say...
I've never had any compatibility problems with FF7/FF8 in Windows XP (besides the FF7 Chocobo Race bug) anyway.
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That's weird. Final Fantasy 8 PC worked fine on Win2000 for me..... :wicked:
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It worked fine for me, too, in Win2k.
. . . I just ran it tonight - upgraded my CPU from a 900 Mhz T-bird to an Athlon XP 1600, had to see any kind of performance increase in different games. The world map finally ALMOST runs at full speed . . . which is pretty sad. Damn Square and their poor PC programming. - and it works pretty good in WinXP, as well.
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I had an old 4 meg graphics card - an "MPact 2 DVD" from a company called "Chromatic Research."
It ran the world map flawlessly, battles ok, and field screen terribly.
(All of my other games ran like crap on this card, except FF7 which ran fine)
I upgraded to a 32 meg TNT2 and the world map now doesn't run that good, battles excellent, and field screen excellent.
I don't get what is up with the field screen. Works fine on cards that it shouldn't and doesn't work on cards that it should.
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World map works fine and full speed on me 3Dfx Voodoo3 2000 PCI.
Well, of course the fact that I have a 1.5Ghz CPU might have a LITTLE something to do with it. ;)
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Haha yeah.... the Voodoo cards seem to do the job well for Final Fantasy games..... :)
Anyway my GeForce2 Pro is doing quite OK with FF8 as well. Not surprisingly, there are still lines in the menu and it looked rather messed up. But when I turn on FSAA the lines disappeared and the graphics look OK (I presume that the line was blurred off till it disappeared lol) in World Map/ everything! :D
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FFVIII worked fine for me in XP. I rearely have problems with FFVIII...
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I had an old 4 meg graphics card - an "MPact 2 DVD" from a company called "Chromatic Research."
It ran the world map flawlessly, battles ok, and field screen terribly.
Hey hey hey! I've got a crappy 4MB EDO RAM graphics card, ATI Rage II+ DVD or something. Do you think FF7 would work okay? Of course, the fact that it's EDO RAM doesn't help, but you never know...
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Hey hey hey! I've got a crappy 4MB EDO RAM graphics card, ATI Rage II+ DVD or something. Do you think FF7 would work okay? Of course, the fact that it's EDO RAM doesn't help, but you never know...
lol that will do =D
My old-compu (works):
333 MHz;
ATI Rage Pro (rpro_540-1b02k);
Windows98/ME;
49 SDRAM ---> 160SDRAM;
DirectX 8.1 =x.x=
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If you have a fast enough CPU, FF7 should work fine.
I had a 266 mhz with my 4 meg card and FF7 didn't work well at all, but when I upgraded to 950 mhz it ran very very very very nicely :P
Course it runs great on my new GeForce4 TI but whatever.
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When I first run FF7 I was using a PII350 / 64MB SDRAM with a 8MB i740 graphics card and it ran well. When I upgraded to Voodoo3 3000 + 64MB of SDRAM the game became very fast.... :)
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Oh yeah, check out my specs:
PII 233Mhz (only upgradable to 333Mhz)
32MB SDRAM
Win98 SE
Hot stuff eh? Oh well, never played games on it before, won't make any difference.
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Wow . . . I remember the first time I played FF7 . . .
It was on an AMD K6 MMX 233, with a 4 meg S3 VirgeGX and a SB AWE64 (with only the default 512k of cache).
I had to play the whole game in Software rendering mode (choppy as hell in the battles and on the world map . . . not to mention all of the mini games.), and the music sounded pretty bad.
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The first time I played FFVII... was on a:
Pentium I 166MHz
16 MB of RAM
SoundBlaster Pro II
Unknown video card
2 geg harddrive
WHOO! Playable, but really LONNNGGG!!
The battle swirl took at least 2 mins...
Kendrilian :wicked:
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I didn't know about Final Fantasy games in the past until my friend recommended me to get FF7. I thought, well I'll just give this game a chance. When I first played it.... it was really cool. That's when I started to like FF games..... :)
I ran it on a P2 350/ 64mb RAM/ 8mb i740/ AWE64
The sound quality was good (although the MIDIs can't be compared against PS' music), but I had to run on Software renderer because I didn't know how to update graphics card driver then (New to the Internet during that time too :lol: )
Overall the game ran pretty OK on software + full screen. When I updated the drivers I ran on D3D and I must admit I gasped when I first saw FF7's graphics in 3D..... :)
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It is great on my computer too except for the menus and dialogs which looks as if they're rusty. Also, the details looks blur. Might it be DirectX 8.1 causing this? Everything was OK back with DirectX 6.
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So, is this new J version of FF8 going to look exactly the same as the previous? I mean, are going to increase the resolution or change anything?
The first I played FF7 was on my last computer:
Pentium III 500mhz
192mb RAM
Voodoo 3 3000AGP (Like AGP ever made a difference with the V3s -_- )
Everything ran fine, the world map does run a lot faster on a GF2 but it ran pretty fast then, hella stable too might I add.
FF8 PC's music was rather impressive I thought. I never played the PSX equivelent (still haven't) but the Microsoft Synthesiser is... er, well is was ok then! Now, I don't know what to use for FF8.
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FF8 sounds a lot better than default if you use Samuel's DLS :P
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Yeah, but not everyone has the time or modem speed to d/l it. :P
Which is why I'm hoping the Revision2 DLS update can help people in those situations.
And, no, I'm not really trying to compete with Samuel's DLS on an instrument quality scale, but it WILL be a pretty good compromise between sound quality and download size.
Just be glad you only have to D/L a 1mb patch instead of being forced to download the whole 9.2mb all over again!
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Samuel's DLS is pretty good (sounds better than the MS synthesizer!). And yes I downloaded the 30mb on my 56k! :wicked: (That was before I got my DSL) :)
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Sigh.......
You know, most likely Samuel's DLS is being played back by the MS synth, anyway, so you really can't say it sounds better than the MS synth.
Whenever you're talking about the quality of a DirectMusic synth, such as the MS synth, the synth's quality can only be as good as the instrument samples in the DLS its using.
Which is why the MS synth can sound totally different, depending on the DLS loaded.
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I downloaded Samuels DLS a long time ago on a 56k. I just used a download proggy called GoZilla! Now I use GetRight though, less ads. I think I'll try out Samuels DLS again, I want to challenge Omega Weapon, never done that before.
Should I use MS Synth or upload it straight to my Audigy?
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If you've got the Audigy set up to do hardware DLS, go for it, it'll take a little bit of load off of your CPU.
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You know, most likely Samuel's DLS is being played back by the MS synth, anyway, so you really can't say it sounds better than the MS synth.
Whenever you're talking about the quality of a DirectMusic synth, such as the MS synth, the synth's quality can only be as good as the instrument samples in the DLS its using.
Which is why the MS synth can sound totally different, depending on the DLS loaded.
I'll keep that it mind. Learnt something new today. :P
Thanks.
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I like setting Winamp's midi plugin to directmusic then setting the DLS to Samuel's and playing ALL my midis with it
its keen
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Heh I used a PII 233Mhz
64 Megs of ram
Some Yamaha Soundcard
ATI Rage Pro
back in the day. Every thing ran damn well to.. I remember back then when I first got the demo after playing the Ps version months back. I remember playing it though at least once per day to retain my sanity :D
Eventurly I convinced my dad to buy it and thats my story... eventurly I upgraded the ATI Rage Pro to a Riva TNT1. Fixed a lot of the movie crashing problems I was having but the game still crashed a bit. FFVII ran flawlessly on my next machine (Atholn 650), but I havent tried it on this one cause I screwed up duel booting to 98SE last time I tried. Oh well.