Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: The Berserker on 2015-06-04 12:37:51
-
hey
i got p creator and converted a 3ds model to p model
how can i add a tex to that model or atleast a tex id
if anyone knows please help
-
If the model has a readable* UV map you
can must add a bmp to it in pCreator. Select the group then it should be possible to add a bmp under file(?). Under view open texture coordinates (or so) and check y-cord.
*Blender's 3ds output isn't readable for pCreator. So you have to go this route -> convert the model to obj -> convert the model by a second program (Wings) to 3ds.
-
thanks :D need alot of time to figure it out :p
another question if i may
is there anyway to extract textures from a battle model?