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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: ficedula on 2015-06-18 06:52:51

Title: Hacking info
Post by: ficedula on 2015-06-18 06:52:51
Hey guys,

Thought it might be useful to document the process I've used to extract some info from the game, so I've set up a blog (http://babble.ficedula.co.uk/serendipity/) and posted how I tracked down the dialogue choices for Ultrasound.

Doubt it'll be comprehensible unless you've got a programming background already, but if you're already familiar with hex / pointers and just don't know where to start at hacking the game, it could be useful to get you going.

I intend to make more posts, not necessarily all FF7 related, but certainly some will be.

Cheers
Title: Re: Hacking info
Post by: nfitc1 on 2015-06-18 12:28:33
Is this a "how to hack FF7 with hopes of learning to apply it to other games" kind of blog? If so then neat.

And I think the timer DOES change even if the clock in the menu is at max. The game just doesn't display a higher value than that.
Title: Re: Hacking info
Post by: DLPB_ on 2015-06-18 14:28:22
Is this a "how to hack FF7 with hopes of learning to apply it to other games" kind of blog? If so then neat.

And I think the timer DOES change even if the clock in the menu is at max. The game just doesn't display a higher value than that.

That's correct.  After installing Reunion, the timer will display up to 999hr 59m 59s.  The only things that need changing are the digit push (3) for the save screen and main screen,  and the timer limiter. 

For example:

#extend time to 999hr
6CA1F6 = 7F EE 36
6CA1FF = 7F EE 36
6CA246 = 7F EE 36
6CA24F = 7F EE 36
6CA2B0 = 7F EE 36
6CA2B9 = 7F EE 36

Title: Re: Hacking info
Post by: ficedula on 2015-06-18 17:29:18
Yeah, that's why I didn't want to search for the time value - I had a feeling it might still update, whereas the gil value was fixed (and if I needed to narrow the locations down further, it'd be pretty trivial earn or spend some to get a different value).