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Miscellaneous Forums => General Discussion => Topic started by: atropelladamente on 2015-11-20 02:04:32

Title: FFVII--WALLMARKET. How to create magic with multiple hits ¿ ?
Post by: atropelladamente on 2015-11-20 02:04:32
Hello everyone !

I apologize for my low level of English , I'm using google translator ...

OK. I have a question. I took a few days trying to create new magic with WALLMARKET , but I can not make magic cause multiple hits. An example PSX Kernel tried changing magic " COMET2--6Hits " that has the animation ID " 2E " for the "EE " or " FB" (long time hit) without any good result.

Neither helped me to put "multiple hits" in the menu wallmaket ...

I think because the animation authorizes hits.

So... As you can create magic with multiple hits¿ ?

I appreciate any help , thank you very much partners.
Title: Re: FFVII--WALLMARKET. How to create magic with multiple hits ¿ ?
Post by: nfitc1 on 2015-11-20 12:04:15
It's actually the bottom drop-down labeled "Additional Effects". Change that to have a value of 00, then change the value of the modifier to the desired number of hits.

It will still do the hits will still take effect with or without the animation displaying the damage indicator. All damage is done BEFORE the animation plays, but only the first damage calculation will be displayed.
Title: Re: FFVII--WALLMARKET. How to create magic with multiple hits ¿ ?
Post by: atropelladamente on 2015-11-21 16:56:16

Thank you NFITC1! Now I understand!

Numbering not see the damage , but if it affects . OK. Thank you very much for answering so fast .
I'll try different things.