Qhimm.com Forums
Basically Mandatory => 7th Heaven => Topic started by: fdfdfgfg on 2016-01-09 16:37:46
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Can somebody help me?
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.5.0 NVIDIA 353.30
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception
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Can somebody help me?
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.5.0 NVIDIA 353.30
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception
Yep it is a know issue, that is going to be rectified soon just hang fire :) 8-)
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thanks for your reply
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hey guys
do you guys mean the sephiroth story mod is not working right now on 7th heaven
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It sort of works, but it needs an update. I'll post when I get it done.
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It doesn't work both in true load order and when you choose only this mod alone. I also made required changes on exe.
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hey
how can i make the red dragon show up as the first boss battle on the sephiorth story mod using this newer version of this catelog
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I'm not sure Zara9. The mod largely needs an update patch to fix the file structure, so don't count on some of it working right now.
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hey
how come this mod does not ever want to work 100% at all
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why is this mod so broken
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It has a lot of files and options, so it's very difficulty to compile together for 7H. But it can be done, I just need more time. Please hang in there and be patient with me :)
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I couldn't manage it to work. Whoever managed it to work can tell me how he did it?
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I selected base option on and changed ss.exe with ff7.exe. Load order is also true but it breaks everytime. Maybe something about my system causes that?
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It's more so the file structure. I would wait for the 2.1 Update. I can't help anyone with the state it's in right now.
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thanks for reply.By the way today I see non-player characters mod updated. Does this change older one as soon as it downloaded in mods folder? Because under library tab both old version and new version are available (without an image). Also this mod doesn't work too. Maybe some systems not compatible with systems that mod makers test these mods.
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When you click the Update button, it will automatically download and install to the latest version. There shouldn't be 2 versions in the Library UNLESS you check the box for Workshop -> Settings -> Keep old mod versions after updating.
The latest is now Field Models - Non-Player Characters v2.2, so I'd just delete any previous versions to free up space.
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Do you have any opinion why some mods completely doesnt' work on my system while other user's at least partially work? Can it be something about my system?
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What's your load order? That's the only thing atm that comes to mind.
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dynamic cloud weapons, jessie mod, sephiroth story mod, team avalanche fields, field textures part 2, media movies, media music and sound
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Can you launch the game with 7H having no mods active and using the original ff7.exe?
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No it says no mods have been selected. but if you mean I activate them and don't use them yes it works.
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How can I post crash.dmp here?
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why is this mod so broken
Patience is a virtue.
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Patience is a virtue.
People like Zara do annoy me, 1 person compiling all of this and trying to meld the mods to work together so they work together is a lot of work mistakes will happen. It good that Alyza has manage to keep patience so well.
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People like Zara do annoy me, 1 person compiling all of this and trying to meld the mods to work together so they work together is a lot of work mistakes will happen. It good that Alyza has manage to keep patience so well.
Yea a lot of people don't put things into the proper perspective.
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Yuffie1983, olearyf2525, please continue this off-topic discussion elsewhere as to not clog this thread. Thank you!
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hey
i just need to know how the file structure got broken on this mod
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I messed some up some of it when putting it together. I'll eventually get to fixing it. Just going in order all the bugs we have that are causing the game to crash first.
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Correct, and i suggest to wait and do not spam. That is what happens when you rush things.
Alyza,take your time :)
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hey
is there anyway that alyza could create me a private patch for this mod so i could just play it myself please
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Sorry Zara9, if I had a patch to give then I'd release to everyone. I'll have it done soon enough, probably in a day or two :)
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Sorry Zara9, if I had a patch to give then I'd release to everyone. I'll have it done soon enough, probably in a day or two :)
Can you give us a current status of your progress with the fix?
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Kaldarasha is making hext patches for the exe right now. Once I get those finalized, I can start testing v2.1 again. I hope to release it this weekend :)
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Hey Alzya
how the sephiroth story mod fixing coming along so far
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Probably pretty well since I haven't gotten any messages for questions on how the exe and files are made up of. I would say maybe two weeks unless they are working on the game stopping bugs which always comes first. EQ is pretty good with updates even if she takes forever getting back to you but keep in mind she has actual job that can take away from this since she needs to earn a living for her family too.
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Kaldarasha is making hext patches for the exe right now. Once I get those finalized, I can start testing v2.1 again. I hope to release it this weekend :)
Any news yet?
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Kaldarasha isn't responding to my PMs. I think he's too busy to bother right now :|
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hey
how is the sephiorth story mod coming along so far
is it ready to be played tested yet