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Off-topic forums => Completely Unrelated => Topic started by: DLPB_ on 2016-02-22 11:36:32

Title: Interesting Article on E.T. Videogame
Post by: DLPB_ on 2016-02-22 11:36:32
http://www.bbc.co.uk/news/magazine-35560458

Quote
Atari soon realised that ET was not going home.

 :-D
Title: Re: Interesting Article on E.T. Videogame
Post by: Cupcake on 2016-02-23 10:03:29
semi-related page explaining how most of the games "bugs" aren't bugs, how to "fix" them, and why E.T. is actually a good game

http://www.neocomputer.org/projects/et/
Title: Re: Interesting Article on E.T. Videogame
Post by: nfitc1 on 2016-02-23 14:10:02
ET was NOT the worst game ever made at the time. I enjoyed it too and don't remember the bugs these people talk about. However, it was the biggest LOSS to the industry at the time. Atari had problems way before this, but ET was the most publicized game that flopped commercially.

Sega had similar problems. If you want to talk about the worst company crashes in the gaming industry you have to put Sega at number 1 for greatest losses.
Title: Re: Interesting Article on E.T. Videogame
Post by: sithlord48 on 2016-02-23 14:57:20
Sega had similar problems. If you want to talk about the worst company crashes in the gaming industry you have to put Sega at number 1 for greatest losses.

Sega screwed up royaly  they tried to support systems for way way to long and back port to much stuff.
Title: Re: Interesting Article on E.T. Videogame
Post by: Covarr on 2016-02-23 15:03:53
E.T.'s two biggest failings were:

Either of these two things would be a moderately big deal alone, but together they spelled doom for the game's sales potential and reception. Certainly enough that I could hardly blame someone for not enjoying it at the time.
Title: Re: Interesting Article on E.T. Videogame
Post by: DLPB_ on 2016-02-23 17:26:45
The guy did well considering how you had to program back then (it was all assembly level?  If not, what was used?)  - and that ridiculous deadline.

Still, it did have flaws.  And pretty big ones, admitted to by the programmer. It really wasn't the programmer's fault - it was the deadline.

It's a bit of a shame that the biggest issues would have been easy to fix with more time, and have been by fans' hex editing.
Title: Re: Interesting Article on E.T. Videogame
Post by: White Wind on 2016-02-23 21:48:03
21 millions dollars for the rights (and not the same dollars as now!), and you put ONE guy to work for 5 weeks  x)

And omg, that legend about the desert was true after all..
Title: Re: Interesting Article on E.T. Videogame
Post by: nfitc1 on 2016-02-24 12:42:33
it was all assembly level?  If not, what was used?

COBOL. Maybe Fortran. Surely not asm.
Title: Re: Interesting Article on E.T. Videogame
Post by: DLPB_ on 2016-02-24 14:10:56
I do recall that some games were asm.  Maybe not this one since it seems a little more intricate. Or perhaps it's just that the language was very primitive.   I dunno where I heard it - so maybe it's a load of crap :P
Title: Re: Interesting Article on E.T. Videogame
Post by: nfitc1 on 2016-02-24 14:30:51
There was most likely some form of BASIC that could compile into the 6502/7 machine code though the command list would be pretty limited. You can, with current tools, write stuff directly in asm which could be translated to machine code.
Title: Re: Interesting Article on E.T. Videogame
Post by: New Pagodi on 2016-02-25 08:32:53
I don't know about the original games, but according to this article (http://www.linuxdevcenter.com/pub/a/linux/2004/05/20/atari_2600_homebrew.html), all of the early homebrew games were written in assembly.  Wikipedia says a basic compiler (https://en.wikipedia.org/wiki/Atari_2600_homebrew) was developed in 2007.
Title: Re: Interesting Article on E.T. Videogame
Post by: nfitc1 on 2016-02-25 13:34:08
Keyword there is "homebrew". That means people creating their own games in THIS century. The question is: What was being used back in the early 80s at the height of Atari's popularity? I'm imagining some sort of suite with graphics editors, sound generators and some form of scripted language. It was probably proprietary if it wasn't raw asm.

I know that the Commodore family had a BASIC language interpreter since I wrote a few scripts I pulled from magazines and books. That was a big contender to Atari after it came out.