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Miscellaneous Forums => Gameplay => Topic started by: CoolMitten on 2016-05-14 17:39:53

Title: [FFVII STEAM] Possible to engineer 1-1, 1-2, ..., limit breaks for Cait Sith?
Post by: CoolMitten on 2016-05-14 17:39:53
I was wondering if anyone has attempted to do this. Cait Sith mildly feels like an afterthought in context of the development of the game. I want to make him more viable and specialized, starting with editing his limit breaks. I discovered a tool that seems to allow this, but unfortunately, the author became busy, and has not updated functionality for Steam 2012 version.

I've seen videos of Sephiroth with various limit breaks, so I'm wondering if Cait Sith's engineering, e.g. character model, miscellaneous parameters, etc., prohibits this from becoming accomplished? It would interesting to see him, stylistically, be more representative of the other characters in their limit break developmental structure. Thanks!
Title: Re: [FFVII STEAM] Possible to engineer 1-1, 1-2, ..., limit breaks for Cait Sith?
Post by: Sega Chief on 2016-05-14 19:07:59
I've tried it; adding a 1-2 worked fine, but 2-1 onwards seem to be hard-coded to activate Slots reels. You can probably use any of his Slot outcomes for a 1-2 (not tested all of them, only Transform and Toy Soldier). I think I tried to add a 1-3 as well but it didn't work out.
Title: Re: [FFVII STEAM] Possible to engineer 1-1, 1-2, ..., limit breaks for Cait Sith?
Post by: CoolMitten on 2016-05-14 19:23:33
Oh wow! Very interesting. I assume that his 3-1, 3-2, and hypothetical 4-1 would also be hard-coded to never yield a result/remain null.