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Miscellaneous Forums => General Discussion => Topic started by: Tsuna on 2016-10-25 20:22:38

Title: How does the Prelude work?
Post by: Tsuna on 2016-10-25 20:22:38
Where is it coded and how can i see it?
Please don't say Hex ...

Even so could i replicate the code to the likes of the game over screen or the buster.png?
Title: Re: How does the Prelude work?
Post by: DLPB_ on 2016-10-25 20:44:10
The game over and prelude and the actual credits can be edited either by editing texture (I don't know how but it can be done) or using aali's modpath.  If you download older Reunion R03c and install you will see how I did it.
Title: Re: How does the Prelude work?
Post by: Tsuna on 2016-10-25 20:53:47
Can i code the game over screen to move like the prelude does?
I wanna find the code for it so i can turn the buster png into the same type
Title: Re: How does the Prelude work?
Post by: DLPB_ on 2016-10-25 20:54:53
To to do that would once again mean editing the engine to do something it did not originally by hex editing - so the answer is no unless someone invests a lot of time.
Title: Re: How does the Prelude work?
Post by: Tsuna on 2016-10-25 21:00:27
If you happen to know the address i'll give it a go
Title: Re: How does the Prelude work?
Post by: DLPB_ on 2016-10-25 21:08:21
I don't.  It was a long time ago... but use a debugger and it shouldn't be too difficult to find.
Title: Re: How does the Prelude work?
Post by: Tsuna on 2016-10-25 21:11:32
Okay, thanks