Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Lazy Bastard on 2016-12-27 14:02:27
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I realize the battle model (LZS) and field model (BCX/BSX) formats are different on PSX (I believe battle models use a modified HRC format), but I'd like to know if it's feasible to take a single battle model part, perform some minor modifications if necessary, and replace a field model part with that part (I can make offset adjustments to the field model accordingly for size differences, etc).
For reference, PSX battle model format, per the wiki: http://wiki.qhimm.com/view/FF7/Playstation_Battle_Model_Format (http://wiki.qhimm.com/view/FF7/Playstation_Battle_Model_Format)
...and PSX field model format: http://wiki.qhimm.com/view/FF7/Field/BSX#Models_Section (http://wiki.qhimm.com/view/FF7/Field/BSX#Models_Section)
Any nudge in the right direction is appreciated.
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if you have not check the wiki page on tools
http://wiki.qhimm.com/view/FF7/Technical/Customising