Qhimm.com Forums
Final Fantasy 7 => Graphics => WIP => Topic started by: UpRisen on 2018-07-13 18:55:48
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(https://i.imgur.com/RZeCCAM.jpg)
Are you using upscaled magic textures? Do you always wish that they were just a tiny bit better? Well look no further as I am now in the process of re-texturing the magic and effects. This will be a mostly complete retex of all the magic textures (some ill just waifu and smooth out for ease / they are already good textures) And will also include several different limit break textures, coming in a variety of color variants as well.
Ill be updating every couple of days with some new screenshots or general update news. I don't expect this to take more than a month or so but we'll see. You can come watch me work on these almost daily at https://www.twitch.tv/uprisen (https://www.twitch.tv/uprisen)
Official Start Date: 7/14/2018
Current progress : EVERYTHING worth editing from start of game till Airbuster is finished.
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(https://i.imgur.com/k5KCxsl.png)
(https://i.imgur.com/vp3RStB.png)
(https://i.imgur.com/hqulvAG.png)
Fire 1 2 and 3 done. I cant find the little balls for fire 3 all so if anyone knows the texture id for that i would be very grateful.
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Just a little trick to find the texture files the game uses is to turn on modpath but have no files in it. When u run the game and use the spell it will record in app.log what files are missing. Also look at team avalanche for some redone magic stuff i did back in the day if you want to just use those so you dont repeat work.
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Aali's driver has also a dump texture option. But I don't know what the right command was in the opengl.cfg.
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thanks guys i found the option in opengl.cfg
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[00000749] [BATTLE] Begin main battle loop
[00000776] ERROR: invalid bitdepth
[00000776] INFO: tried to load D:\Games\steamapps\common\FINAL FANTASY VII/mods/Textures/SEFFECT3_25.png, falling back to palette 0
[00000776] ERROR: invalid bitdepth
this is my app log when trying to remake magic textures. does anyone know what exactly it means by invalid bitdepth?
anyone have a clue what exactly this means? I got this just from putting satsukis seffects in my texture folder to help narrow down what files im missing.
Also the little balls for Fire 3 + all dont show a missing texture in the app log so i geuss theres no way to change them with aalis driver.
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Nice work man these are great i remade lots of them you can Check here
https://m.youtube.com/watch?v=qvk370bDlg0
https://m.youtube.com/watch?v=KvKyR3-dHAc
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edit: found a solution, can just make the models with the texture baked on and it works in game. no texture file needed.
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(https://i.imgur.com/ZQD63I5.png)
(https://i.imgur.com/qFWPOWz.png)
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When saving your files they need to be a 32bit png. Any other bitdepth with throw an error
And if i remember correctly the little balls for fire3 are on one of the texture sheets already but it has been years since i redid it
[00000749] [BATTLE] Begin main battle loop
[00000776] ERROR: invalid bitdepth
[00000776] INFO: tried to load D:\Games\steamapps\common\FINAL FANTASY VII/mods/Textures/SEFFECT3_25.png, falling back to palette 0
[00000776] ERROR: invalid bitdepth
this is my app log when trying to remake magic textures. does anyone know what exactly it means by invalid bitdepth?
anyone have a clue what exactly this means? I got this just from putting satsukis seffects in my texture folder to help narrow down what files im missing.
Also the little balls for Fire 3 + all dont show a missing texture in the app log so i geuss theres no way to change them with aalis driver.
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I dont know how the pngs ended up no 32 bit but after re exporting them in gimp it fixed it. The balls are actually their own pre textured model. The ice 1 spell is the same thing. The model itself has a texture but in kimera you cannot change or add a texture. Tsuna and myself found a way to assign textures to them though so theres literally nothing in game that we cant put a new texture on now.
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Snowboard? :P
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If the model can be extracted and converted into a 3ds or obj file then it can be changed.
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And there is the problem. Until today, it's not possible to extract the extra packed special event files inside of snowboard-us.lgp. There is also kage.dat and mark.dat which currently can't be edited.
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Magic channel aura and summon ball
(https://i.imgur.com/etHbMv1.png)
cure type spells
(https://i.imgur.com/5OCuNBe.png)
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big shot, mindblow, braver, and cross slash done. Tifas lvl 1 limits tomorrow then working my way from start of game till air buster in prep for the Echo-S demo.
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(https://i.imgur.com/IYbB98a.png)
(https://i.imgur.com/QabCYQQ.png)
(https://i.imgur.com/gG0kTUU.png)
(https://i.imgur.com/tLts5yc.png)
(https://i.imgur.com/mXZclOl.png)
(https://i.imgur.com/kb57ADt.png)
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Keep up the good work.
Sent from my SM-J100VPP using Tapatalk
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this project is still going on?
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It is. Just havent worked on it lately, other games kinda took over my free time. lol. Once the echo-s demo gets released ill start back on these. Full pack, including models, WILL be released before the end of the year.
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thank you for your reply ^^