Qhimm.com Forums
		Basically Mandatory => 7th Heaven => Topic started by: Whiskaz on 2019-07-09 00:29:58
		
			
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				So a day or two ago I was having trouble getting the game to load my saves, after some help from the forums I got it working again. Now, I have a bit of a smaller problem. Everything is working great, apart from a few scenes where I was oldschool Cloud instead of the battle model. Which is fine, in fact it was funny seeing the scene with with the back and forth flashing between Sephiroth and roblox Cloud. Anyway, the problem Ive noticed started in the Mythril Mine. When I entered the cave and went right to go get the Long Range Materia a graphical glitch occurred. Only on the screen with the Materia, the room where you encounter the Turks, and now everywhere in Junon. There is this texture floating above Cloud's head that looks like a rectangle of grass possibly? Also in the Mythril Mine all of the vines I could climb have this weird texture that sorta looked like it was moving water. Now in Junon all of the doors have this moving texture over them as well.
 
 I've messed around a bit and the textures only appear when I have that setting enabled where the pointer finger is above Cloud and theres the red indicators on doorways and exits. Its not game breaking and it doesnt ruin my experience by any means, Im just curious as to whats causing it and if its fixable.
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				We need to know all the mods you have active during the texture glitch. Post your Profile Details.
			
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				Sorry for the late reply, Ive been busy with work and just want to sleep when I get home ;-;
 
 Anyway, the mods I have are:
 Dynamic Cloud Weapons
 Jessie Mod
 Team Avalanche Fields
 Battle Model - Weapons
 Field Model - Objects
 Animations
 Battle Model - Characters
 Battle Model - Enemies
 Battle Textures
 Field Models - Main Characters
 Field Models - NPCs
 Field Textures - satsuki
 Media - Movies
 Music and sound
 Menu - Avatars and Backdrops
 Minigames Collection
 Spell Textures
 The Reunion - Beacause and Menu Overhaul
 World Models - Characters
 World Models - Enemies
 World Models - Vehicles
 World Textures
 
 I have them in the load order from the 7H thread, and I havent messed with the configuration on any of them. Like I said, there hasnt been any other problems graphically, just in those 2 places I noticed the glitch. It looks like its using some other texture instead of the pointer finger and red arrow.
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				Please use the Profile Details button within 7H to copy/paste your mod details. Although we see what categories you downloaded, there isn't a way to see how they are configured.
			
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				Im checking back and I see my edit didnt go through.
 What I basically had said was that after finally getting time to sit down and play, I launched the game and the problem was fixed. I hit the button and the normal pointer finger and red arrows were there. I kept playing for a while and it eventually went back to weird graphical glitch, but not until after a cutscene. I believe it was the video where we went to the Gold Saucer, which made me think that the original time the glitch occurred was after some cutscenes. I think it was after the Sephiroth scene in Kalm. So maybe the cutscenes playing out have something to do with it? Although, theres been other cutscenes which didnt trigger the glitch. Anyway, like you asked for, heres my details:
 
 Miscellaneous - Dynamic Cloud Weapons
 ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
 Version: 2.33
 CloudSword = 1
 Sword = 1
 Dynamic = 1
 
 Miscellaneous - Jessie Mod
 ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
 Version: 2.3
 
 Miscellaneous - Team Avalanche Fields
 ID: 72152e09-7b5c-4942-8465-afa154e20b08
 Version: 2.0
 field_ta = 0
 
 Battle Models - Weapons
 ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
 Version: 2.1
 weapons_aerith = 3
 weapons_caitsith = 1
 weapons_cloud = 1
 weapons_sephiroth = 1
 weapons_yuffie = 1
 
 Field Models - Objects
 ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
 Version: 2.1
 huge_materia = 1
 materia = 2
 potions = 1
 save_point = 2
 
 Animations
 ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
 Version: 2.1
 f_animation = 0
 w_animation = 0
 60fps = 0
 fba = 0
 fbn = 0
 fed = 0
 fs = 0
 
 Battle Models - Characters
 ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
 Version: 2.1
 models_aerith = 1
 models_barret = 2
 models_caitsith = 1
 models_cid = 2
 models_cloud = 4
 models_redxiii = 3
 models_sephiroth = 1
 models_tifa = 3
 models_vincent = 2
 models_yuffie = 1
 
 Battle Models - Enemies
 ID: 267ef1d2-599c-4f4d-860c-b838f402c587
 Version: 2.1
 models_diamond = 1
 models_frogs = 2
 models_scorpion = 1
 models_jenova = 1
 models_joker = 1
 models_life_form = 1
 models_motorball = 1
 models_ruby = 1
 models_soldiers = 1
 models_sweeper = 1
 
 Battle Textures
 ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
 Version: 2.0
 battle_bg = 3
 
 Field Models - Main Characters
 ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
 Version: 2.2
 models_cloud = 0
 models_aerith = 2
 models_barret = 6
 models_caitsith = 1
 models_cid = 2
 models_redxiii = 3
 models_sephiroth = 1
 models_tifa = 4
 models_vincent = 2
 models_yuffie = 1
 
 Field Models - Non-Player Characters
 ID: d329bc05-3dc0-4f35-94aa-632986f47194
 Version: 2.34
 models_base = 1
 models_biggs = 1
 models_jessie = 1
 models_wedge = 1
 
 Field Textures - satsuki
 ID: 63c6df8c-971a-47f0-aac5-da4290f36058
 Version: 2.3
 field_bg = 1
 
 Media - Movies
 ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
 Version: 2.1
 movie = 2
 
 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa_Media___Music_and_Sound_2
 ID: cd023881-6c0a-4a70-8cae-2b77962c45e0
 Version: 1.0
 music = 1
 sound = 0
 
 Menu - Avatars and Backdrops
 ID: aec06415-0f12-410b-ac43-f4e89e363729
 Version: 2.1
 avatars_aerith = 2
 avatars_barret = 2
 avatars_cait_sith = 2
 avatars_chocobo = 2
 avatars_cid = 2
 avatars_cloud = 2
 avatars_cloud_young = 2
 avatars_red_xiii = 2
 avatars_sephiroth = 2
 avatars_tifa = 2
 avatars_vincent = 2
 avatars_yuffie = 2
 game_over = 1
 prelude = 2
 start_menu = 7
 
 Minigames Collection
 ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
 Version: 2.31
 chocobo_models = 1
 condor_models = 1
 motorbike_models = 2
 chocobo_textures = 1
 coaster_textures = 1
 condor_textures = 1
 motorbike_textures = 1
 snowboard_textures = 1
 wonder_square = 1
 
 Spell Textures
 ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
 Version: 2.1
 magic = 2
 coin = 0
 limit = 0
 
 The Reunion - Beacause and Menu Overhaul
 ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
 Version: 2.1
 beacause = 0
 menu = 1
 break = 0
 hand = 0
 nbb = 0
 ncb = 0
 
 World Models - Characters
 ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
 Version: 2.1
 cid_world = 2
 cloud_world = 5
 tifa_world = 4
 
 World Models - Enemies
 ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
 Version: 2.0
 diamond = 2
 emerald = 1
 ruby = 1
 ultima = 1
 
 World Models - Vehicles
 ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
 Version: 2.0
 buggy = 1
 chocobo = 1
 highwind = 1
 submarine = 1
 tiny_bronco = 1
 
 World Textures
 ID: 35e0906d-7da4-4da2-b10d-87149d291a38
 Version: 2.0
 world_bg = 3
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				I'd start with disabling the following:
 - Jessie (You're way past Mako reactor 1, so it's just taking up space/resources)
 - Team Avalanche (Same idea, you're long past Midgar)
 - Animations (You've disabled them all, so what's the point)
 
 Once that's done, check on the 7H config screen that you're loading ff7_bc.exe rather than _mo (mo changes character and materia stats, bc doesn't), and that the direct and music folders are only listed one time each.