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Basically Mandatory => 7th Heaven => Topic started by: Daikota on 2019-07-14 13:07:48

Title: Disc 2 is needed
Post by: Daikota on 2019-07-14 13:07:48
Hello,


maybe i overlooked something when i installed 7thHaven but i have problem wiht my Steam Version.

Everything worked fine, now after losing Aeris, it is asking for Disc 2 and i have no idea what to do now. Because i only habe a Disc 1 Iso.
Already tried to rename the ISO, but that didn't work.

Mods i have activatet:
Remako
Battle Mods Waepons, Charaters, Enemies,
Field Models Objects, Non Player Characters


Until now i didn't even realised that some of the mods are not even loading.
For example if i use a diffrent save point it looks normal in the game.
It seems like only the Remako Mod works
Title: Re: Disc 2 is needed
Post by: LordUrQuan on 2019-07-14 14:43:39
Everything worked fine, now after losing Aeris, it is asking for Disc 2 and i have no idea what to do now. Because i only habe a Disc 1 Iso.
Sounds like you didn't run the 7H game conversion tool.

Quote
Mods i have activatet:
Remako
Battle Mods Waepons, Charaters, Enemies,
Field Models Objects, Non Player Characters


Until now i didn't even realised that some of the mods are not even loading.
For example if i use a diffrent save point it looks normal in the game.
It seems like only the Remako Mod works
We'll need to see your profile details from 7H and your ff7_opengl.cfg files to help any further.
Title: Re: Disc 2 is needed
Post by: Daikota on 2019-07-14 15:07:10
Sounds like you didn't run the 7H game conversion tool.
We'll need to see your profile details from 7H and your ff7_opengl.cfg files to help any further.

 When i run the Converter it says that he patch is already apllied

Remako HD Graphics Mod v1.0 - Menu Avatars (menu)
   ID: 52230cad-8f2e-4c58-ac5a-2ca82e55926b
   Version: 1.0
   remako_menu = 1
Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)
   ID: 8d179bf1-8959-4862-9e9b-bc9434c6ad93
   Version: 1.0
   remako_field = 1
Remako HD Graphics Mod v1.0 - World Textures (world)
   ID: 736bfe70-df45-4d62-8cad-dcfccbd6baa1
   Version: 1.0
   remako_world = 1
Remako HD Graphics Mod v1.0 - Battle Textures (battle)
   ID: 8739c88a-0682-4115-928b-ba3e82bd42f5
   Version: 1.0
   remako_battle = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 1
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 4
   models_vincent = 3
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 5
   models_soldiers = 1
   models_sweeper = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 2
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 2
   models_barret = 11
   models_caitsith = 1
   models_cid = 2
   models_cloud = 5
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1





# ff7_opengl-0.8.1b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = off
fullscreen = on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = on

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = off

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll












EDIT:

I changed the save path for steam to another drive and repatched the game.
The Disc 2 problem ist gone, but the Mods problem ist still here.
I tried to deactivate "Remako" but still the other mods are not visible ingame.
Title: Re: Disc 2 is needed
Post by: LordUrQuan on 2019-07-14 19:11:22
First, re-run the converter as admin, and choose "Overwrite" when asked at the start.  After that's done, open your ff7_opengl.cfg file and make sure that at the bottom, it successfully set "direct_mode = on"

EDIT:  And make sure you're following the instructions, particularly about the bit using the FF7_DISC1.ISO

Second, your mod load order is messed up.  Go to the 7H Tutorial post (http://forums.qhimm.com/index.php?topic=15520.0), and towards the bottom is the order you should put things in.  Keep in mind that different parts of Remako go in different slots.  "Pre-Rendered Backgrounds" for example, is equivalent to the three "Field Textures" catalog options.