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Basically Mandatory => 7th Heaven => Topic started by: KEVANH46 on 2019-07-19 09:26:58

Title: Postprocessing Initialization Failed
Post by: KEVANH46 on 2019-07-19 09:26:58
Hey all,

I have a weird issue with the new 7th heaven launcher which involves some new options I think?

Everything seems to work fine except for this small error that immediately pops up after I launch the game.

(https://i.ibb.co/kQsp41m/Screenshot-1.jpg) (https://ibb.co/2g1wvNZ)

Now I am not sure what caused this but these are my settings as instructed on the Tifa's Final Heaven installation Guide.
I have, however, a slight feeling that it is a tiny bit outdated since there are a couple of things not matching with the new
1.56 RC6 version of the mod launcher offered here on the forums.

(https://i.ibb.co/Cw22sbw/Screenshot-2.jpg) (https://imgbb.com/)

Here is my APP.log

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.6.0 NVIDIA 431.36
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] ERROR: failed to stat file E:\Games\steamapps\common\FINAL FANTASY VII\/shaders/All_SmartShader/SmartShaderPost.fx
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] WM_CLOSE
[00000001] Exiting MAIN
[00000001] Field Quit
[00000001] UNINITIALIZE DD

I am not sure if I need postprocessing tho, it works if I disable it. But then again I wonder what is causing it and if there is a fix for that?

Thanks in advance.

Title: Re: Postprocessing Initialization Failed
Post by: EQ2Alyza on 2019-07-19 09:53:45
Two posts down: http://forums.qhimm.com/index.php?topic=19111.0
Title: Re: Postprocessing Initialization Failed
Post by: KEVANH46 on 2019-07-22 15:26:09
Two posts down: http://forums.qhimm.com/index.php?topic=19111.0

I'll keep it off, for now, I do not think it really is necessary on my system to run it anyway. I will wait until it is fixed :D

Another question tho, any PS4 command prompt mods for FF7 because I use a ps4 controller and it would be nice if I have the right indicators when command prompts are necessary.
Title: Re: Postprocessing Initialization Failed
Post by: EQ2Alyza on 2019-07-22 15:34:39
There are Xbox and PS icons made, but getting them to work in conjunction with UI mods is the tricky part. It's on my To-Do list for Catalog 3.0, but it's fairly low on it. It might not even happen until a 3.1 update.
Title: Re: Postprocessing Initialization Failed
Post by: Chrysalis on 2019-07-23 02:14:28
yeah the png files used in menu.lgp need to be redone with those icons.  I stayed away from it for now on enhanced stock.