Qhimm.com Forums
Miscellaneous Forums => Troubleshooting => Topic started by: shikulja on 2019-09-06 20:37:05
-
I edited .TEX in photoshop,
(https://i.ibb.co/W20xRJt/06-09-2019-231536.png) (https://ibb.co/W20xRJt)
Сonvert back to .tex Omega 1.3 and insert back into Deling
(https://i.ibb.co/MDckykC/06-09-2019-232058.png) (https://ibb.co/MDckykC)
in the game I get this picture:
(https://i.ibb.co/xLv3s9K/06-09-2019-232137.png) (https://ibb.co/xLv3s9K)
I tried all the options for indexing color, converting bmp. But nothing helped.
Help me please.
-
Hey shikulja,
When converting back to *.tex you previously need to load the original *.tex file in Omega then use the convert button; This way you'll preserved all color palettes.
-
Hey shikulja,
When converting back to *.tex you previously need to load the original *.tex file in Omega then use the convert button; This way you'll preserved all color palettes.
I'm just doing it .. that's why I use only Omega .. since I have not found other methods with saving the palette.
(https://i.ibb.co/m8B3p87/07-09-2019-000142.png) (https://ibb.co/m8B3p87)
-
I figured it out with photoshop, I had to add the palette from the original bmp when saving.
But I apparently found a bug. when saving to bmp, and converting to Omega, the image is shifted by 1-2 pixels, this is immediately noticeable.
- solution simple re-save image after photoshop in mtpaint
below images that can be compared and see a bug
(https://i.ibb.co/p4mmf7w/07-09-2019-030800.png) (https://ibb.co/p4mmf7w)
(https://i.ibb.co/s6XWZcv/07-09-2019-030754.png) (https://ibb.co/s6XWZcv)