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Miscellaneous Forums => Troubleshooting => Topic started by: Abashi76 on 2019-09-27 22:54:22

Title: FF7 : Gameplay Mod - Normal Attacks Always Miss
Post by: Abashi76 on 2019-09-27 22:54:22
I tried getting answers to this problem many times. This bug that causes all my normal attacks to miss happened after I updated the kernal.bin file with Proud Clod. Before I did that, I got the wrong battles starting with the boss fight after meeting Red13, and after that the elevator fight didn't work either.

It's kinda sad, because I think I could have made a very good difficulty mod.
Title: Re: FF7 : Gameplay Mod - Normal Attacks Always Miss
Post by: Abashi76 on 2019-10-26 14:32:42
Could the problem be from other programs? Besides Proud Clod?

I know that the miss problem only happened after I updated the Kernal fire with Proud Clod due to the battle scenes being switched around.

I was thinking it could be possible that the problem came from Wallmarket since I changed character stats a little. This shouldn't be the problem, but it's possible.
Title: Re: FF7 : Gameplay Mod - Normal Attacks Always Miss
Post by: LordUrQuan on 2019-10-26 17:56:14
I would suggest PM'ing Sega Chief... he's done a ton of this sort of work while creating/balancing New Threat, and could probably help identify where your work has gone astray.