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Basically Mandatory => 7th Heaven => Topic started by: JonJon412 on 2020-04-13 00:38:23

Title: Cloud's Field Model does not change
Post by: JonJon412 on 2020-04-13 00:38:23
This what I currently run:

(https://i.postimg.cc/prnqmSzv/FF77thheaven.png)

No matter how many times I twerk and twitch the field models settings, I never get it to change.

What am I doing wrong(or what am I not doing right)?

Thanks in advanced.
Title: Re: Cloud's Field Model does not change
Post by: EQ2Alyza on 2020-04-13 02:42:40
Settings > Profiles > Profile Details (eye icon)

Need to see your configuration to understand more.
Title: Re: Cloud's Field Model does not change
Post by: JonJon412 on 2020-04-14 02:20:14
Settings > Profiles > Profile Details (eye icon)

Need to see your configuration to understand more.

Thank you.

I was able to fix it.

It seems whenever I tried to arrange Cloud's Field Model to a specific one, would get this message:

(https://i.postimg.cc/bvnZFC6C/check2.png)

Cheers!
Title: Re: Cloud's Field Model does not change
Post by: EQ2Alyza on 2020-04-14 10:55:32
Ahh ok. That message happens when you enable Dynamic Weapons. There is a separate selection for the Cloud model with the sword on his back, and to avoid conflicts, it will disable the selection for Cloud without the sword on his back. Sorry for the confusion. We do our best to make it as painless as possible to setup. I understand exactly what it's doing, but sometimes the average user doesn't quite understand the compatibility messages.
Title: Re: Cloud's Field Model does not change
Post by: JonJon412 on 2020-04-15 01:35:45
Ahh ok. That message happens when you enable Dynamic Weapons. There is a separate selection for the Cloud model with the sword on his back, and to avoid conflicts, it will disable the selection for Cloud without the sword on his back. Sorry for the confusion. We do our best to make it as painless as possible to setup. I understand exactly what it's doing, but sometimes the average user doesn't quite understand the compatibility messages.

Actually, this latest version of 7th Heaven is so easy to use, I couldn't believe how quickly and simple it is to implement/download mods.

Around 5 to 6 years ago it was a whole different program.

This has grown so much, saying I'm impressed would be an understatement.

You along with SegaChief, GjoeRulv and others deserve the credit for creating this and taking it to a whole new level.

Don't think I've ever seen modding for a game go for such lengths.