Qhimm.com Forums
Miscellaneous Forums => General Discussion => Topic started by: kini on 2020-05-17 09:07:04
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I've been wanting to do some 3d printing for a personal project, I've been replaying the game recently and wanted to see if i could make some statues of the battle models with poses.
So far I've been using my old install of FFvii on the PC
Used ulgp_v1.2.1 to extract the battle LGP file
Trying to use Biturn to convert the .p files to obj
The problem I've got is Biturn doesn't seem to preserve the model skeleton / pose and it's difficult to find the correct parts for each model.
Can anyone help with this?
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Battle or field
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battle, I found out that biturn can let you extract the whole model and view the animation frames, but only the first animation frame renders. after that all the models get tied in knots on other frames
I wanted to extract the victory poses like this one
(https://japaneseliterature.files.wordpress.com/2011/04/tifa-victory-stretch.jpg)
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Poses require the animation data... It's kinda a problem that. Has plagued the forum for a long time but it is currently almost sorted
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ah ok, it looked like biturn does attempt to animate but it just gets all tangled up like the 3d model has been sucked through a hole in a space rocket
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From memory biturn doesn't export as a single piece so you aren't getting any of the animation data