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Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: Cyberman on 2003-03-31 21:11:23

Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: Cyberman on 2003-03-31 21:11:23
Ok now that I don't have your attention (grin).

I've been examining the PSX battle model files (not battle scenes) and here is what I have of the file structure.

Each file is LZS compressed (I know exciting) then the file consists of the following information.
long int ObjectCount;
long int Index[ObjectCount];
<start of data>

Anyhow this is what I've been able to gather, I can only assume that the information in the file has tags or is structured in someway to decipher it, have any Ideas?

Cyb
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: ficedula on 2003-03-31 21:16:05
No idea ... it'd be hard for me to say anything about the PSX data files, since I don't have a PSX and hence work only on the PC version...
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: Cyberman on 2003-04-01 03:49:04
Ok.. I have some of the information from Alhexx's .p description .. the silly question of mine really is how do I identify the sections of data? A dump of cloud's data might help me find something.  I seem to also still have bugs in me LZS decoding code. HEH go figure huh?
Interestingly enough it's mostly right, (the data that is). I'll go over the extraction code carefully and see what I'm doing wrong (sigh).

If I can identify what is where I suppose breaking down the format will be easier (grin).  Thanks for at least saying NO CLUE!

Cyb
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: mirex on 2003-04-01 11:07:07
Could you send me some uncompressed files ? maybe i can find something familiar there...
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: Alhexx on 2003-04-01 13:36:09
As for me, I can't help you right now. I've gotta learn for some really important exams  -_-

 - Alhexx
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: Cyberman on 2003-04-01 18:00:45
Mirex: Sure I can do that I've noticed we can't attach files to PM's so hmmm (thinks), I'll think of something. :)

Alhexx: Yes being prepared is good, though if you have to still learn it, I'm afraid for you ;)

I've found some of them have a TIM image with a small Pallete and a position (like Y 480 X 0). It's a strange thing. I've also noticed the number of components varies between files, so assuming that they are all the same might be a bad idea. However the first section is always the largest, I think this might be the model information although it doesn't appear to be in .p formation.

Cyb
Title: Alhexx Fice.. thoughts on PSX battle model information?
Post by: mirex on 2003-04-02 10:33:14
Cyberman: first peek - i have no idea. I'll tell you if i find something.