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Miscellaneous Forums => General Discussion => Topic started by: Mofokubik on 2003-04-08 16:59:27

Title: 3D Model?
Post by: Mofokubik on 2003-04-08 16:59:27
I have a request.
I need 3d models of cloud and seph.
I want to use them for a mod im making, for halflife.
good quality too.


EDIT- Actually, i want all the main party, and seph.
Title: 3D Model?
Post by: mirex on 2003-04-08 20:06:41
No prob. What file format do you need ? If Lightwave lwo is ok, see my page, you can rip it even yourself, if you have ff7 pc. Here i described how to do it: gamedata.txt (http://mirex.mypage.sk/FILES/gamedata.txt). Models can be extracted in same quality as they are in game. (But not like ones in game animations)
Title: 3D Model?
Post by: Alhexx on 2003-04-08 21:21:25
This maybe goes a bit off-topic, but:

mirex:
Is there any format biturn can also convert model into, supporting material information, which can be imported into 3ds max?!
(I hope you understang what I mean...)

 - Alhexx
Title: 3D Model?
Post by: Mofokubik on 2003-04-09 02:18:49
um, *.3ds would be good, but i dont have 3dsmax....
hmmm...........
my ff7 cds are too scratched to play....
whats a good free 3d program?
Title: 3D Model?
Post by: mirex on 2003-04-09 11:48:00
Alhexx: i dont know ... it depends on what import formats does your max support. (Mine can open only .MAX, and i haven't hacked .max format yet :(  )

Mofokubik: free 3d programs ... maybe MilkShape, i think that it can work with HalfLife models,  but IMHO MilkShape sucks ...
I would do it like this:
Get Milkshape and DeepPaint (trial).
Convert models to Lightwave format, open it in DeepPaint, and save its textures.
Convert models to some other format, which can be opened by MilkShape (it cannot open Lightwave 6 format, that sucks), and add textures.

IMHO that is easiest way.
Title: 3D Model?
Post by: Alhexx on 2003-04-09 13:58:27
It can import *.3ds Max files, however, it does not seem to support yours ... (AFAIK there are several versions of 3ds - text and binary...)

The only format that it can import seems to be VMRL, however, this doesn't support materials...

 - Alhexx
Title: 3D Model?
Post by: Cyberman on 2003-04-09 15:00:22
Quote from: Alhexx
It can import *.3ds Max files, however, it does not seem to support yours ... (AFAIK there are several versions of 3ds - text and binary...)

The only format that it can import seems to be VMRL, however, this doesn't support materials...

 - Alhexx

Yes.. autodesk has a myriad of 3ds formats sadly. Perhaps some util to recognize the format version would be helpful or a util to convert between different 3ds formats.

Just like the DXF format which as 11 major versions and likely 3 subversion for each major version ;)

Cyb
Title: 3D Model?
Post by: Mofokubik on 2003-04-09 16:09:24
how about map files?
i just need the basic model, no colors or textures or anything.
i will texture it myself.
Title: 3D Model?
Post by: Desaigy Ouimate on 2003-05-26 20:24:04
so where could I dl some 3dmf models? a basic template of a human would be good to.
Title: 3D Model?
Post by: mirex on 2003-05-27 11:38:44
3dmf ... probably not ... but maybe a LWO, or OBJ, or 3DS...

PS: people here (not me) dont like when someone resurrects topics dead more then one month. They prefer when you start a new one.
Title: 3D Model?
Post by: Desaigy Ouimate on 2003-05-27 14:38:12
3ds would be good too (sorry, I didn't intend to annoy anyone)
Title: 3D Model?
Post by: ShinRa Inc on 2003-05-28 01:06:39
personally, if there's already a thread open on a topic, I don't see what's wrong with posting there, instead of starting a new one.  Relevant information is easier to find that way, instead of searching in the hundreds of other threats.  ::shrug::
Title: 3D Model?
Post by: Sephiroth 3D on 2003-05-29 02:06:34
I'd like to point out that with the new Lightwave plugin by CCCP, Which comes with 1.6.5) Milkshape can import Lightwave 6+ models with no problems. I did a lot fo this when doing some Freelancer modeling.

However, I did not attempt to use a boned model though...
Title: 3D Model?
Post by: mirex on 2003-05-29 11:23:20
I imported lwo model with bones into MilkShape and bones are not loaded.
Title: 3D Model?
Post by: Mofokubik on 2003-05-29 23:33:44
i dont mind if you bring up the old topic. but to point this out, i dont need the models anymore because i just did them in 2d (paper and pencil does wonders)
Title: 3D Model?
Post by: Desaigy Ouimate on 2003-05-30 00:01:25
o.0 you DREW? you mean, you drew the models for a 3d game?
Title: New guy, but I got some helpful info, I guess
Post by: Sinister Heaven on 2003-06-01 11:45:07
I can give you all the ingame models and battle models (characters and enemies)  from the entire game if you like, in any format you like. Be aware that Milkshape can also import and export 3Ds files, by the way.

Though you wrote you don't need them anymore, I'm still posting this since I know there's a lot of people requesting this sorta stuff.
Title: 3D Model?
Post by: Desaigy Ouimate on 2003-06-01 15:30:28
in any format? could you make them in half life mdl format?
Title: 3D Model?
Post by: Sinister Heaven on 2003-06-01 19:10:42
Yes, I could.
Title: 3D Model?
Post by: Mofokubik on 2003-06-01 22:48:52
no, i drew them out on paper instead of putting them in 3dsmax and adding textures and rendering into jpegs and printing them out.

edit!!!!!!!!!!!!!!!!
what?!
someone help me do this. i want to make a few ff7 chars for hl and tfc...then hl2 when it comes out...that would be SWEEEEETTTT!!!!!!!!!!!!!
i dont care if the models have high poly counts, i just want them to look good...anyone wanna help me pleez?
Title: 3D Model?
Post by: Sephiroth 3D on 2003-06-02 03:56:37
*Is planning to make a Final Sephiroth Model for Half-Life 2...*

*Is also making plans for a 100% original mod for Doom III...*
Title: 3D Model?
Post by: Mofokubik on 2003-06-02 05:56:03
hey ill help, ive been learning alot of hammer, getting ready to start makin maps and mods for halflife2 when it comes out. but ff7 models in halflife or tfc would be cool
Title: 3D Model?
Post by: Sephiroth 3D on 2003-06-02 09:49:45
Just so long as someone has a good Lightwave to Halflife 2 Prog or something, I'll be happy.
Title: Uhmz...
Post by: Sinister Heaven on 2003-06-02 15:57:30
There already is a Halflife model for Sephiroth, Cloud, Barret, Tifa and Vincent.

I forgot where, since I don't play Halflife myself, but I bumped into them some time ago... I'll try relocating them. If you still want to build it yourself, it's always good to have something on the back of your hand as reserve.
Title: 3D Model?
Post by: Mofokubik on 2003-06-02 17:56:48
i want to make a GOOD model, not some 9 poly crap they have going on at poly count.
Title: 3D Model?
Post by: Alhexx on 2003-06-02 18:29:53
Then start modelling :D

 - Alhexx
Title: 3D Model?
Post by: mirex on 2003-06-03 11:16:07
check out http://www.polycount.com, there are lots of game 3d models.
Title: 3D Model?
Post by: Alhexx on 2003-06-03 13:38:19
Quote from: Mofokubik
i want to make a GOOD model, not some 9 poly crap they have going on at poly count.


 - Alhexx
Title: 3D Model?
Post by: mirex on 2003-06-04 11:15:06
Oh i missed that one.

And btw player models have low poly count for a reason ... to no need to buy a 3GHz machine for any game only because of high poly models.
Title: 3D Model?
Post by: Sinister Heaven on 2003-06-04 19:01:13
True, but I must admit that a lot more than people like them at Poly Count do can be done to make your character look good... Without making it too heavy... Better textures would do wonders already, I guess.
Title: 3D Model?
Post by: Ged on 2003-07-24 14:05:28
Mirex, if you don't mind, I would like to get Sephiroth's, Cloud's, Vincent's and Cid's models in LightWave..

I am just sick and tired of doing the same thing again and again because I lost some cd's.. And currently im not in the possesion of FF7PC near me..
I wouldn't survive and chara extraction ^^''
Title: 3D Model?
Post by: Sephiroth 3D on 2003-07-24 19:52:30
You know... I have a fully boned (and ready to animate) version of Battle Rufus... I should animate him and put him into Half-Life... Or even better, make him a VIP model for Counter Strike...
Title: 3D Model?
Post by: Ged on 2003-07-24 20:01:45
Rufus's Battle char was nice.
I want LWO cause I have too much of free time and wanted to play with 3d animation...
So any 3dobj. connected with FF (I dream about FF8 models) would be welcome.
Title: 3D Model?
Post by: mirex on 2003-07-25 11:12:04
I dont have them, and i dont have ff7 cd's near me too ... i'll do it when i find them, i believe its a 10-15 minutes work.
Title: 3D Model?
Post by: Ged on 2003-07-25 14:17:07
Thanks, I'll appreciate that...

Currently dling FF7PSX -- the sound convinced me...
Title: 3D Model?
Post by: Ged on 2003-08-02 06:03:22
Coming back to the topic - I found my CD with FF7 modyfying stuff and certain extractions.

So my question is - is it possible to extract a battle model with its position/anim still as a object containing of parts, and what about textures? I'm talking about LWO6+.
Title: 3D Model?
Post by: mirex on 2003-08-02 09:00:16
Quote from: Ged
So my question is - is it possible to extract a battle model with its position/anim still as a object containing of parts, and what about textures? I'm talking about LWO6+.

Weell its possible. AFAIK objects are not present in LWO but they are marked as vertex/polygon groups, so you can select any body part by those. Animations ... no those cant. They were not decoded yet. But you have model with skeleton, so you can animate it on your own in LW. Textures .. kinda yes, but with some problems. It worked for me but i heard some ppl have problems with it, mainly with transparencies.
Here is a short info how (http://"http://mirex.mypage.sk/FILES/gamedata.txt) to do it. Convert model to LWO6.5+ to make it work.
Title: 3D Model?
Post by: Ged on 2003-08-02 09:09:40
Sorry, I made it a bit unclear..

I already have all the parts in LWO, I can edit them -- although no mouth/eye textures, but seperetaly, I don't have the slightest idea where is the skeleton or whatsoever (I mean the FF7 skele setup. I already setup the parts manually, but it's kinda hard and annoying).

If you have any example FF7 model with skele for LWO I would gladly analyse that..
Title: 3D Model?
Post by: mirex on 2003-08-02 10:54:43
It is not needed to convert parts one by one. You can in Biturn view a file thats names last two chars are AA, which loads whole model with all parts and skeleton ... you can convert it like that to LW. If it does not work check if you have latest version of proggy.
Here are examples how it looks converted in LW (those blue dotted lines are bones):
(http://bin.mypage.sk/FILES/Proudclod_in_lw.jpg)
(http://bin.mypage.sk/FILES/Stilva_in_lw.jpg)
Title: 3D Model?
Post by: Mofokubik on 2003-08-02 16:24:44
Mirex, at some point in time, will your prog have XSI support, since I will be using XSI from now on...
Title: 3D Model?
Post by: mirex on 2003-08-03 10:16:23
Yes new version of biturn supports XSI ascii files, they load fine in XSIviewer, but im not sure if it will load ok in XSI modeling program, because i dont have it.